historic_bruno Posted October 1, 2011 Report Share Posted October 1, 2011 Nice work, I love winter maps. Now all we need is snow falling and blowing in the wind to complete the effect Quote Link to comment Share on other sites More sharing options...
Yodaspirine Posted October 2, 2011 Author Report Share Posted October 2, 2011 Nice work, I love winter maps. Now all we need is snow falling and blowing in the wind to complete the effect And water falls ! Quote Link to comment Share on other sites More sharing options...
Pureon Posted October 2, 2011 Report Share Posted October 2, 2011 Nicely done Yodaspirine Quote Link to comment Share on other sites More sharing options...
Yodaspirine Posted January 18, 2012 Author Report Share Posted January 18, 2012 Switching to Alpha 8 I lost the map I was working for. Thus I update one of my firsts maps, Black Forest. qBot can be Player 1 or Player 2, but I hadn't time to test it on a long match. Black Forest.zip Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 18, 2012 Report Share Posted January 18, 2012 One of the more realistic maps I've seen for the game, Yoda. Great job! Kind of difficult to navigate the forest though. Quote Link to comment Share on other sites More sharing options...
quantumstate Posted January 18, 2012 Report Share Posted January 18, 2012 This looks fantastic, the detail is wonderful. It would be great to use the images in PR material. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted January 19, 2012 Report Share Posted January 19, 2012 Switching to Alpha 8 I lost the map I was working for. Thus I update one of my firsts maps, Black Forest. qBot can be Player 1 or Player 2, but I hadn't time to test it on a long match. Black Forest.zipThat would be my favorite map to play, I loved black forest in AoK Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted January 21, 2012 Report Share Posted January 21, 2012 (edited) First of all, the map is beautiful, the attention to detail is just impeccable.I am getting an error on start up of Black Forest in Alpha 8, I have the recently updated version.( 20.112) error: Failed to find file: "art/actors/structures/plot_field_new_2.xml"( 20.112) error: CObjectManager::FindObjectBase(): Cannot find object 'structures/plot_field_new_2.xml'I can still play the map, even though it lags after awhile.I also have a question, why are the corrals props (actors), is it because they don't have full functionality yet? Edited January 21, 2012 by Zeta1127 Quote Link to comment Share on other sites More sharing options...
quantumstate Posted January 21, 2012 Report Share Posted January 21, 2012 I am getting an error on start up of Black Forest in Alpha 8, I have the recently updated version.( 20.112) error: Failed to find file: "art/actors/structures/plot_field_new_2.xml"( 20.112) error: CObjectManager::FindObjectBase(): Cannot find object 'structures/plot_field_new_2.xml'This is because plot_field_new_2.xml has been put into the svn since Alpha 8 was released. So it is nothing to worry about.Corrals don't have full functionality yet, currently they just train wild animals. Putting actors in does seem like a strange choice though. Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted January 21, 2012 Report Share Posted January 21, 2012 I thought it was something like, I am a CIS major at DeVry University, so I have coding experience.I know corrals just train animals at the moment, I was just wondering why Yodaspirine made them props, for all I know it was unintentional. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted January 21, 2012 Report Share Posted January 21, 2012 Switching to Alpha 8 I lost the map I was working for. Thus I update one of my firsts maps, Black Forest. qBot can be Player 1 or Player 2, but I hadn't time to test it on a long match. Black Forest.zipAWESOME map! Can't believe I'm only finding it now. I just think its rather sad that my graphics card cant handle it that well Quote Link to comment Share on other sites More sharing options...
Yodaspirine Posted January 24, 2012 Author Report Share Posted January 24, 2012 This is because plot_field_new_2.xml has been put into the svn since Alpha 8 was released. So it is nothing to worry about.Corrals don't have full functionality yet, currently they just train wild animals. Putting actors in does seem like a strange choice though.Yes, this is a temporary element waiting operational corrals. If I place Corrals, bots send their citizens on it. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 24, 2012 Report Share Posted January 24, 2012 Yes, this is a temporary element waiting operational corrals. If I place Corrals, bots send their citizens on it.To do what? Quote Link to comment Share on other sites More sharing options...
Yodaspirine Posted January 24, 2012 Author Report Share Posted January 24, 2012 (edited) This:I tested with JuBot, but qBot had the same problem. It is after they exhaust near chickens and first farms. It seems they consider Coralls as source of food, if I destroy Corrall, they search chickens. Edited January 24, 2012 by Yodaspirine Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 24, 2012 Report Share Posted January 24, 2012 I can't tell what they're doing in that screenshot. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted January 25, 2012 Report Share Posted January 25, 2012 Ah, indeed corrals do have a ResourceSupply component. Quote Link to comment Share on other sites More sharing options...
Yodaspirine Posted March 29, 2012 Author Report Share Posted March 29, 2012 Just a little update of Escape (Now city is entirely Roman, celts building are in territories, and the wind blows over the mountains) and a little screen of my current map(roughly 30% done).Escape.zip Quote Link to comment Share on other sites More sharing options...
Yodaspirine Posted April 5, 2012 Author Report Share Posted April 5, 2012 The year is 50 B.C. Gaul is entirely occuped by the Romans. Well, not entirely ... One small village of indomitable Gauls still holds out againt the invaders. And life is not easy for the Roman legionaries who garrison the fortified camps of Totorum, Aquarium, Landaunum and Compendium ...EasterEgg.zipAnd have nice holidays(for those who have this luck)! 2 Quote Link to comment Share on other sites More sharing options...
quantumstate Posted April 5, 2012 Report Share Posted April 5, 2012 This is great. Quote Link to comment Share on other sites More sharing options...
feneur Posted April 5, 2012 Report Share Posted April 5, 2012 Wonderful Brings back the memories Quote Link to comment Share on other sites More sharing options...
MishFTW Posted April 11, 2012 Report Share Posted April 11, 2012 Reminds of king of the hill or some reason. Awesome map Quote Link to comment Share on other sites More sharing options...
wraitii Posted April 27, 2012 Report Share Posted April 27, 2012 This really looks like the real thing, Yodaspirine, great work.We need a cheat code: Assurancetourix (or whatever the translation for the bard's name is), and every celt warrior has its weapon replaced by a fish. Quote Link to comment Share on other sites More sharing options...
Yodaspirine Posted June 28, 2012 Author Report Share Posted June 28, 2012 Hi! That's holidays for me, thus I zip this unfortuned map(I had to restart from height map in December):It takes place in Southern East of Gaul, opposing greeks and celts. I made 3 versions: 2 players, 4 players and 8 players.AzureCoast.zip 2 Quote Link to comment Share on other sites More sharing options...
quantumstate Posted July 3, 2012 Report Share Posted July 3, 2012 This looks beautiful as always, it looks like it might also be playable:). I shall have to try it out sometime. Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted July 3, 2012 Report Share Posted July 3, 2012 (edited) Azure Coast should be number named in a similar manner to the rest of the scenarios. I haven't played on Azure Coast yet, but it looks very promising. Edited July 4, 2012 by Zeta1127 Quote Link to comment Share on other sites More sharing options...
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