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Question about the recent changes to the capture system


Dakara
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Hello everyone,

I noticed that the capture system has recently been modified in the A27. (compared to Alpha 27). I would like to better understand the reason behind this change.

 

  • What was the main motivation for adjusting the capture mechanics? (nerf the capture resistance)

  • Was it mostly for balance purposes ?

  • Are there any design notes or discussions I can read to follow the reasoning?

I’m asking because the capture system is quite central to gameplay, and as a player I’d like to know the vision behind these changes.

  • In the long run, what does the team (and community) want the capture system to be?

    • A strong resistance mechanic (buildings being very hard to capture, taking time, mainly when base is empty capture is a nice decision)?

    • A moderate option where some buildings are hard to capture and some moderate to capture?

Thanks you 

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There was a PR that let building capture resistance be determined by the capture attacks of the units inside. Before, it was determined by the number of units, so women and champions defended equally well from capture. Now, since women don't defend at all from capture, a cc with 20 women can be captured very quickly.

Players are saying capturing is too easy at the moment, especially civic centers. I do think the second of the two options is good, where civic centers and forts should be difficult, but houses can be captured without great difficulty.

@Dakara I'm not sure if you will find someone to play with, but in the community mod current version, women receive a small capture attack and buildings have higher default capture defense. 

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21 hours ago, real_tabasco_sauce said:

There was a PR that let building capture resistance be determined by the capture attacks of the units inside. Before, it was determined by the number of units, so women and champions defended equally well from capture. Now, since women don't defend at all from capture, a cc with 20 women can be captured very quickly.

Players are saying capturing is too easy at the moment, especially civic centers. I do think the second of the two options is good, where civic centers and forts should be difficult, but houses can be captured without great difficulty.

@Dakara I'm not sure if you will find someone to play with, but in the community mod current version, women receive a small capture attack and buildings have higher default capture defense. 

I will try, but i didn't like the cheap cost of wall. for me in vanilla game it okay 

 

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3 minutes ago, wowgetoffyourcellphone said:

It should be difficult to capture, easy to destroy. It's counterintuitive on the realism scale, but in a gameplay world it makes most sense: the greater reward should be harder to attain. 

This is how AoE works, you use the monk to convert but that is harder than destroying it.

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35 minutes ago, wowgetoffyourcellphone said:

It's counterintuitive on the realism scale, but in a gameplay world it makes most sense

It's actually not. In real life, you had to hold that building with troops in order to keep it. Especially when near the enemy's territory. You had to bring more supplies to the front line as you now occupy more land.

Destroying the building usually meant burning it down to make it unusable to the enemy. That was very much an easier thing to do. It's one of the reasons why "scorched earth" tactic was historically popular for the retreating army.

Edited by Deicide4u
typos
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