Obelix Posted March 2 Report Share Posted March 2 Nearly 7 years ago, Alpha 23 was released and contained a new map called 'Dodecanese'. The release bulletin promoted the map with an exclusive feature: On 16/05/2018 at 11:51 PM, elexis said: This is the first random map script placing little bridges. Nonetheless its little bridges aren't destructible as @Atrik just has critizised: On 27/02/2025 at 5:02 PM, Atrik said: Make the bridges destructible on Dodescanese I want to ram bridges with new ram boats. I'd like to discuss with you whether this change should be implemented or not. At first I liked the idea of Atrik. But when thinking about, I remembered problems in A26 when AIs where shooting down structures, what slowed down the game. Those where changed, but with a feature like this, we might get in trouble again. After all I advertize this idea, hoping there might be technical possibilities to prevent AIs getting into dead ends. 1 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted March 2 Report Share Posted March 2 Probably the main challenge is to make an entity that will act as bridge, and it's implications... Is there any total conversion mod who ever tackled this kind of stuff? 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted March 2 Report Share Posted March 2 (edited) That is a great idea - we discussed it a few times but without result yet. Would be deligthed if such feature could be implemented! As an example were this was discussed: Edited March 2 by Grautvornix 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 2 Report Share Posted March 2 Currently it's not really possible to do such a thing. The only thing with dynamic pathfinding are gates. The game has a 2D grid not a 3D one 1 Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted Tuesday at 06:24 Report Share Posted Tuesday at 06:24 On 02/03/2025 at 2:48 PM, Stan` said: Currently it's not really possible to do such a thing. The only thing with dynamic pathfinding are gates. The game has a 2D grid not a 3D one It sounds like there will be more years before that. Quote Link to comment Share on other sites More sharing options...
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