Quacker Posted February 16, 2011 Report Share Posted February 16, 2011 (edited) Hey chums,I'm geeking out over here loving actually compiling something. I think this is the first time I've ever really used Terminal...like, ever.Anywho, something that needs to be added to this page:http://trac.wildfiregames.com/wiki/BuildInstructions#Unixis a link right under "Install Apple's XCode for your system" pointing the user to also install Java Developer Package, linked here:http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wa/getSoftware?bundleID=20719The developer package is required for the sudo port install of a couple items, specifically during the libsdl and wxWidgets port installs.Cheers. Oh and I'm also looking at creating a package installer to put up on the website for the alpha. I'll let you know how it goes. I'm not a developer by any means (as one could tell from my Terminal comment), but I've got a little know-how.edit - sorry Mod, I just realized there's a forum for 0AD problems and such. Feel free to move it in lieu of my blindness!edit2 - a packaged installer has already been made and linked to on another thread. Here's the link, if someone wants to update the main website with it:http://www.xenosoft.de/test/0ad-macosx-snow-leopard-r3.dmg.zip Edited February 16, 2011 by Quacker Quote Link to comment Share on other sites More sharing options...
Quacker Posted February 16, 2011 Author Report Share Posted February 16, 2011 (edited) Whew this install process is a headache. I'm using TeamViewer from work to access my home computer, trying to compile this thing.For the MacOSX install, it mentions on this page about downloading a couple of files. Are those to then overwrite the ones from SVN in the 0ad folder? The documentation on it all is a) confusing and minor. I'm doing some trial and error, but if someone knows off-hand, that'd be great.Snow Leopard 10.6.6edit- did the whole "search the forum, stupid" and found this:http://www.wildfiregames.com/forum/index.php?showtopic=14181&st=0&p=214983&hl=+compiling%20+mac&fromsearch=1entry214983So i'm seeing what I can do. My original post still stands. Edited February 16, 2011 by Quacker Quote Link to comment Share on other sites More sharing options...
Quacker Posted February 17, 2011 Author Report Share Posted February 17, 2011 Ok, so I've compiled this beast after much difficulty, and followed this to ensure latest version:cd 0adsvn upcd build/workspaces./update-workspaces.shcd gccmake CONFIG=Release cleanmake CONFIG=Release -j3but when I do this:cd ../../../binaries/system./test./pyrogenesisIt just returnsJordan-Quackenbushs-Computer:gcc thequacker87$ cd /Users/thequacker87/0adJordan-Quackenbushs-Computer:0ad thequacker87$ cd binaries/systemJordan-Quackenbushs-Computer:system thequacker87$ ./test-bash: ./test: No such file or directoryJordan-Quackenbushs-Computer:system thequacker87$ ./pyrogenesis-bash: ./pyrogenesis: No such file or directoryJordan-Quackenbushs-Computer:system thequacker87What am I doing wrong? Everything looked like it went well, no issues on the compile that I could see. Quote Link to comment Share on other sites More sharing options...
Quacker Posted February 17, 2011 Author Report Share Posted February 17, 2011 (edited) Also, I ran into some hang-ups because I'm on a 64-bit Mac, so can someone implement this into the build instructions:other sudo port install necessaries, in this order to be added under the current list:zlibopensslcmakegperflibiconv(install libdevil from the link that's already on the build instructions site)gcc43gcc42 doesn't work with snow leopard, use gcc43ncurseswncursesexpatgettextpkgconfigxorg-libXdmcpxorg-libXauxorg-libXcbxorg-libX11xorg-libXextxrenderxorg-libXrandrlibsdllibpngjpegtifflibsdl_image Edited February 17, 2011 by Quacker Quote Link to comment Share on other sites More sharing options...
Quacker Posted February 17, 2011 Author Report Share Posted February 17, 2011 If anyone has any ideas, I'd sure appreciate it. I know I'm like quintuplet posting, but I'm really trying to figure this thing out. Everything seems to follow the make process fine, but it won't launch anything. In the build/systems folder, I have these test/pyro files:pyrogenesis.exe.configpyrogenesis.exepyrogenesis.pdbtest_dbg.exe.config Quote Link to comment Share on other sites More sharing options...
Pureon Posted February 18, 2011 Report Share Posted February 18, 2011 Sorry you haven't had a reply yet Quacker, none of the team have much experience compiling on a Mac. Can anyone help? Quote Link to comment Share on other sites More sharing options...
feneur Posted February 18, 2011 Report Share Posted February 18, 2011 Sorry you haven't had a reply yet Quacker, none of the team have much experience compiling on a Mac. Can anyone help?Kimball has been able to compile I believe, and there is some related, albeit not very helpful, discussion here: http://www.wildfiregames.com/forum/index.php?showtopic=14181. Philip should be able to offer more help, but I believe he's busy until the weekend, so until then I'm afraid there's no one who can offer much help.Another topic on building on Mac: http://www.wildfiregames.com/forum/index.php?showtopic=13327 not sure how helpful it is either, but every little piece might help a bit.(In related news, there's work on upgrading premake to the latest version, which might not solve these problems, but which if nothing else should make some things easier. By supporting Xcode better it should make it easier for Mac developers to work on the game, which in the long term should help solve these problems. Doesn't help much at the moment, but should at least offer some hope for the future.) Quote Link to comment Share on other sites More sharing options...
