Emacz Posted 14 hours ago Report Share Posted 14 hours ago (edited) Does anyone have a good actor/icon i can use for Celtic axman for the historical patch im working on with some other players? Right now I'm using Kush champ actor/icon for regular Gaul axe man https://github.com/Emacz2/Historical-rebalance-patch https://github.com/Emacz2/Historical-rebalance-patch/releases Edited 14 hours ago by Emacz 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 13 hours ago Report Share Posted 13 hours ago 39 minutes ago, Emacz said: Does anyone have a good actor/icon i can use for Celtic axman for the historical patch im working on with some other players? Right now I'm using Kush champ actor/icon for regular Gaul axe man https://github.com/Emacz2/Historical-rebalance-patch https://github.com/Emacz2/Historical-rebalance-patch/releases You have to get used to making icons hahaha, the problem is that I am very overloaded with work. The atlas includes a function to preview units and take screenshots of them. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 13 hours ago Report Share Posted 13 hours ago Here is a tutorial. 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted 5 hours ago Author Report Share Posted 5 hours ago 8 hours ago, Lion.Kanzen said: You have to get used to making icons hahaha, the problem is that I am very overloaded with work. The atlas includes a function to preview units and take screenshots of them. 8 hours ago, Lion.Kanzen said: Here is a tutorial. Well hopefully you aren't the only one capable of helping I tried using another tutorial, but it was old. I got a bunch of errors, see below. I dont know if me doing this on "com mod" has anything to do with it? <!DOCTYPE html> <meta charset="utf-8"> <title>Pyrogenesis Log</title> <style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style> <h2>0 A.D. (0.0.26) Main log (warnings and errors only)</h2> <p class="error">ERROR: Texture to convert "art/textures/ui/session/portraits/units/celt/celtic_axeman.png" should have width and height be power of two: 207x311</p> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/heads/celt_helmet_b.xml"</p> <p class="error">ERROR: CObjectManager::FindActorDef(): Cannot find actor 'props/units/heads/celt_helmet_b.xml'</p> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/shields/celt_round_b.xml"</p> <p class="error">ERROR: CObjectManager::FindActorDef(): Cannot find actor 'props/units/shields/celt_round_b.xml'</p> <p class="error">ERROR: Could not load mesh 'art/meshes/skeletal/m_pants_tunic.dae'</p> <p class="error">ERROR: CObjectEntry::BuildVariation(): Model art/meshes/skeletal/m_pants_tunic.dae failed to load</p> <p class="error">ERROR: Error loading object variation (actor: art/actors/units/celtic/infantry_axeman.xml)</p> Quote Link to comment Share on other sites More sharing options...
Stan` Posted 5 hours ago Report Share Posted 5 hours ago 6 minutes ago, Emacz said: ERROR: Texture to convert "art/textures/ui/session/portraits/units/celt/celtic_axeman.png" should have width and height be power of two: 207x311 Your problem is there. Your thing should be 256x256 Quote Link to comment Share on other sites More sharing options...
Emacz Posted 5 hours ago Author Report Share Posted 5 hours ago 1 minute ago, Stan` said: Your problem is there. Your thing should be 256x256 wait, is that the only issue, the helmet error etc will be found if the art is 256 by 256? Quote Link to comment Share on other sites More sharing options...
Stan` Posted 5 hours ago Report Share Posted 5 hours ago 5 minutes ago, Emacz said: wait, is that the only issue, the helmet error etc will be found if the art is 256 by 256? Nah that's another issue Those files probably either don't exist or are in another folder. 1 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted 5 hours ago Author Report Share Posted 5 hours ago 1 minute ago, Stan` said: Nah that's another issue Those files probably either don't exist or are in another folder. Quote Link to comment Share on other sites More sharing options...
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