Ykkrosh Posted June 14, 2011 Report Share Posted June 14, 2011 Sounds great 2. Else if the player has a civil centre, the starting camera is focused on that,If the player has multiple civ centres, does it pick the first (by entity ID)?could you add (/readd) a reset camera button for when you've gotten in those situations where you cannot get back to a good view again?Isn't there a "reset camera" item in the "misc hacks" menu or something? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted June 14, 2011 Report Share Posted June 14, 2011 I assume the "hacks" menu items will be redistributed elsewhere eventually. Quote Link to comment Share on other sites More sharing options...
feneur Posted June 14, 2011 Report Share Posted June 14, 2011 Isn't there a "reset camera" item in the "misc hacks" menu or something?May most definitely be. I just haven't had the issue in a while so I haven't looked for it =)After taking a look, indeed there is one. My bad. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted June 14, 2011 Report Share Posted June 14, 2011 Perhaps map the reset camera to the 'H' key as in-game. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted June 14, 2011 Author Report Share Posted June 14, 2011 If the player has multiple civ centres, does it pick the first (by entity ID)?Should it always pick the lowest entity ID? That's easy to add. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted June 15, 2011 Report Share Posted June 15, 2011 Should it always pick the lowest entity ID? That's easy to add.I don't particularly care what it does as long as it does something specific and intentional and documented (at least in code comments), rather than something unpredictable. Picking the lowest sounds a fine way to do that Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted June 16, 2011 Author Report Share Posted June 16, 2011 I don't particularly care what it does as long as it does something specific and intentional and documented (at least in code comments), rather than something unpredictable. Picking the lowest sounds a fine way to do that Oh, every time it finds another civil centre in the XML, it replaces the last "target entity", which might have been a civil centre or some other unit. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 27, 2011 Author Report Share Posted August 27, 2011 Atlas on OS X, it's not pretty but it works.. somewhat Quote Link to comment Share on other sites More sharing options...
Jeru Posted August 27, 2011 Report Share Posted August 27, 2011 Thanks. Tweeted. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 27, 2011 Report Share Posted August 27, 2011 I've never liked Apple styling. Never. The Mac OSX UI looks horrible, IMHO. The bubbly candy-drops look has never appealed to me.But that's none of your problem Ben. Darn you Steve Jobs! I'm sure there will be a lot of people very very happy that Atlas works in OSX. Kimball, for one, has been completely sidelined because of it. He'll be happy to see that it works now. Quote Link to comment Share on other sites More sharing options...
theShadow Posted August 27, 2011 Report Share Posted August 27, 2011 what is up with the in game view? is that what you meant by "not pretty"? Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 27, 2011 Author Report Share Posted August 27, 2011 The UI alignment is all broken, but I think that's because it's forcing a minimum size for wxButtons, maybe that can be set to (1,1) and expanded evenly. The toolbar is missing entirely, or maybe hidden under the title bar?The game view is more broken, it's all pixelated as theShadow pointed out (wrong resolution?) and the coordinate system is different than we expect so mouse events behave differently. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 28, 2011 Author Report Share Posted August 28, 2011 The game view is more broken, it's all pixelated as theShadow pointed out (wrong resolution?) and the coordinate system is different than we expect so mouse events behave differently.The GL canvas isn't being updated properly when the size changes, it stays stuck at the initial resolution (which happens to be 320x240 - thus the ugliness). I've got a fix for this but it causes the game view to flicker when the window is resized or moved Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted August 28, 2011 Report Share Posted August 28, 2011 Flicker on resize is probably inevitable, since we can't redraw synchronously - the current Canvas::OnResize often makes that happen on Linux (I don't remember about Windows). Changing position probably shouldn't be problematic though - I guess we should avoid calling the ResizeScreen handler if the OnResize wasn't triggered by a change in the width/height. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 2, 2011 Author Report Share Posted September 2, 2011 And now the much improved Atlas on OS X... Quote Link to comment Share on other sites More sharing options...
theShadow Posted September 2, 2011 Report Share Posted September 2, 2011 is this in git so that I could test it by any chance? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 2, 2011 Report Share Posted September 2, 2011 And now the much improved Atlas on OS X... NOICE! Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 2, 2011 Author Report Share Posted September 2, 2011 is this in git so that I could test it by any chance?I don't know anything about git, but no - it needs one patch to be fixed first Quote Link to comment Share on other sites More sharing options...
Pureon Posted September 2, 2011 Report Share Posted September 2, 2011 And now the much improved Atlas on OS X... Awesome work guys! Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted September 2, 2011 Report Share Posted September 2, 2011 That's awesome. Finally the Macintosh operating system is almost as fun to play on as with Windows and Linux. Great Job. Quote Link to comment Share on other sites More sharing options...
Sebovzeoueb Posted September 2, 2011 Report Share Posted September 2, 2011 I like your work. I hope that for Alpha 7 we will be able to have a mac binary that includes Atlas. Then all that will remain to be fixed is the sound, as far as I can tell. Quote Link to comment Share on other sites More sharing options...
theShadow Posted September 2, 2011 Report Share Posted September 2, 2011 indeed, and I am given to understand there is a solution for that in the works as well. Quote Link to comment Share on other sites More sharing options...
feneur Posted September 2, 2011 Report Share Posted September 2, 2011 Great work Ben I can imagine it took quite a bit of fiddling to get there Quote Link to comment Share on other sites More sharing options...
JuliusColtranePille Posted October 4, 2011 Report Share Posted October 4, 2011 (edited) Great work Ben I can imagine it took quite a bit of fiddling to get there is it working for now?great work! Edited October 4, 2011 by JuliusColtranePille Quote Link to comment Share on other sites More sharing options...
njm Posted September 27, 2014 Report Share Posted September 27, 2014 Did you use the wxFormBuider or another graphical tool for the layout of the Atlas Senario Editor? Quote Link to comment Share on other sites More sharing options...
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