Quacker Posted February 18, 2011 Author Report Share Posted February 18, 2011 (edited) Yeah, I talked to Kimball, and he said he had a bunch of programmers helping him do it. Though he did recommend restarting holding down "6" and "4". which apparently forces a 64-bit boot up, so I'm going to try that today. I'm doing this all over good ole Teamviewer from work, as I don't have time to sit and watch the compiling Thanks for the thread links, and I've read a couple of others around the forums as well, along with some google searches.There are two different dmg packages floating around, one from Alpha 2 and one from current Alpha rev 8832 (iirc), but neither of these allow for svn updates, which is really what I want to accomplish. I'll give Kimball's idea a shot and see where it gets me today.I guess the really confusing part to me is that after I follow all of the instructions to a "t", it just says that ./test and ./pyrogenesis don't exist (and rather there's an .exe in the folder, which doesn't help my mac out much... Edited February 18, 2011 by Quacker Quote Link to comment Share on other sites More sharing options...
feneur Posted February 18, 2011 Report Share Posted February 18, 2011 Yeah, I talked to Kimball, and he said he had a bunch of programmers helping him do it. Though he did recommend restarting holding down "6" and "4". which apparently forces a 64-bit boot up, so I'm going to try that today. I'm doing this all over good ole Teamviewer from work, as I don't have time to sit and watch the compiling Thanks for the thread links, and I've read a couple of others around the forums as well, along with some google searches.There are two different dmg packages floating around, one from Alpha 2 and one from current Alpha rev 8832 (iirc), but neither of these allow for svn updates, which is really what I want to accomplish. I'll give Kimball's idea a shot and see where it gets me today.I guess the really confusing part to me is that after I follow all of the instructions to a "t", it just says that ./test and ./pyrogenesis don't exist (and rather there's an .exe in the folder, which doesn't help my mac out much...The .exe is the autobuilt one that comes with SVN, making life easier for Windows users, but yeah, that doesn't help Mac users the least bit Hope this will get sorted out, it's really sad that it's so hard to get the game running on Mac. Quote Link to comment Share on other sites More sharing options...
Quacker Posted February 18, 2011 Author Report Share Posted February 18, 2011 (edited) So then when is the mac executable "formed"? during the "make CONFIG" process?Turns out my MBP can't boot with a 64-bit kernel; it's too old. It can run 64-bit processes (Core 2 Duo processor), just not boot with said kernel. Which might be causing issues as all of the "sudo port install xxx" processes want to use x86_64 versions instead of i386. This might not be the issue, but I can't know for sure. Kimball's mac is newer (as he can boot to 64-bit kernel), and that could be why he can compile. If Philip or a programmer could shed some light, that would be helpful. Even some closure would be nice; at least pertaining to the current structure of the build. Edited February 18, 2011 by Quacker Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted February 18, 2011 Report Share Posted February 18, 2011 (Sorry, been a bit busy and didn't get time to reply to all this before now...)a link right under "Install Apple's XCode for your system" pointing the user to also install Java Developer Package, linked here:http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wa/getSoftware?bundleID=20719Added.For the MacOSX install, it mentions on this page about downloading a couple of files. Are those to then overwrite the ones from SVN in the 0ad folder? The documentation on it all is a) confusing and minor. I'm doing some trial and error, but if someone knows off-hand, that'd be great.The LatestReleaseMac page is about downloading the latest release (i.e. alpha 3). If you use SVN then that's later than the latest release, so you don't need to download anything more Jordan-Quackenbushs-Computer:gcc thequacker87$ cd /Users/thequacker87/0adJordan-Quackenbushs-Computer:0ad thequacker87$ cd binaries/systemJordan-Quackenbushs-Computer:system thequacker87$ ./test-bash: ./test: No such file or directoryJordan-Quackenbushs-Computer:system thequacker87$ ./pyrogenesis-bash: ./pyrogenesis: No such file or directoryJordan-Quackenbushs-Computer:system thequacker87What am I doing wrong? Everything looked like it went well, no issues on the compile that I could see.Could you try building with "make CONFIG=Release" (i.e. skip the "-j3"), and then upload the last dozen or so lines that it outputs? (It's possible that it's failing, but the error messages are hidden somewhere high in the output, because the "-j3" makes it continue a while after errors.)other sudo port install necessaries, in this order to be added under the current list:Hmm, that seems a lot of packages, and most of them aren't used directly by the game - they're probably used by other packages but in that case they should get installed automatically... Has anyone else had to explicitly install all these packages on OS X? (The list on the wiki worked for me some time ago.) Quote Link to comment Share on other sites More sharing options...
Quacker Posted February 18, 2011 Author Report Share Posted February 18, 2011 When I saw you posted, I felt like God has spoken to me.As far as those necessities go, most of them told me they had to be done because they were in i386, when it wanted x86_64. Maybe just because I have an older MBP? A lot of them were asked for when installing NVTT. I'm gonna open up this thread on my teamviewer and copy/paste the error it gave.Later than the latest release? Haha Quote Link to comment Share on other sites More sharing options...
feneur Posted February 18, 2011 Report Share Posted February 18, 2011 Later than the latest release? Haha The important word here is release What's in SVN is not an official release yet Quote Link to comment Share on other sites More sharing options...
