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0ad for android and ios


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I know this Idea is a bit premature but with the rise of touch computing maybe some us should start to think how to port 0 AD to tablets and phones .

IMAGINE :- playing 0ad on Iphone 4S with siri as your intelligent battle adviser and voice controls to control the game along with touch based controls as well .

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It would require a complete rewrite of the game engine for each of these devices since they are both java based.

iOS doesn't even support Java; it's mainly Objective-C and C and C++. Android's NDK supports C++ too.

The main effort would probably be in porting all our rendering code to OpenGL ES, and then dealing with CPU-specific features, and then worrying about how to get adequate performance at least on high-end devices, and then worrying about how to make a sane input system and UI.

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iOS doesn't even support Java; it's mainly Objective-C and C and C++. Android's NDK supports C++ too.

The main effort would probably be in porting all our rendering code to OpenGL ES, and then dealing with CPU-specific features, and then worrying about how to get adequate performance at least on high-end devices, and then worrying about how to make a sane input system and UI.

Testing would be a bear, since I for one don't have either type of phone. lol
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