Deicide4u Posted May 8 Report Share Posted May 8 As per title, which civilization is the most dangerous in the hands of an AI? I've noticed Persians can be tough later in the game when they start training chariots and elephants. Which civilizations gave you the most trouble? Quote Link to comment Share on other sites More sharing options...
Seleucids Posted May 8 Report Share Posted May 8 This varies from map to map, but generally the civs which have strong early game are the most dangerous. Since the AI also does 0 micro, the unit dps is the dominating factor here, which means we are looking at a civ which can combine jav + swords. This makes Romans the top of the list. Spartans and Gauls are also strong. Normally the AI shouldn't be allowed to reach late game, but if it does, the civ with the best champions win. Elephant civs are probably the best? Then Macedonians and Iberians have the best champion lineup. Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted May 9 Author Report Share Posted May 9 10 hours ago, Seleucids said: Normally the AI shouldn't be allowed to reach late game, but if it does, the civ with the best champions win. Even when it does reach it, it still won't train champions right away. Civs with a lot of mercenary options will spam them, and train champions late and in low numbers. Elephant civs will prioritize them at first, then switch to other champions. They train and use them as siege weapons. Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted May 9 Report Share Posted May 9 They are all weak ;-) Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 3 hours ago Report Share Posted 3 hours ago Hands down the Roman’s are THE hardest ai civ. With super powerful champions and a lot of siege machines, they can overwhelm my armies in a few minutes. Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted 2 hours ago Report Share Posted 2 hours ago The worst nightmare is to let it grow and have it be Mauryans or Persians, they spam like crazy. It is vulnerable to rush. Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 2 hours ago Author Report Share Posted 2 hours ago (edited) 45 minutes ago, Perzival12 said: the Roman’s I don't know, in A27 they're weak in the late game because of the crippled economy (they get Marian Reforms too soon). They were strong in earlier alphas. Mercenary civilizations are also bad in the hands of the AI because it spams them even though they can't gather. Persians don't take advantage of their strong cavalry. I'd say Han are now the strongest. Edited 2 hours ago by Deicide4u Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted 2 hours ago Report Share Posted 2 hours ago (edited) There are no defined strategies like in AoE. https://aoe.heavengames.com/theacademy/multiplayerstrategies/breydels-roman-guide/ Rome in AoE is designed for infantry + siegecraft From there on it is average, but it has powerful melee units. Although the Hoplite class is not the most powerful( with roams in AoE. But the combination of legionaries and centurions is powerful. Edited 1 hour ago by Classic-Burger 1 Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted 1 hour ago Report Share Posted 1 hour ago 5 minutes ago, Classic-Burger said: There are no defined strategies like in AoE. https://aoe.heavengames.com/theacademy/multiplayerstrategies/breydels-roman-guide/ Rome in AoE is designed for infantry + siegecraft From there on it is average, but it has powerful melee units. Although the Hoplite class is not the most powerful( with roams in AoE. But the combination of legionaries and centurions is powerful. Taking this into account, Roman infantry should have a bonus equivalent to the Aoe swordsman + an infantry tank unit. Maybe Marian reform give a bonus to Hastati line and more bulk expensive Extraordinarii. Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 1 hour ago Author Report Share Posted 1 hour ago 21 minutes ago, Classic-Burger said: The Return of Rome DLC really brought the AoE 1 hype back, didn't it? Here's the same unit in Alpha 9 (actor view is awesome): 22 minutes ago, Classic-Burger said: Rome in AoE is designed for infantry + siegecraft Same as in 0 A.D. They were even introduced as such. Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted 1 hour ago Report Share Posted 1 hour ago 14 minutes ago, Deicide4u said: The Return of Rome DLC really brought the AoE 1 hype back, didn't it? Here's the same unit in Alpha 9 (actor view is awesome): Same as in 0 A.D. They were even introduced as such. I'm a fan of the classics from the end of the 20th century. StarCraft, Age of Empires series. The rts of the early 21st century. Praetorians... Warcraft Empire Earth I like how simple games were before E-Sports. But I like the aesthetics of modern Rts, bright colors. Returning to the topic, AI does not focus on strategies. Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted 1 hour ago Report Share Posted 1 hour ago 1 minute ago, Classic-Burger said: I'm a fan of the classics from the end of the 20th century. StarCraft, Age of Empires series. The rts of the early 21st century. Praetorians... Warcraft Empire Earth I like how simple games were before E-Sports. But I like the aesthetics of modern Rts, bright colors. Returning to the topic, AI does not focus on strategies. There is no Archer Rush like the Mayan Archers in AoE2. Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted 27 minutes ago Report Share Posted 27 minutes ago I was thinking that Carthage, Persis, Maurya and especially the Kushites can make technologies that make archers more effective, not just the current ones. The Kushites could do an archer rush and now there will be citizens not only CS, sun that patch is not ready yet. https://ageofempires.fandom.com/wiki/Maya_(Age_of_Empires_II) The Mayan archer is cheaper, so maybe that would be a good incentive to make the Kushite more effective, or perhaps by making the archer stronger or easier to create. What conditions are favorable for doing a Rush in 0AD? Cheap? Stronger? Faster? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.