Quacker Posted February 18, 2011 Author Report Share Posted February 18, 2011 The important word here is release What's in SVN is not an official release yet Aha. got it.Ykkrosh:../../../source/simulation2/components/CCmpAIManager.cpp:579: error: template argument 2 is invalid../../../source/simulation2/components/CCmpAIManager.cpp:579: error: template argument 4 is invalid../../../source/simulation2/components/CCmpAIManager.cpp:579: error: expected initializer before ‘it’../../../source/simulation2/components/CCmpAIManager.cpp:579: error: ‘it’ was not declared in this scope../../../source/simulation2/components/CCmpAIManager.cpp:579: error: request for member ‘end’ in ‘classes’, which is of non-class type ‘int’../../../source/simulation2/components/CCmpAIManager.cpp: In function ‘void RegisterComponentType_AIManager(CComponentManager&)’:../../../source/simulation2/components/CCmpAIManager.cpp:588: error: ‘CID_AIManager’ was not declared in this scope/opt/local/include/boost/system/error_code.hpp: At global scope:/opt/local/include/boost/system/error_code.hpp:214: warning: ‘boost::system::posix_category’ defined but not used/opt/local/include/boost/system/error_code.hpp:215: warning: ‘boost::system::errno_ecat’ defined but not used/opt/local/include/boost/system/error_code.hpp:216: warning: ‘boost::system::native_ecat’ defined but not usedmake[1]: *** [obj/simulation2_Release/CCmpAIManager.o] Error 1make: *** [simulation2] Error 2 Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted February 19, 2011 Report Share Posted February 19, 2011 That definitely looks like an error, but not quite enough of it to understand it . Could you run the "make CONFIG=Release" command again and paste the whole output? Quote Link to comment Share on other sites More sharing options...
Quacker Posted February 19, 2011 Author Report Share Posted February 19, 2011 (edited) Attached.configrelease.rtf Edited February 19, 2011 by Quacker Quote Link to comment Share on other sites More sharing options...
memmaker650 Posted February 19, 2011 Report Share Posted February 19, 2011 Good. Work. I tested your lastest release on my MAC with SL 10.6.6.Game works.Sounds doesn't work and there is problems with the mouse when you select a human and want to move to cut a tree.I think Mac release already needs a lot of works.But future is amazing for this game. Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted February 19, 2011 Report Share Posted February 19, 2011 Well, the way to fix the mouse problem is to press alt + enter. It will nullify the bug but will also make the game be in a window instead of in fullscreen. Quote Link to comment Share on other sites More sharing options...
Quacker Posted February 21, 2011 Author Report Share Posted February 21, 2011 @Phil,I tried a couple of different things, but still getting the same output at the one I attached, even with the latest svn. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted February 21, 2011 Report Share Posted February 21, 2011 Hrm, sorry, I was sure I had replied to this, but the evidence suggests otherwise The initial error isIn file included from ../../../source/simulation2/components/CCmpAIManager.cpp:21:../../../source/simulation2/components/ICmpAIManager.h: In static member function static int ICmpAIManager::GetInterfaceId():../../../source/simulation2/components/ICmpAIManager.h:53: error: IID_AIManager was not declared in this scopeand I don't know how that could happen The only thing I can think to try is:Edit source/simulation2/system/Component.h line 20 (immediately after the first "#define" line) and add "#warning XXXX".Edit source/simulation2/system/Components.h line 20 (immediately after the first "#define" line) and add "#warning YYYY".Compile again, and post the output. Hopefully that might indicate if it's somehow failing to pick up some of those files (which is the only explanation I can imagine). Quote Link to comment Share on other sites More sharing options...
Quacker Posted February 21, 2011 Author Report Share Posted February 21, 2011 Hrm, sorry, I was sure I had replied to this, but the evidence suggests otherwise The initial error isIn file included from ../../../source/simulation2/components/CCmpAIManager.cpp:21:../../../source/simulation2/components/ICmpAIManager.h: In static member function static int ICmpAIManager::GetInterfaceId():../../../source/simulation2/components/ICmpAIManager.h:53: error: IID_AIManager was not declared in this scopeand I don't know how that could happen The only thing I can think to try is:Edit source/simulation2/system/Component.h line 20 (immediately after the first "#define" line) and add "#warning XXXX".Edit source/simulation2/system/Components.h line 20 (immediately after the first "#define" line) and add "#warning YYYY".Compile again, and post the output. Hopefully that might indicate if it's somehow failing to pick up some of those files (which is the only explanation I can imagine).Added just the part where CCmp... begins.CCmpAIManager.cppIn file included from ../../../source/simulation2/components/CCmpAIManager.cpp:20:../../../source/simulation2/system/Component.h:20:2: warning: #warning