Ykkrosh Posted September 23, 2010 Report Share Posted September 23, 2010 I added some. Thoughts? Bugs? Missing features? etc Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted September 23, 2010 Report Share Posted September 23, 2010 It's very similar to AoK, which is better than we had before. If performance isn't bad, then I'd say it's quite good enough for now. Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted September 23, 2010 Report Share Posted September 23, 2010 ahh, yes. i said this on the other topic.I think its quite good, performance wise. but i hope we can smoothen those edges before the release. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted September 23, 2010 Report Share Posted September 23, 2010 Brian: Philip-: I've got some comments about the FoW.Brian: First, I don't think an enemy or Gaia unit should stay selected when they go back into the FoW or SoD.Philip-: Good pointBrian: Also, I don't think you should be able to click on things visible in FoW. For example, if you click a tree and see that its resources are going down, you know where the enemy is gathering wood.Philip-: HmmPhilip-: If there's an enemy building, you should probably still be able to click it and see its namePhilip-: (otherwise it'll be annoying because you'd have to memorise what all the buildings look like)Philip-: but maybe shouldn't see its hitpoints etcPhilip-: What if a tree/building in the fog gets destroyed?Brian: I don't think enemy buildings behind FoW were clickable in AoK. I know that sometimes buildings hidden behind FoW would disappear when you got to them because they were no longer there (someone else had destroyed it since you had been there.)Philip-: If we want to hide that information and keep displaying it until you get close enough to see, it's a bit of a pain when you tell a unit to gather/attack a target that doesn't really existPhilip-: I suppose we'd have to create fake placeholder entities in fog, and then set up things (GUI, UnitAI, etc) so it automatically switches its selection to the real entity (if any) when it comes into view againBrian: If trees disappeared as they were exhausted, then that's the same problem. All you would have to do would be to look for a cleared out area. If any trees were missing when you looked again later, then you know something is happening there.Brian: I don't think you should be able to target things in FoW, trees or otherwise (since they may not even exist anymore).Philip-: That doesn't sound nice for playersPhilip-: If I've previously seen the enemy city, and then built a new army and want to attack, I want to be able to click on the fogged enemy buildings to give attack ordersPhilip-: I think the current approach is probably okay for the next release, but it should be improved later to do proper information-hiding if that's what we want Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted September 23, 2010 Report Share Posted September 23, 2010 I agree with Philip on the clickable thing. and i don't think we should show that the building is destroyed when its destroyed. the state of the area in fog should represent the state it was in when it was last explored, that makes sense and its more realistic. if a building is destroyed when its in fog it should still be clickable since the player(you) when it was last explored thinks that it still is alive... Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted September 23, 2010 Report Share Posted September 23, 2010 Clicking on an entity that doesn't really exist just for ease of targeting is ok I guess as long as no critical information is revealed. We would need to keep the HP, resources remaining, etc. the same since it was last seen and not update that. Quote Link to comment Share on other sites More sharing options...
plumo Posted September 23, 2010 Report Share Posted September 23, 2010 No left clicking for information on items in the fog of war please. Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted September 23, 2010 Report Share Posted September 23, 2010 after thinking about this a bit more, i think plumo is right. no left clicking, but right click targeting only. Quote Link to comment Share on other sites More sharing options...
plumo Posted September 25, 2010 Report Share Posted September 25, 2010 About the fog of war: the edges are quite rough. Should be a more smooth curve. Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted September 25, 2010 Report Share Posted September 25, 2010 thats only for the time being. we hope to fix that. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 25, 2010 Report Share Posted September 25, 2010 About the fog of war: the edges are quite rough. Should be a more smooth curve.Right. The AOM vision edges were jagged too, but they covered it up with some kind of gradient or feathering. We're not sure how they did that yet, but the programmers are working on it. Quote Link to comment Share on other sites More sharing options...
dementor Posted September 25, 2010 Report Share Posted September 25, 2010 can you guys show screenshots? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 25, 2010 Report Share Posted September 25, 2010 I'll see what I can do. I'll post a better shot of the edge of the LOS ring here in a minute.Here you go: Quote Link to comment Share on other sites More sharing options...
dementor Posted September 25, 2010 Report Share Posted September 25, 2010 good but what about when your not in an area but you have been there any fog then? Quote Link to comment Share on other sites More sharing options...
feneur Posted September 25, 2010 Report Share Posted September 25, 2010 good but what about when your not in an area but you have been there any fog then?Yep, if you look closely in the lower + top left areas of the first screenshot, and middle bottom on the second, you can get an idea of what it looks like. I guess it's a bit clearer in-game though Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 25, 2010 Report Share Posted September 25, 2010 This one shows FOW and SOD (Shroud of Darkness). Quote Link to comment Share on other sites More sharing options...
Pureon Posted September 25, 2010 Report Share Posted September 25, 2010 Having the FOW will certainly make it feel much more like an RTS, and makes exploring a lot more fun! Thanks for the screenies Mythos_Ruler Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 25, 2010 Report Share Posted September 25, 2010 Having the FOW will certainly make it feel much more like an RTS, and makes exploring a lot more fun!Exactly! Quote Link to comment Share on other sites More sharing options...
SMST Posted September 26, 2010 Report Share Posted September 26, 2010 Hm, somehow FOW screws up sky textures. At least with me. Quote Link to comment Share on other sites More sharing options...
Arthur_D Posted September 26, 2010 Report Share Posted September 26, 2010 I think SOD could be a little darker, though it's mostly because that's what I'm used to, not that it's a necessity.Great work, as always. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted September 26, 2010 Author Report Share Posted September 26, 2010 Hm, somehow FOW screws up sky textures. At least with me.Could you post a screenshot of what you mean? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 26, 2010 Report Share Posted September 26, 2010 I think SOD could be a little darker, though it's mostly because that's what I'm used to, not that it's a necessity.Great work, as always. I always thought Shround of Darkness was the black part and the "Fog of War" was the gray part. lol... I've probably been wrong for years. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted September 26, 2010 Author Report Share Posted September 26, 2010 I've been using it the same way as you (SoD = black unexplored regions, FoW = grey previously-explored regions where you have only partial knowledge), and it looks like that's the way most people on the web use it, and we can define things to mean whatever we want within our own game, so I'll say you're right Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 26, 2010 Report Share Posted September 26, 2010 Oh, then good! Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted September 26, 2010 Report Share Posted September 26, 2010 Yes, I've always thought SoD was the black and FoW was the foggy area also. Quote Link to comment Share on other sites More sharing options...
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