grepmaster Posted February 5, 2011 Report Share Posted February 5, 2011 Soldiers with piercing weapons are soppose to unable to bring down buildings. This just looks ridiculous like it was in AoE. Just my 2 cents. Quote Link to comment Share on other sites More sharing options...
Pureon Posted February 8, 2011 Report Share Posted February 8, 2011 Thanks for your feedback grepmaster. Quote Link to comment Share on other sites More sharing options...
feneur Posted February 8, 2011 Report Share Posted February 8, 2011 In the end we intend to only have siege weapons being able to take down buildings, other units should capture them instead. However, capturing isn't implemented yet so for now I think it's ok that they can bring them down, especially since it takes a lot longer. Quote Link to comment Share on other sites More sharing options...
RuleMaker Posted April 17, 2011 Report Share Posted April 17, 2011 I like the idea of building capturing! But my suggestion is:- implement the grepmasters suggestion,- all except economic buildings can be captured, so once you kill all military force of one player (including towers containing units) you get all his buildings except economic buildings (basically he becomes your slave) until he pays a predefined amount of resources, he can't build any military in the time while he's a slave, once he pays the resource he gets his buildings back and has a peace treat of a predefined period of time to get back on his feetI know it's a bit too much to ask for but that would be the most realistic way I think. Once the soldiers of one village are killed usually the rest become enslaved. However, even if it remains as it is (piercing soldiers can destroy buildings, no capturing) is fine for me, and majority of the players I think because most RTS games work that way. Quote Link to comment Share on other sites More sharing options...
Alendor_Mine Posted October 19, 2011 Report Share Posted October 19, 2011 Another way to involve infantry units in the destroying a building or the whole process of a siege would be something like throwing torches or burning the structure (even the picercing damage units may do that), just as AoE III. I think its a lot more reallistic. Quote Link to comment Share on other sites More sharing options...
iap Posted November 26, 2011 Report Share Posted November 26, 2011 Maybe they shouldn't be able to destroy buildings, but they should be ale to at least disable (if not capture) watch towers and other guard building. Quote Link to comment Share on other sites More sharing options...
Spahbod Posted November 26, 2011 Report Share Posted November 26, 2011 I've always wanted to say that. In Rise of Nations, archers use fiery arrows to attack buildings. We can change "Advanced" unit's fiery weapons into normal ones and make all ranged units attack buildings with fiery projectiles. Quote Link to comment Share on other sites More sharing options...
hhyloc Posted November 27, 2011 Report Share Posted November 27, 2011 In my opinion we should have options here, every units should capture building by default but there should be an option to destroy it instead (with archers switch to fire arrow). Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted November 27, 2011 Report Share Posted November 27, 2011 Some special units will be able to siege buildings IIRC, that includes fiery arrows? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 27, 2011 Report Share Posted November 27, 2011 Some special units will be able to siege buildings IIRC, that includes fiery arrows?I'm thinking the Iberian champion units could throw fire projectiles for a siegeing secondary attack. It all depends upon how complicated combat becomes as we add more and more features. We may just want to stick strictly with defined roles for different types of units (meat units=capture, siege units=siege). Quote Link to comment Share on other sites More sharing options...
iap Posted November 30, 2011 Report Share Posted November 30, 2011 It would be a big surprise if archers could shoot fire arrows on buildings but use normal arrows regularly. I mean, if they can use fire arrows, why not use them all the time?I like that to use fire arrows, the archers should get into a defense castle.To bring down a building, you should get a special building breaker weapon. But you can kill everyone inside it, making it nonfunctional. Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted November 30, 2011 Report Share Posted November 30, 2011 Imagine trying to aim with a leaf on the arrow tip. It isn't that easy. The same goes for fire except that you would risk burning your bow too. Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted December 1, 2011 Report Share Posted December 1, 2011 (edited) Imagine trying to aim with a leaf on the arrow tip. It isn't that easy. The same goes for fire except that you would risk burning your bow too."Fire arrows" were not just arrows, at the tip of the arrows there were ragged cloth with some kind of flammable oil, so the difficulty of firing fire arrows is that they need to transport the oil, the cloth and make a fire before being ready to fire!Besides that, the bows and the arrows were not made of dried wood, they were made of strong and resistant wood, strong and resistant wood is equal to hard-to-ignite wood, so with the exception of using the oil, the bows wouldn't burn. Edited December 1, 2011 by Pedro Falcão Quote Link to comment Share on other sites More sharing options...
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