Perzival12 Posted September 29 Report Share Posted September 29 Hey so for my Hyrule Conquest: Revival mod, I contacted TUN and he sent me his original 3d models. I was hoping to be able to make some variants, as the Deku Kingdom is kind of repetitive, but when I tried to add a model to the game, I got this error: "ERROR: art/meshes/units/deku/deku_baba_spike.dae: assertion not satisfied (line 394): failed requirement 'recognised skeleton structure'". I followed all of the instructions, unwrapping the mesh, selecting the mesh, then the armature, and exporting as a .dae file. Is it because it is not a cached.pmd, or is it some other problem? Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted September 29 Report Share Posted September 29 @Stan` @wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 30 Report Share Posted September 30 Hey @Perzival12 The game automatically detects the skeleton of a DAE, using the files in art/skeleton. If there isn't any matching the structure from your new mesh, it will fail. I have a python script to generate the skeleton from a given DAE file. https://github.com/StanleySweet/0AD-Skeleton-Generator Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted September 30 Author Report Share Posted September 30 4 hours ago, Stan` said: Hey @Perzival12 The game automatically detects the skeleton of a DAE, using the files in art/skeleton. If there isn't any matching the structure from your new mesh, it will fail. I have a python script to generate the skeleton from a given DAE file. https://github.com/StanleySweet/0AD-Skeleton-Generator Thanks, that should help. Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted October 8 Author Report Share Posted October 8 Hey, so I fixed that error, but now I have a new problem: all of my new unit models are lying on their backs, half in, half out of the ground. Why? I tried rotating them, but it didn’t change anything. What did I do wrong? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted Thursday at 07:28 Report Share Posted Thursday at 07:28 13 hours ago, Perzival12 said: Hey, so I fixed that error, but now I have a new problem: all of my new unit models are lying on their backs, half in, half out of the ground. Why? I tried rotating them, but it didn’t change anything. What did I do wrong? Where is the origin of the models ? https://www.youtube.com/watch?v=SH1ZpxL5_gA Quote Link to comment Share on other sites More sharing options...
nifa Posted Thursday at 08:36 Report Share Posted Thursday at 08:36 14 hours ago, Perzival12 said: Hey, so I fixed that error, but now I have a new problem: all of my new unit models are lying on their backs, half in, half out of the ground. Why? I tried rotating them, but it didn’t change anything. What did I do wrong? Did you use Ctrl - A -> Apply all transforms before exporting? Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted Thursday at 17:29 Author Report Share Posted Thursday at 17:29 8 hours ago, nifa said: Did you use Ctrl - A -> Apply all transforms before exporting? No, I just selected the mesh and armature, rotated it, and then exported it. Quote Link to comment Share on other sites More sharing options...
nifa Posted Thursday at 21:52 Report Share Posted Thursday at 21:52 4 hours ago, Perzival12 said: No, I just selected the mesh and armature, rotated it, and then exported it. does it solve your problem if you do it? 2 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 4 hours ago Author Report Share Posted 4 hours ago Yeah, it does, thank you for the tip! Actually, it turned out I just had to apply the rotation while it was in the standing up position. Quote Link to comment Share on other sites More sharing options...
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