wraitii Posted May 30, 2012 Report Share Posted May 30, 2012 I think for smoke particles the game mainly needs a "Time.fade" option. Quote Link to comment Share on other sites More sharing options...
Strongground Posted May 31, 2012 Report Share Posted May 31, 2012 (edited) It requires another emitter? Doesn't sound good for performance especially for something so difficult to see.Yes, it currently uses one for the broader base of the flame and one for the thin part. This is only a workaround, to get flame-particles smaller at the top like real fire tends to. I think it badly needs a parameter to make the size of the sprite smaller over time, like "time.size" or something to reflect this. Another emitter is used for flying embers and one does the smoke.An option for controlling the transparency of the particles would be nice too.I have another thing to say about performance, that is probably better suited in another thread, but to sum it up: How about a quality slider to change the rate of particles generated so the overall particle count is lower if the users rig can't handle it (which I highly doubt but then again this isn't the place... )I strongly oppose the "so difficult to see" part. One of the first things that sprung to my eye as I freshly played Alpha 10 last week where the particle effects. But maybe I'm not a very average gamer, for me good graphics and atmosphere (which is mainly composed of sound and graphics) can make or break a game. And especially as trees, grass etc. are not moving (which would be great to add btw!), the particles gather even more attention. My point is: Don't underestimate the aesthetical impact that particle effects can have, both in a good or bad way.Here by the way is my new attempt at light smoke: (youtube this time, if this is not okay I will remove it. It's set on private however.)I think it looks much more like a campfire-sized smoke pillar would look - organic, smooth and dispersing. It can easily be made even lighter by spawning less particles and using a sprite with more Alpha. What do you think? Edited May 31, 2012 by Strongground Quote Link to comment Share on other sites More sharing options...
k776 Posted May 31, 2012 Report Share Posted May 31, 2012 I can't view the video. It's set to private. It needs to be set to public but unlisted in order for others to see it. Quote Link to comment Share on other sites More sharing options...
Strongground Posted June 1, 2012 Report Share Posted June 1, 2012 (edited) It needs to be set to public but unlisted in order for others to see it.Ok, done. Edited June 1, 2012 by Strongground Quote Link to comment Share on other sites More sharing options...
zoot Posted June 1, 2012 Report Share Posted June 1, 2012 Looks excellent, IMO. I'd definitely include it, if only for high-end machines. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted June 1, 2012 Report Share Posted June 1, 2012 Looks much better than previous attempts. Good work. Quote Link to comment Share on other sites More sharing options...
feneur Posted June 1, 2012 Report Share Posted June 1, 2012 That looks great Quote Link to comment Share on other sites More sharing options...
k776 Posted June 1, 2012 Report Share Posted June 1, 2012 Excellent. Love the growing/shrinking effect of the base flame. Looks very realistic now :-) Well done.When you're ready, make a ticket and attach the modified files for inspection by Mythos Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted June 1, 2012 Report Share Posted June 1, 2012 Yep, just zip up the files. I'd rather not have to deal with a .diff or patch file if at all possible. Quote Link to comment Share on other sites More sharing options...
Jeru Posted June 1, 2012 Report Share Posted June 1, 2012 It is mesmerizing to watch. Quote Link to comment Share on other sites More sharing options...
Sonarpulse Posted June 20, 2012 Report Share Posted June 20, 2012 (edited) Wow! That looks great! Edited June 20, 2012 by Sonarpulse Quote Link to comment Share on other sites More sharing options...
picobyte Posted June 23, 2012 Report Share Posted June 23, 2012 This looks really nice. I googled and found some articles that may be of interest:particle explosion effects:http://www.gamedev.net/page/resources/_/creative/visual-arts/make-a-particle-explosion-effect-r2701how to implement soft particles:http://forums.create.msdn.com/forums/t/31387.aspxand maybe, unrelated, swirl:http://www.develop-online.net/features/1069/Intel-tricks-Scalable-3D-particle-systems Quote Link to comment Share on other sites More sharing options...
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