Chakakhan Posted June 20, 2011 Report Share Posted June 20, 2011 Yes, I keep hitting ESC, so many games use that for the menu popup.Is that one of the user defined keys? If not it probably needs to be. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted June 21, 2011 Report Share Posted June 21, 2011 Another question: can the limit of 8 players per map be changed to a higher number?I think the simulation code currently imposes a hard limit of 16 players (plus Gaia), because it stores fog-of-war data in a 32-bit array (and needs 2 bits per player). The limit of 8 is imposed mostly by the UI and game setup code, so it should be fairly easy to relax that, particularly if the extra ones are invisible in the setup screen so we don't need to reserve more UI space for them. Quote Link to comment Share on other sites More sharing options...
wrod Posted June 22, 2011 Report Share Posted June 22, 2011 i think the maps for the nest alpha should be bigger because rival tribes or civilizations wouldn't have there villages that close to each other or at least make the enemy AI have to search for your city like we have to and i know im asking for allot but also include some of Kyriakos's work in the gamehttp://www.wildfiregames.com/forum/index.php?showtopic=14854&pid=221031&st=0entry221031 Quote Link to comment Share on other sites More sharing options...
theShadow Posted June 22, 2011 Report Share Posted June 22, 2011 (edited) is there any chance that future versions of 0ad that will allow choosing which race you want to play as for each map, as in AoE or some such?wait, never mind. question answered elsewhere. Edited June 22, 2011 by theShadow Quote Link to comment Share on other sites More sharing options...
plumo Posted June 23, 2011 Report Share Posted June 23, 2011 I think the simulation code currently imposes a hard limit of 16 players (plus Gaia), because it stores fog-of-war data in a 32-bit array (and needs 2 bits per player). The limit of 8 is imposed mostly by the UI and game setup code, so it should be fairly easy to relax that, particularly if the extra ones are invisible in the setup screen so we don't need to reserve more UI space for them.Thanks Philip ! All I wanted to hear Quote Link to comment Share on other sites More sharing options...
fabio Posted July 6, 2011 Report Share Posted July 6, 2011 This ticket with attached PATCH would be very welcome if included in Alpha VI (actually scheduled for VII): #885: GUI code improvement for ~7% performance improvement . Quote Link to comment Share on other sites More sharing options...
Spahbod Posted July 6, 2011 Report Share Posted July 6, 2011 How about making market or healers work? Quote Link to comment Share on other sites More sharing options...
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