XXXXIn file included from ../../../source/simulation2/system/Component.h:22, from ../../../source/simulation2/components/CCmpAIManager.cpp:20:../../../source/simulation2/system/Components.h:20:2: warning: #warning YYYYIn file included from ../../../libraries/spidermonkey-tip/include-unix/release/js/jspubtd.h:47, from ../../../libraries/spidermonkey-tip/include-unix/release/js/jsapi.h:49, from ../../../source/scriptinterface/ScriptTypes.h:39, from ../../../source/scriptinterface/ScriptInterface.h:25, from ../../../source/simulation2/system/ComponentManager.h:23, from ../../../source/simulation2/system/Component.h:23, from ../../../source/simulation2/components/CCmpAIManager.cpp:20:../../../libraries/spidermonkey-tip/include-unix/release/js/jsval.h:154: warning: redundant redeclaration of ‘void js_static_assert(int*)’ in same scope../../../libraries/spidermonkey-tip/include-unix/release/js/jsval.h:120: warning: previous declaration of ‘void js_static_assert(int*)’../../../libraries/spidermonkey-tip/include-unix/release/js/jsval.h:168: warning: redundant redeclaration of ‘void js_static_assert(int*)’ in same scope../../../libraries/spidermonkey-tip/include-unix/release/js/jsval.h:154: warning: previous declaration of ‘void js_static_assert(int*)’In file included from ../../../source/simulation2/components/CCmpAIManager.cpp:21:../../../source/simulation2/components/ICmpAIManager.h: In static member function ‘static int ICmpAIManager::GetInterfaceId()’:../../../source/simulation2/components/ICmpAIManager.h:53: error: ‘IID_AIManager’ was not declared in this scopeIn file included from ../../../source/simulation2/components/CCmpAIManager.cpp:24:../../../source/lib/timer.h: In member function ‘void TimerUnit::AddDifferenceAtomic(TimerUnit, TimerUnit)’:../../../source/lib/timer.h:178: warning: dereferencing type-punned pointer will break strict-aliasing rulesIn file included from ../../../source/simulation2/components/CCmpAIManager.cpp:29:../../../source/simulation2/components/ICmpAIInterface.h: In static member function ‘static int ICmpAIInterface::GetInterfaceId()’:../../../source/simulation2/components/ICmpAIInterface.h:32: error: ‘IID_AIInterface’ was not declared in this scopeIn file included from ../../../source/simulation2/components/CCmpAIManager.cpp:37:../../../source/simulation2/serialization/SerializeTemplates.h: At global scope:../../../source/simulation2/serialization/SerializeTemplates.h:117: error: expected ‘,’ or ‘...’ before ‘::’ token../../../source/simulation2/serialization/SerializeTemplates.h:117: error: ISO C++ forbids declaration of ‘ICmpPathfinder’ with no type../../../source/simulation2/serialization/SerializeTemplates.h:123: error: ‘ICmpPathfinder’ has not been declared../../../source/simulation2/serialization/SerializeTemplates.h:123: error: expected ‘,’ or ‘...’ before ‘&’ token../../../source/simulation2/serialization/SerializeTemplates.h: In member function ‘void SerializeWaypoint::operator()(ISerializer&, const char*, int)’:../../../source/simulation2/serialization/SerializeTemplates.h:119: error: ‘value’ was not declared in this scope../../../source/simulation2/serialization/SerializeTemplates.h: At global scope:../../../source/simulation2/serialization/SerializeTemplates.h:117: warning: unused parameter ‘ICmpPathfinder’../../../source/simulation2/serialization/SerializeTemplates.h: In member function ‘void SerializeWaypoint::operator()(IDeserializer&, const char*, int)’:../../../source/simulation2/serialization/SerializeTemplates.h:125: error: ‘value’ was not declared in this scope../../../source/simulation2/serialization/SerializeTemplates.h: At global scope:../../../source/simulation2/serialization/SerializeTemplates.h:123: warning: unused parameter ‘Waypoint’../../../source/simulation2/serialization/SerializeTemplates.h:133: error: ‘ICmpPathfinder’ has not been declared../../../source/simulation2/serialization/SerializeTemplates.h:133: error: expected ‘,’ or ‘...’ before ‘&’ token../../../source/simulation2/serialization/SerializeTemplates.h: In member function ‘void SerializeGoal::operator()(S&, const char*, int)’:../../../source/simulation2/serialization/SerializeTemplates.h:135: error: ‘ICmpPathfinder’ was not declared in this scope../../../source/simulation2/serialization/SerializeTemplates.h:135: error: wrong number of template arguments (1, should be 2)../../../source/simulation2/serialization/SerializeTemplates.h:87: error: provided for ‘template<class T, T max> struct SerializeU8_Enum’../../../source/simulation2/serialization/SerializeTemplates.h:135: error: ‘value’ was not declared in this scope../../../source/simulation2/components/CCmpAIManager.cpp: At global scope:../../../source/simulation2/components/CCmpAIManager.cpp:72: error: ‘ScriptRuntime’ was not declared in this scope../../../source/simulation2/components/CCmpAIManager.cpp:72: error: template argument 1 is invalid../../../source/simulation2/components/CCmpAIManager.cpp:239: error: ‘StructuredClone’ is not a member of ‘ScriptInterface’../../../source/simulation2/components/CCmpAIManager.cpp:239: error: ‘StructuredClone’ is not a member of ‘ScriptInterface’../../../source/simulation2/components/CCmpAIManager.cpp:239: