AGamer Posted 9 hours ago Report Share Posted 9 hours ago I used the the "biped_meshes_and_animations" armature and weight painted. The model was working fine in-game with the female citizen animations but when the model tried to mine or gather, this error came up. I took a look inside blender and their was a "prop-weapon_R" as a child of the "hand" bone. I then checked the DAE in my code editor and found 6 uses of "weapon_R". Then I checked a vanilla female worker and the uses were the same... You guys know any reason that this error is coming up, and how to fix it? Quote Link to comment Share on other sites More sharing options...
nifa Posted 8 hours ago Report Share Posted 8 hours ago (edited) 38 minutes ago, AGamer said: I used the the "biped_meshes_and_animations" armature and weight painted. The model was working fine in-game with the female citizen animations but when the model tried to mine or gather, this error came up. I took a look inside blender and their was a "prop-weapon_R" as a child of the "hand" bone. I then checked the DAE in my code editor and found 6 uses of "weapon_R". Then I checked a vanilla female worker and the uses were the same... You guys know any reason that this error is coming up, and how to fix it? When exporting, select the prop point empty first and then the parent object while holding Ctrl Edited 8 hours ago by nifa Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 2 hours ago Report Share Posted 2 hours ago Is the child of the bone named “prop-weapon_R” or just “weapon_R”? I occasionally get this error, usually because I misspelled the name of the prop point. Quote Link to comment Share on other sites More sharing options...
AGamer Posted 1 hour ago Author Report Share Posted 1 hour ago It is prop-weapon_R. I am using the 0 AD armature so it is all there already Quote Link to comment Share on other sites More sharing options...
AGamer Posted 1 hour ago Author Report Share Posted 1 hour ago 7 hours ago, nifa said: When exporting, select the prop point empty first and then the parent object while holding Ctrl There is already a point that is a child of the armature (the source object) called prop-weapon_R. Just in case I made a new empty and parented it to the right hand, yet still no luck... The strange part is that the backpack works, but not the carrying basket. When the unit gathers a resource, the axe/pickaxe/whatever does not work but the whicker basket on their back does. Also, it does not show them carrying anything to their side but their arms are clearly doing so... Quote Link to comment Share on other sites More sharing options...
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