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ModernGUI A27


Atrik
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  • 3 months later...

New (gitlab):

  • Queuing techs when selecting multiple buildings will go to least busy building (AOE-like) instead of all to a single one.
  • New GUI Builder/Configuration Assistant. This is supposed to be a great step to be able to call the mod a 'modular GUI':
    Get guided with a series of small walkthroughs to customize the GUI panels, the GUI updates live so you modify it in real time.
    Much easier, funnier and digestible then the 50+ options of ModernGUI  in normal options page.

I'd love to get feedback on this last one ... Give it a try: open it by clicking the gear icon near minimap!

Spoiler

screenshot0017-min.thumb.png.6ce053bc6451a284ebfc4a8ffcd6bb5b.pngscreenshot0018-min.thumb.png.e305b66bfd97a98130117d5fd5065bc8.pngscreenshot0019-min.thumb.png.8bcbe9cf8425d1b0c575f42615087a34.png

 

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5 hours ago, guerringuerrin said:

@Atrik last version is .22?

I dont see the gear icon

I think you got the version 1.27.22 which isn't the last version. If you got it from mod.io, it's because I haven't got it as live release there. I've just uploaded new version there but it's not signed so not "live release". So now get it in "other versions" on it's mod.io page if you want to download it from there (2.27.8).

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@Atrik Congratulations on this new feature. I think it’s a huge improvement to your mod since it allows players to quickly get familiar with the fundamental settings and, most importantly, it lets them see the changes immediately, which makes it much easier to explore different configurations that better suit each player’s preferences.
I’ve noticed two things that might be useful to you:


1. When using this minimap style resizing is no more available. if thats intended maybe it will worht to mention on the Wizard dialog.
image.png.efcf19aeb6b9fd0431d7b63eb9193270.png


2. When using Queue in idle buildings first on

Batch sizes doesnt show correct amount of units to be trained (similar behavior of my customtrainer old version)
Also, it only allows 3 queue items per buildings but I couldn't find an option to set this number
image.thumb.png.e996edced08c99fc0fe4ae2731b54f48.png


Btw, this is a very nice feature I'd like to port to CustomTrainer, right now my mod only prioritizes idle barracks but adds units to every building selected.

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33 minutes ago, guerringuerrin said:

@Atrik Congratulations on this new feature. I think it’s a huge improvement to your mod since it allows players to quickly get familiar with the fundamental settings and, most importantly, it lets them see the changes immediately, which makes it much easier to explore different configurations that better suit each player’s preferences.
I’ve noticed two things that might be useful to you:


1. When using this minimap style resizing is no more available. if thats intended maybe it will worht to mention on the Wizard dialog.
image.png.efcf19aeb6b9fd0431d7b63eb9193270.png


2. When using Queue in idle buildings first on

Batch sizes doesnt show correct amount of units to be trained (similar behavior of my customtrainer old version)
Also, it only allows 3 queue items per buildings but I couldn't find an option to set this number
image.thumb.png.e996edced08c99fc0fe4ae2731b54f48.png


Btw, this is a very nice feature I'd like to port to CustomTrainer, right now my mod only prioritizes idle barracks but adds units to every building selected.

Very good job

Edited by AlexHerbert
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Thanks for testing @guerringuerrin! Providing feedback is important to me for this kind of feature. :laugh:

For 1), you guessed right, the option doesn't allow map resizing, and it's not clear. It's noted in the tooltip button but I'll need to improve this...

For 2), I think it does display always the correct amount. I've tested it to be sure, but I think it's because of the slight differences with Custom Trainer system. So you see a number doesn't match your expectation but should match the inputs. => In Moderngui it's either you have idle buildings in selection and units are queued there, OR train 'normally' in all buildings. So if you have 2 idle building out of 5 => you see 2; after clicking you now have 0 idle building => you see 5 and all will have queue length of 2 ect..

 

1 hour ago, guerringuerrin said:

I think it’s a huge improvement to your mod since it allows players to quickly get familiar with the fundamental settings and, most importantly, it lets them see the changes immediately, which makes it much easier to explore different configurations that better suit each player’s preferences.

I'm happy you see the benefits! Before and while doing it I came doubting multiple time if it would make sens. But yes having the extras and ability to compare and see the effects of different options as you browse is a good fit for this mod, and I'm so glad you think it too!

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