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Dodecanese: Destructibility of Bridges


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Nearly 7 years ago, Alpha 23 was released and contained a new map called 'Dodecanese'. The release bulletin promoted the map with an exclusive feature:

On 16/05/2018 at 11:51 PM, elexis said:

This is the first random map script placing little bridges.

Nonetheless its little bridges aren't destructible as @Atrik just has critizised:

On 27/02/2025 at 5:02 PM, Atrik said:

Make the bridges destructible on Dodescanese :celt: I want to ram bridges with new ram boats.

I'd like to discuss with you whether this change should be implemented or not.

At first I liked the idea of Atrik. But when thinking about, I remembered problems in A26 when AIs where shooting down structures, what slowed down the game. Those where changed, but with a feature like this, we might get in trouble again.

After all I advertize this idea, hoping there might be technical possibilities to prevent AIs getting into dead ends.

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