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Prop Point Missing


AGamer
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image.thumb.png.56f008c4f82a22252dbf95307e3803f1.png

 

I used the the "biped_meshes_and_animations" armature and weight painted. The model was working fine in-game with the female citizen animations but when the model tried to mine or gather, this error came up. I took a look inside blender and their was a "prop-weapon_R" as a child of the "hand" bone. I then checked the DAE in my code editor and found 6 uses of "weapon_R". Then I checked a vanilla female worker and the uses were the same...

You guys know any reason that this error is coming up, and how to fix it?

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38 minutes ago, AGamer said:

image.thumb.png.56f008c4f82a22252dbf95307e3803f1.png

 

I used the the "biped_meshes_and_animations" armature and weight painted. The model was working fine in-game with the female citizen animations but when the model tried to mine or gather, this error came up. I took a look inside blender and their was a "prop-weapon_R" as a child of the "hand" bone. I then checked the DAE in my code editor and found 6 uses of "weapon_R". Then I checked a vanilla female worker and the uses were the same...

You guys know any reason that this error is coming up, and how to fix it?

When exporting, select the prop point empty first and then the parent object while holding Ctrl

Edited by nifa
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7 hours ago, nifa said:

When exporting, select the prop point empty first and then the parent object while holding Ctrl

There is already a point that is a child of the armature (the source object) called prop-weapon_R. Just in case I made a new empty and parented it to the right hand, yet still no  luck...

image.png.70089d1be7933df8d0e95c3836892df7.png

 

The strange part is that the backpack works, but not the carrying basket. When the unit gathers a resource, the axe/pickaxe/whatever does not work but the whicker basket on their back does. Also, it does not show them carrying anything to their side but their arms are clearly doing so...

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