Atrik Posted May 23 Author Report Share Posted May 23 From https://mod.io/g/0ad/m/shiny, a few small changes were required to make this mod work on released a27. I've ported the endgame screens, added some parts to ModernGUI. Would be too bad to let this artwork vanish in archives. All credits to @maroder obviously. 3 3 Quote Link to comment Share on other sites More sharing options...
Atrik Posted Wednesday at 17:51 Author Report Share Posted Wednesday at 17:51 New (gitlab): Queuing techs when selecting multiple buildings will go to least busy building (AOE-like) instead of all to a single one. New GUI Builder/Configuration Assistant. This is supposed to be a great step to be able to call the mod a 'modular GUI': Get guided with a series of small walkthroughs to customize the GUI panels, the GUI updates live so you modify it in real time. Much easier, funnier and digestible then the 50+ options of ModernGUI in normal options page. I'd love to get feedback on this last one ... Give it a try: open it by clicking the gear icon near minimap! Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted Thursday at 19:21 Author Report Share Posted Thursday at 19:21 Requested a few times was to be able to get vanilla top panel. Now the option is here (live setting in GUI builder). 1 Quote Link to comment Share on other sites More sharing options...
AlexHerbert Posted Friday at 06:24 Report Share Posted Friday at 06:24 You do a great job Atrik. 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted Saturday at 02:00 Report Share Posted Saturday at 02:00 @Atrik last version is .22? I dont see the gear icon 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted Saturday at 07:55 Author Report Share Posted Saturday at 07:55 5 hours ago, guerringuerrin said: @Atrik last version is .22? I dont see the gear icon I think you got the version 1.27.22 which isn't the last version. If you got it from mod.io, it's because I haven't got it as live release there. I've just uploaded new version there but it's not signed so not "live release". So now get it in "other versions" on it's mod.io page if you want to download it from there (2.27.8). 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted Saturday at 21:52 Report Share Posted Saturday at 21:52 On 30/12/2024 at 8:24 AM, Atrik said: DirectDownload link: https://gitlab.com/4trik/ModernGUI/-/archive/master/ModernGUI-master.zip Get it from here atrik! Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 2 hours ago Report Share Posted 2 hours ago @Atrik Congratulations on this new feature. I think it’s a huge improvement to your mod since it allows players to quickly get familiar with the fundamental settings and, most importantly, it lets them see the changes immediately, which makes it much easier to explore different configurations that better suit each player’s preferences. I’ve noticed two things that might be useful to you: 1. When using this minimap style resizing is no more available. if thats intended maybe it will worht to mention on the Wizard dialog. 2. When using Queue in idle buildings first on Batch sizes doesnt show correct amount of units to be trained (similar behavior of my customtrainer old version) Also, it only allows 3 queue items per buildings but I couldn't find an option to set this number Btw, this is a very nice feature I'd like to port to CustomTrainer, right now my mod only prioritizes idle barracks but adds units to every building selected. 1 Quote Link to comment Share on other sites More sharing options...
AlexHerbert Posted 2 hours ago Report Share Posted 2 hours ago (edited) 33 minutes ago, guerringuerrin said: @Atrik Congratulations on this new feature. I think it’s a huge improvement to your mod since it allows players to quickly get familiar with the fundamental settings and, most importantly, it lets them see the changes immediately, which makes it much easier to explore different configurations that better suit each player’s preferences. I’ve noticed two things that might be useful to you: 1. When using this minimap style resizing is no more available. if thats intended maybe it will worht to mention on the Wizard dialog. 2. When using Queue in idle buildings first on Batch sizes doesnt show correct amount of units to be trained (similar behavior of my customtrainer old version) Also, it only allows 3 queue items per buildings but I couldn't find an option to set this number Btw, this is a very nice feature I'd like to port to CustomTrainer, right now my mod only prioritizes idle barracks but adds units to every building selected. Very good job Edited 2 hours ago by AlexHerbert 1 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 39 minutes ago Author Report Share Posted 39 minutes ago Thanks for testing @guerringuerrin! Providing feedback is important to me for this kind of feature. For 1), you guessed right, the option doesn't allow map resizing, and it's not clear. It's noted in the tooltip button but I'll need to improve this... For 2), I think it does display always the correct amount. I've tested it to be sure, but I think it's because of the slight differences with Custom Trainer system. So you see a number doesn't match your expectation but should match the inputs. => In Moderngui it's either you have idle buildings in selection and units are queued there, OR train 'normally' in all buildings. So if you have 2 idle building out of 5 => you see 2; after clicking you now have 0 idle building => you see 5 and all will have queue length of 2 ect.. 1 hour ago, guerringuerrin said: I think it’s a huge improvement to your mod since it allows players to quickly get familiar with the fundamental settings and, most importantly, it lets them see the changes immediately, which makes it much easier to explore different configurations that better suit each player’s preferences. I'm happy you see the benefits! Before and while doing it I came doubting multiple time if it would make sens. But yes having the extras and ability to compare and see the effects of different options as you browse is a good fit for this mod, and I'm so glad you think it too! Quote Link to comment Share on other sites More sharing options...
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