error: template argument 1 is invalid../../../source/simulation2/components/CCmpAIManager.cpp:239: error: template argument 1 is invalid../../../source/simulation2/components/CCmpAIManager.cpp:239: error: template argument 2 is invalid../../../source/simulation2/components/CCmpAIManager.cpp:247: error: ‘StructuredClone’ is not a member of ‘ScriptInterface’../../../source/simulation2/components/CCmpAIManager.cpp:247: error: ‘StructuredClone’ is not a member of ‘ScriptInterface’../../../source/simulation2/components/CCmpAIManager.cpp:247: error: template argument 1 is invalid../../../source/simulation2/components/CCmpAIManager.cpp:247: error: template argument 1 is invalid../../../source/simulation2/components/CCmpAIManager.cpp:247: error: template argument 2 is invalid../../../source/simulation2/components/CCmpAIManager.cpp:280: error: ‘StructuredClone’ is not a member of ‘ScriptInterface’../../../source/simulation2/components/CCmpAIManager.cpp:280: error: ‘StructuredClone’ is not a member of ‘ScriptInterface’../../../source/simulation2/components/CCmpAIManager.cpp:280: error: template argument 1 is invalid../../../source/simulation2/components/CCmpAIManager.cpp:428: error: ‘ScriptRuntime’ was not declared in this scope../../../source/simulation2/components/CCmpAIManager.cpp:428: error: template argument 1 is invalid../../../source/simulation2/components/CCmpAIManager.cpp:436: error: ‘StructuredClone’ is not a member of ‘ScriptInterface’../../../source/simulation2/components/CCmpAIManager.cpp:436: error: ‘StructuredClone’ is not a member of ‘ScriptInterface’../../../source/simulation2/components/CCmpAIManager.cpp:436: error: template argument 1 is invalid../../../source/simulation2/components/CCmpAIManager.cpp: In constructor ‘CAIWorker::CAIPlayer::CAIPlayer(CAIWorker&, const std::wstring&, player_id_t, const int&, boost::rand48&)’:../../../source/simulation2/components/CCmpAIManager.cpp:73: error: no matching function for call to ‘ScriptInterface::ScriptInterface(const char [7], const char [3], const int&)’../../../source/scriptinterface/ScriptInterface.h:69: note: candidates are: ScriptInterface::ScriptInterface(const char*, const char*)../../../source/scriptinterface/ScriptInterface.h:59: note: ScriptInterface::ScriptInterface(ScriptInterface&)../../../source/simulation2/components/CCmpAIManager.cpp: In static member function ‘static void CAIWorker::CAIPlayer::PostCommand(void*, CScriptValRooted)’:../../../source/simulation2/components/CCmpAIManager.cpp:102: error: request for member ‘push_back’ in ‘self->CAIWorker::CAIPlayer::m_Commands’, which is of non-class type ‘int’../../../source/simulation2/components/CCmpAIManager.cpp:102: error: ‘class ScriptInterface’ has no member named ‘WriteStructuredClone’../../../source/simulation2/components/CCmpAIManager.cpp: In static member function ‘static void CAIWorker::CAIPlayer::DumpImage(void*, std::wstring, std::vector<unsigned int, std::allocator<unsigned int> >, uint32_t, uint32_t, uint32_t)’:../../../source/simulation2/components/CCmpAIManager.cpp:140: error: ‘tex_write’ was not declared in this scope../../../source/simulation2/components/CCmpAIManager.cpp: In member function ‘bool CAIWorker::CAIPlayer::LoadScripts(const std::wstring&)’:../../../source/simulation2/components/CCmpAIManager.cpp:158: error: ‘class ScriptInterface’ has no member named ‘LoadGlobalScriptFile’../../../source/simulation2/components/CCmpAIManager.cpp: In member function ‘bool CAIWorker::CAIPlayer::Initialise(bool)’:../../../source/simulation2/components/CCmpAIManager.cpp:192: error: ‘class CScriptVal’ has no member named ‘undefined’../../../source/simulation2/components/CCmpAIManager.cpp:208: error: no matching function for call to ‘ScriptInterface::CallConstructor(const long long unsigned int&, const long long unsigned int&)’../../../source/scriptinterface/ScriptInterface.h:92: note: candidates are: jsval ScriptInterface::CallConstructor(jsval)../../../source/simulation2/components/CCmpAIManager.cpp:214: error: ‘class ScriptInterface’ has no member named ‘NewObjectFromConstructor’../../../source/simulation2/components/CCmpAIManager.cpp:217: error: ‘class CScriptVal’ has no member named ‘undefined’../../../source/simulation2/components/CCmpAIManager.cpp: In member function ‘void CAIWorker::CAIPlayer::Run(CScriptVal)’:../../../source/simulation2/components/CCmpAIManager.cpp:229: error: request for member ‘clear’ in ‘((CAIWorker::CAIPlayer*)this)->CAIWorker::CAIPlayer::m_Commands’, which is of non-class type ‘int’../../../source/simulation2/components/CCmpAIManager.cpp: In constructor ‘CAIWorker::CAIWorker()’:../../../source/simulation2/components/CCmpAIManager.cpp:251: error: ‘CreateRuntime’ is not a member of ‘ScriptInterface’../../../source/simulation2/components/CCmpAIManager.cpp:253: error: no matching function for call to ‘ScriptInterface::ScriptInterface(const char [7], const char [3], int&)’../../../source/scriptinterface/ScriptInterface.h:69: note: candidates are: ScriptInterface::ScriptInterface(const char*, const char*)../../../source/scriptinterface/ScriptInterface.h:59: note: