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For one reason or another, 2025 has started off as the year where I get back into that most nostalgic of genres - good o' real-time strategy. First came the replaying of classics like Age of Empires, then trying out some new promising indie titles (Eyes of War being my most interesting find - just classic skirmish with a gimmick that lets you play in 3rd person and fight with your army, very cool during sieges), and then it just continued... Age of Darkness was another find, but the latest is 0 AD.

Since most of my game consumption is a direct funnel from Steam (or GOG for all my DRM-free purchases), I guess gems like this are even harder to discover unless you hear from it by word of mouth - same as we did back in the day. That's what makes it even more endearing and kind of bitter-sweet because of how nostalgic this whole gaming period feels for me.

Where do I start and end with 0 AD? It's absolutely astounding that someone released a free game of this scale and caliber. It's perhaps the closest to being a spiritual successor to the original Age of Empires while also having its own personality. And this was being developed all the way back from 2010?

Needless to say, I've dipped just a bit into it and already have to shout praise in its direction. Just so glad whenever I see love being shown (and in such quantities too!) to this overshadowed genre. Consider this my love letter if nothing else <3

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Well, I have seen a lot of discussion also on game balance. Each time new features are introduced, the game may need careful re-balancing. Changing a great game appears quite delicate for me. Hence it is a super idea to have a communiuty mode for trying out things and introducing new stuff only after thorough testing.

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The game is great, and super fun to play. Probably one of the best free RTS games, with plenty of potential to top even Age of Empires in a few years.

But I think that the absolute highest priority should be optimizing the game. Let's face it, there's plenty to optimize, but I know that optimization coding isn't fun. I would suggest at least replacing JavaScript with Lua or something better before the final release, if at all possible. And maybe rewrite the AI routines in another, faster language. The AI should really be part of the core engine.

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