ShadowOfHassen Posted 4 hours ago Report Share Posted 4 hours ago 8 hours ago, Lion.Kanzen said: 2-Having historical figures in the form of portraits will certainly give it depth. I was wondering how we'd do dialogue. We don't exactly have voice actors so the Age fo Empires narrative strategy of cutscene + dialog in game might not work. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 4 hours ago Author Report Share Posted 4 hours ago 1 minute ago, ShadowOfHassen said: I was wondering how we'd do dialogue. We don't exactly have voice actors so the Age fo Empires narrative strategy of cutscene + dialog in game might not work. For now only text. Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted 4 hours ago Report Share Posted 4 hours ago 1 minute ago, Lion.Kanzen said: For now only text. Something like that with the text would work, though it might be smart to do something like how Wesnoth has a press space to continue for the dialogue, for slower readers. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 4 hours ago Author Report Share Posted 4 hours ago 2 minutes ago, ShadowOfHassen said: Something like that with the text would work, though it might be smart to do something like how Wesnoth has a press space to continue for the dialogue, for slower readers. As if it were an RPG. Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted 4 hours ago Report Share Posted 4 hours ago 12 minutes ago, Lion.Kanzen said: As if it were an RPG. Yeah, at least for the moment... It would take some coding, but it'd be the best thing we can do currently... 1 Quote Link to comment Share on other sites More sharing options...
Vantha Posted 45 minutes ago Report Share Posted 45 minutes ago Do we really need dialogue to tell the story? Certainly a hot take, but I find cutscenes (especially with voiceovers) in RTS's very awkward. Why would Carthaginian generals talk in English? And with the moments of silence in between shouted lines, speeches sound very unnatural and feel everything else but "real". If anything, it takes away from the immersion for me. But I have a strong suspicion I may be the only one here who thinks this way Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 17 minutes ago Author Report Share Posted 17 minutes ago (edited) 32 minutes ago, Vantha said: Carthaginian generals talk in English? Like movies, they have an audience. The audience is the one who listens, they call it the communication process, if you interrupt them the message is not delivered. Sí yo te escribo este mensaje en español, no lo vas entender especialmente si no usas un traductor. Quiere decir que no lo estás decodificando. Edited 12 minutes ago by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
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