Gurken Khan Posted 19 hours ago Report Share Posted 19 hours ago I don't think there currently is a way to select units by rank, but I really wish there was. When I'm advancing to a building I want to capture and there's limited opposition I want my elite units to capture and feed XP to the rest. Selecting each type of unit and then triple-click on the elites is quite tedious, especially when it's several buildings. I guess I could work with units being part of two control groups, does any mod provide that? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 4 hours ago Report Share Posted 4 hours ago If I see it correctly, sometimes the difference between ranges is not even noticeable except for the maximum range but it is not much. What I would like is for the formations to be ordered by rank from basic to elite. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted 4 hours ago Author Report Share Posted 4 hours ago 10 minutes ago, Lion.Kanzen said: If I see it correctly, sometimes the difference between ranges is not even noticeable except for the maximum range but it is not much. Elites had all kinds of perks, moving faster, doing more damage, greater LoS... I don't know if there's more than better capture rate and more HP now; anyway, I want to feed the XP to the lower ranks. Quote Link to comment Share on other sites More sharing options...
Atrik Posted 4 hours ago Report Share Posted 4 hours ago 15 hours ago, Gurken Khan said: I guess I could work with units being part of two control groups, does any mod provide that? Yes you can do it with autociv. Add this to your user.cfg to create a hotkey selecting only elite rank units as an example: hotkey.autociv.session.entity.by.rank.3 = "[Your hotkey]" Â 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 4 hours ago Report Share Posted 4 hours ago 17 minutes ago, Gurken Khan said: Elites had all kinds of perks, moving faster, doing more damage, greater LoS... I don't know if there's more than better capture rate and more HP now; anyway, I want to feed the XP to the lower ranks. I didn't know about speed and LoS. They should also improve those capture attributes. I almost always use CS as cannon fodder. Those that are based their value in food and wood. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted 3 hours ago Author Report Share Posted 3 hours ago I never liked to use cannon fodder. My main goal is zero losses. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 3 hours ago Report Share Posted 3 hours ago 14 minutes ago, Gurken Khan said: I never liked to use cannon fodder. My main goal is zero losses. Mine only with units that cost metal or stone. The volume of 0 AD units is larger and it is also easy to lose units. Although I protect them, in large surprise attacks many end up dead. I don't like losing units, but it's hard to keep them alive. Especially under attack or when they get out of control. That's why I think there is a lack of mechanisms to better control the units. Battalions are useful but sometimes they get scattered and there is no hotkey for the behavior. Quote Link to comment Share on other sites More sharing options...
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