Stonerhino31 Posted November 26 Report Share Posted November 26 I think a must have that would make the game a lot better is being able to build bridges over water to connect land. It would make lots of things like the movement of land troops so versatile, and if you added the ability to build walls atop bridges to make a sort of tunnel without a roof, you'd be able to make very strong fortresses on island naval maps. I think a bridge variation for not every class could work as well, but most should have. Thats all. Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted Monday at 18:49 Report Share Posted Monday at 18:49 Yeah, I’m surprised this feature hasn’t been implemented into 0 A.D. yet. At the moment bridges are just actors that are placed on land to look like they are bridges, the 0 A.D. team should try to get bridges working for A28. Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted Tuesday at 02:00 Report Share Posted Tuesday at 02:00 7 hours ago, Perzival12 said: Yeah, I’m surprised this feature hasn’t been implemented into 0 A.D. yet. At the moment bridges are just actors that are placed on land to look like they are bridges, the 0 A.D. team should try to get bridges working for A28. Pathfinder and units walking on objects. It's not easy. Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted Tuesday at 17:35 Report Share Posted Tuesday at 17:35 It is a major feature, and there are posts discussing it from A23 era, so it should have been implemented, or at least been a mod, by now. Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted Tuesday at 20:42 Report Share Posted Tuesday at 20:42 Indeed pathfinding may be one of the main issues of bridges - walking on objects could be done with fields already (as they represent buildable objects) but finding a single entrance and exit while actually walking on water (denied area) may not be so simple for pathfinding. Again - in settlers 4 or 5, I remember you could build bridges only at pre-dertmined sites that neeeded definition in the map itself (defined entrance and exit points). Actually, should it be possible to build a bridge everwhere you want? This might be an interesting feature like blocking ships from entering or leaving a river or even denying access to a beach (if building a U-shape bridge)?. A bonus of freely positioned bridges could be that they could be possibly built on land as well (zero height above terrain) and would then be called "roads". I guess that would be a completely different game then. Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted Wednesday at 07:19 Report Share Posted Wednesday at 07:19 13 hours ago, Perzival12 said: been a mod I think you need to modify the engine. I'm not sure. Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 2 hours ago Report Share Posted 2 hours ago This makes sense in a tactical RTS without ships, like Praetorians. If you allow building bridges, what would be the point of building a navy, then? Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted 26 minutes ago Report Share Posted 26 minutes ago For a navy, bridges would be like walls for rams: they cannot be crossed but destroyed. To avoid their excessive building (wonder what the animnation would look like) bridges could have a maximum length or could be a pre-disposition connecting two defined points on a map. But as I wrote, it would be a slightly different game then. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.