ScriptInterface::ScriptInterface(ScriptInterface&)../../../source/simulation2/components/CCmpAIManager.cpp: In member function ‘void CAIWorker::LoadEntityTemplates(const std::vector<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, const CParamNode*>, std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, const CParamNode*> > >&)’:../../../source/simulation2/components/CCmpAIManager.cpp:317: error: ‘const class CParamNode’ has no member named ‘ToJSVal’../../../source/simulation2/components/CCmpAIManager.cpp:323: error: ‘class ScriptInterface’ has no member named ‘FreezeObject’../../../source/simulation2/components/CCmpAIManager.cpp: In member function ‘void CAIWorker::SerializeState(ISerializer&)’:../../../source/simulation2/components/CCmpAIManager.cpp:353: error: request for member ‘size’ in ‘((boost::shared_ptr<CAIWorker::CAIPlayer>*)((CAIWorker*)this)->CAIWorker::m_Players. std::vector<_Tp, _Alloc>::operator[] [with _Tp = boost::shared_ptr<CAIWorker::CAIPlayer>, _Alloc = std::allocator<boost::shared_ptr<CAIWorker::CAIPlayer> >](i))->boost::shared_ptr<T>::operator-> [with T = CAIWorker::CAIPlayer]()->CAIWorker::CAIPlayer::m_Commands’, which is of non-class type ‘int’../../../source/simulation2/components/CCmpAIManager.cpp:354: error: request for member ‘size’ in ‘((boost::shared_ptr<CAIWorker::CAIPlayer>*)((CAIWorker*)this)->CAIWorker::m_Players. std::vector<_Tp, _Alloc>::operator[] [with _Tp = boost::shared_ptr<CAIWorker::CAIPlayer>, _Alloc = std::allocator<boost::shared_ptr<CAIWorker::CAIPlayer> >](i))->boost::shared_ptr<T>::operator-> [with T = CAIWorker::CAIPlayer]()->CAIWorker::CAIPlayer::m_Commands’, which is of non-class type ‘int’../../../source/simulation2/components/CCmpAIManager.cpp:356: error: ‘class ScriptInterface’ has no member named ‘ReadStructuredClone’../../../source/simulation2/components/CCmpAIManager.cpp:356: error: invalid types ‘int[size_t]’ for array subscript../../../source/simulation2/components/CCmpAIManager.cpp: In member function ‘void CAIWorker::Deserialize(std::istream&)’:../../../source/simulation2/components/CCmpAIManager.cpp:389: error: request for member ‘reserve’ in ‘((boost::shared_ptr<CAIWorker::CAIPlayer>*)((CAIWorker*)this)->CAIWorker::m_Players. std::vector<_Tp, _Alloc>::back [with _Tp = boost::shared_ptr<CAIWorker::CAIPlayer>, _Alloc = std::allocator<boost::shared_ptr<CAIWorker::CAIPlayer> >]())->boost::shared_ptr<T>::operator-> [with T = CAIWorker::CAIPlayer]()->CAIWorker::CAIPlayer::m_Commands’, which is of non-class type ‘int’../../../source/simulation2/components/CCmpAIManager.cpp:394: error: request for member ‘push_back’ in ‘((boost::shared_ptr<CAIWorker::CAIPlayer>*)((CAIWorker*)this)->CAIWorker::m_Players. std::vector<_Tp, _Alloc>::back [with _Tp = boost::shared_ptr<CAIWorker::CAIPlayer>, _Alloc = std::allocator<boost::shared_ptr<CAIWorker::CAIPlayer> >]())->boost::shared_ptr<T>::operator-> [with T = CAIWorker::CAIPlayer]()->CAIWorker::CAIPlayer::m_Commands’, which is of non-class type ‘int’../../../source/simulation2/components/CCmpAIManager.cpp:394: error: ‘class ScriptInterface’ has no member named ‘WriteStructuredClone’../../../source/simulation2/components/CCmpAIManager.cpp: In member function ‘CScriptValRooted CAIWorker::LoadMetadata(const std::wstring&)’:../../../source/simulation2/components/CCmpAIManager.cpp:405: error: ‘class ScriptInterface’ has no member named ‘ReadJSONFile’../../../source/simulation2/components/CCmpAIManager.cpp: In member function ‘void CAIWorker::PerformComputation()’:../../../source/simulation2/components/CCmpAIManager.cpp:416: error: ‘class ScriptInterface’ has no member named ‘ReadStructuredClone’../../../source/simulation2/components/CCmpAIManager.cpp: In static member function ‘static IComponent* CCmpAIManager::Allocate(ScriptInterface&, jsval)’:../../../source/simulation2/components/CCmpAIManager.cpp:450: error: cannot allocate an object of abstract type ‘CCmpAIManager’../../../source/simulation2/components/CCmpAIManager.cpp:444: note: because the following virtual functions are pure within ‘CCmpAIManager’:../../../source/simulation2/system/IComponent.h:40: note: virtual void IComponent::Init(const CSimContext&, const CParamNode&)../../../source/simulation2/system/IComponent.h:41: note: virtual void IComponent::Deinit(const CSimContext&)../../../source/simulation2/system/IComponent.h:53: note: virtual void IComponent::Deserialize(const CSimContext&, const CParamNode&, IDeserializer&)../../../source/simulation2/components/CCmpAIManager.cpp: In member function ‘virtual void CCmpAIManager::Serialize(ISerializer&)’:../../../source/simulation2/components/CCmpAIManager.cpp:473: error: ‘class ISerializer’ has no member named ‘GetStream’../../../source/simulation2/components/CCmpAIManager.cpp: In member function ‘virtual void CCmpAIManager::Deserialize(const CParamNode&, IDeserializer&)’:../../../source/simulation2/components/CCmpAIManager.cpp:480: error: ‘class IDeserializer’ has no member named ‘GetStream’../../../source/simulation2/components/CCmpAIManager.cpp: In member function ‘virtual void CCmpAIManager::StartComputation()’:../../../source/simulation2/components/CCmpAIManager.cpp:504: error: ‘class ScriptInterface’ has no member named ‘WriteStructuredClone’../../../source/simulation2/components/CCmpAIManager.cpp: In member function ‘virtual void CCmpAIManager::PushCommands()’:../../../source/simulation2/components/CCmpAIManager.cpp:520: error: request for member ‘size’ in ‘commands. std::vector<_Tp, _Alloc>::operator[] [with _Tp = CAIWorker::SCommandSets, _Alloc = std::allocator<CAIWorker::SCommandSets>](i)->CAIWorker::SCommandSets::commands’, which is of non-class type ‘int’../../../source/simulation2/components/CCmpAIManager.cpp:523: error: ‘class ScriptInterface’ has no member named ‘ReadStructuredClone’../../../source/simulation2/components/CCmpAIManager.cpp:523: error: invalid types ‘int[size_t]’ for array subscript../../../source/simulation2/components/CCmpAIManager.cpp: In member function ‘void CCmpAIManager::LoadEntityTemplates()’:../../../source/simulation2/components/CCmpAIManager.cpp:536: error: no matching function for call to ‘ICmpTemplateManager::FindAllTemplates(bool)’../../../source/simulation2/components/ICmpTemplateManager.h:100: note: candidates are: virtual std::vector<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >, std::allocator<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > > > ICmpTemplateManager::FindAllTemplates()../../../source/simulation2/components/CCmpAIManager.cpp: In member function ‘void CCmpAIManager::LoadTerrainData(CScriptVal)’:../../../source/simulation2/components/CCmpAIManager.cpp:555: error: ‘ICmpPathfinder’ was not declared in this scope../../../source/simulation2/components/CCmpAIManager.cpp:555: error: template argument 1 is invalid../../../source/simulation2/components/CCmpAIManager.cpp:555: error: invalid type in declaration before ‘(’ token../../../source/simulation2/components/CCmpAIManager.cpp:555: error: initializer expression list treated as compound expression../../../source/simulation2/components/CCmpAIManager.cpp:556: error: request for member ‘null’ in ‘cmpPathfinder’, which is of non-class type ‘int’../../../source/simulation2/components/CCmpAIManager.cpp:559: error: base operand of ‘->’ is not a pointer../../../source/simulation2/components/CCmpAIManager.cpp: In member function ‘void CCmpAIManager::LoadPathfinderClasses(CScriptVal)’:../../../source/simulation2/components/CCmpAIManager.cpp:569: error: ‘ICmpPathfinder’ was not declared in this scope../../../source/simulation2/components/CCmpAIManager.cpp:569: error: template argument 1 is invalid../../../source/simulation2/components/CCmpAIManager.cpp:569: error: invalid type in declaration before ‘(’ token../../../source/simulation2/components/CCmpAIManager.cpp:569: error: initializer expression list treated as compound expression../../../source/simulation2/components/CCmpAIManager.cpp:570: error: request for member ‘null’ in ‘cmpPathfinder’, which is of non-class type ‘int’../../../source/simulation2/components/CCmpAIManager.cpp:578: error: ‘ICmpPathfinder’ cannot appear in a constant-expression../../../source/simulation2/components/CCmpAIManager.cpp:578: error: template argument 2 is invalid../../../source/simulation2/components/CCmpAIManager.cpp:578: error: template argument 4 is invalid../../../source/simulation2/components/CCmpAIManager.cpp:578: error: invalid type in declaration before ‘=’ token../../../source/simulation2/components/CCmpAIManager.cpp:578: error: base operand of ‘->’ is not a pointer../../../source/simulation2/components/CCmpAIManager.cpp:579: error: ‘ICmpPathfinder’ cannot appear in a constant-expression../../../source/simulation2/components/CCmpAIManager.cpp:579: error: template argument 2 is invalid../../../source/simulation2/components/CCmpAIManager.cpp:579: error: template argument 4 is invalid../../../source/simulation2/components/CCmpAIManager.cpp:579: error: expected initializer before ‘it’../../../source/simulation2/components/CCmpAIManager.cpp:579: error: ‘it’ was not declared in this scope../../../source/simulation2/components/CCmpAIManager.cpp:579: error: request for member ‘end’ in ‘classes’, which is of non-class type ‘int’../../../source/simulation2/components/CCmpAIManager.cpp: In function ‘void RegisterComponentType_AIManager(CComponentManager&)’:../../../source/simulation2/components/CCmpAIManager.cpp:588: error: ‘CID_AIManager’ was not declared in this scope/opt/local/include/boost/system/error_code.hpp: At global scope:/opt/local/include/boost/system/error_code.hpp:214: warning: ‘boost::system::posix_category’ defined but not used/opt/local/include/boost/system/error_code.hpp:215: warning: ‘boost::system::errno_ecat’ defined but not used/opt/local/include/boost/system/error_code.hpp:216: warning: ‘boost::system::native_ecat’ defined but not usedmake[1]: *** [obj/simulation2_Release/CCmpAIManager.o] Error 1make: *** [simulation2] Error 2 Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted February 21, 2011 Report Share Posted February 21, 2011 Hmm, looks like it's including both of those files but then still failing to find the IID_AIManager that's defined in the second one. Still no idea why . Has anyone else ever had this problem, or is anyone else able to still compile successfully on OS X? Quote Link to comment Share on other sites More sharing options...
Quacker Posted February 21, 2011 Author Report Share Posted February 21, 2011 Hmm, looks like it's including both of those files but then still failing to find the IID_AIManager that's defined in the second one. Still no idea why . Has anyone else ever had this problem, or is anyone else able to still compile successfully on OS X?I know a couple of people (Kimball, and a couple of low-posting community members) have successfully compiled on 10.6.6, but I don't know if they're running svn updates, or just the latest released version.Dang, not good when Phil doesn't know... thanks for helping me out on it...if something comes to you, I'm all ears! Quote Link to comment Share on other sites More sharing options...
Quacker Posted February 22, 2011 Author Report Share Posted February 22, 2011 (edited) Phil,I started at square one, just using the latest release. On ./update-workspaces.sh, I get this error:ld: symbol(s) not foundcollect2: ld returned 1 exit statusmake[3]: *** [src/nvimage/libnvimage.dylib] Error 1make[2]: *** [src/nvimage/CMakeFiles/nvimage.dir/all] Error 2make[1]: *** [src/nvtt/CMakeFiles/nvtt.dir/rule] Error 2make: *** [nvtt] Error 2ERROR: NVTT build failedThoughts?edit, just found this: ld: warning: in /opt/local/lib/libpng.dylib, missing required architecture x86_64 in fileld: warning: in /opt/local/lib/libjpeg.dylib, missing required architecture x86_64 in fileld: warning: in /opt/local/lib/libtiff.dylib, missing required architecture x86_64 in fileSo I'm gonna sudo port install those and see what I get.Edit 2 - that fixed the build, but got another error on make CONFIG. Traced it to Linking pyrogenesisld: warning: in /opt/local/lib/libSDLmain.a, missing required architecture x86_64 in fileld: warning: in /opt/local/lib/libSDL.dylib, missing required architecture x86_64 in fileld: warning: in /opt/local/lib/libxml2.dylib, missing required architecture x86_64 in fileso i'm sudo'ing some more libraries, which are requiring others (all the ones in that list I posted towards the top)Edit 3 - Atlas won't make during the make CONFIG, which I know #500 said Atlas doesn't run after built, but it appears to not even build as has files for a i386 architecture only, not x64 like mine.And with the removal of the --atlas tag in update-workspaces, another run of ./update-workspaces, and another make CONFIG, I am proud to say COMPILING FINALLY WORKED! THE GAME RUNS!Phil, what I think happened is that I apparently didn't sudo port install curl. It must've been skipped on the first run, and that must have done something. Sorry that that little thing caused you some headache, but that's the only thing I can think it is.Now that I get the "latest release" to run, I'm going to try a svn update and see what I get. Might screw everything up....lol Edited February 22, 2011 by Quacker Quote Link to comment Share on other sites More sharing options...
Quacker Posted February 22, 2011 Author Report Share Posted February 22, 2011 Ok Phil, using the svn process, update-workspaces is fine, then on make CONFIG I get this error:Linking pyrogenesisUndefined symbols: "unsigned long long ScriptInterface::ToJSVal<unsigned long>(JSContext*, unsigned long const&)", referenced from: ConvertTLBs(ScriptInterface&, x86_x64_TLBs const*) in libengine.a(HWDetect.o) ConvertTLBs(ScriptInterface&, x86_x64_TLBs const*) in libengine.a(HWDetect.o) ConvertTLBs(ScriptInterface&, x86_x64_TLBs const*) in libengine.a(HWDetect.o) ConvertTLBs(ScriptInterface&, x86_x64_TLBs const*) in libengine.a(HWDetect.o) ConvertCaches(ScriptInterface&, x86_x64_Caches const*) in libengine.a(HWDetect.o) ConvertCaches(ScriptInterface&, x86_x64_Caches const*) in libengine.a(HWDetect.o) ConvertCaches(ScriptInterface&, x86_x64_Caches const*) in libengine.a(HWDetect.o) ConvertCaches(ScriptInterface&, x86_x64_Caches const*) in libengine.a(HWDetect.o) ConvertCaches(ScriptInterface&, x86_x64_Caches const*) in libengine.a(HWDetect.o) RunHardwareDetection() in libengine.a(HWDetect.o) RunHardwareDetection() in libengine.a(HWDetect.o) RunHardwareDetection() in libengine.a(HWDetect.o) RunHardwareDetection() in libengine.a(HWDetect.o) RunHardwareDetection() in libengine.a(HWDetect.o) RunHardwareDetection() in libengine.a(HWDetect.o) RunHardwareDetection() in libengine.a(HWDetect.o) RunHardwareDetection() in libengine.a(HWDetect.o)ld: symbol(s) not foundcollect2: ld returned 1 exit statusmake[1]: *** [../../../binaries/system/pyrogenesis.app/Contents/MacOS/pyrogenesis] Error 1make: *** [pyrogenesis] Error 2Any ideas? Quote Link to comment Share on other sites More sharing options...
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