Mythos_Ruler Posted June 22, 2007 Report Share Posted June 22, 2007 He liked AOE2. He was talking about AOM, I believe. His wording was poor. Quote Link to comment Share on other sites More sharing options...
Alexander Posted June 22, 2007 Report Share Posted June 22, 2007 AOE2 (AOK) was one of the greatest games in history. Definitely in my top 5 of all time. But that's just me Quote Link to comment Share on other sites More sharing options...
Historicity Posted June 22, 2007 Author Report Share Posted June 22, 2007 (edited) Edited. Edited May 18, 2016 by Historicity Quote Link to comment Share on other sites More sharing options...
Impeached Posted June 22, 2007 Report Share Posted June 22, 2007 (edited) Top 1 game of all time. Second is The Urquan Masters.He liked AOE2. He was talking about AOM, I believe. His wording was poor. Ah, I can see now. I thought he was being sarcastic with the "(which is King, pun intended)".By the way, what is that avatar, Mythos? Edited June 22, 2007 by Impeached Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted June 22, 2007 Report Share Posted June 22, 2007 It is my King Philip texture. Quote Link to comment Share on other sites More sharing options...
Brent Posted June 22, 2007 Report Share Posted June 22, 2007 He liked AOE2. He was talking about AOM, I believe. His wording was poor. Yep, my bad. The lameness was directed at AoE3, AoE2 rulez! Quote Link to comment Share on other sites More sharing options...
Fred187 Posted August 1, 2007 Report Share Posted August 1, 2007 Just wondering, are advanced physics (ragdolls, etc.) possible on your engine? And, if so, are you considering implementing that sort of thing? (It would probably eat up slower systems, but, provided it was only implemented as eye candy, and didn't really affect gameplay, it could probably be turned off). Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted August 2, 2007 Report Share Posted August 2, 2007 Hi.I see you love AoK still. Then I have great information for you. New mod is being finished. It is really great one. Totally changes gameplay and feel of AoK. When it is done, I'll inform you. I promise. Quote Link to comment Share on other sites More sharing options...
Aeros Posted August 2, 2007 Report Share Posted August 2, 2007 @FredIf you can find a way of giving us $250,000+ to license a physics engine we would love to impliment it into the game.Otherwise, if we were to go ahead and code our own physics engine, look forward to 0 A.D. hitting the net in 2015 Unfortunately things get very complex if we want to have cutting edge features like this. Quote Link to comment Share on other sites More sharing options...
Fred187 Posted August 3, 2007 Report Share Posted August 3, 2007 Nicely put. There are some free physics engines, but I don't know how easy they would be to implement. Here's the links:http://www.newtondynamics.com/http://www.tokamakphysics.com/I imagine there are others, those two of the most prolific though. If it would eat significantly into dev time, then I, for one, wouldn't say it's a priority. Quote Link to comment Share on other sites More sharing options...
Fred187 Posted August 23, 2007 Report Share Posted August 23, 2007 Yep, my bad. The lameness was directed at AoE3, AoE2 rulez!I wouldn't say AoE3 was all that bad, it just wasn't as good as it should have been. Living up to AoK would have been tough though. Quote Link to comment Share on other sites More sharing options...
Turin Posted September 1, 2007 Report Share Posted September 1, 2007 AoK was the first video game ever, and I still love it. It is one the top along with Medieval:Total war(not the new one).Graphics, to me, don't matter that much. Its all about gameplay and a large mix of factions and units for different styles of play Quote Link to comment Share on other sites More sharing options...
Brent Posted October 20, 2007 Report Share Posted October 20, 2007 (edited) @FredIf you can find a way of giving us $250,000+ to license a physics engine we would love to impliment it into the game.AGEIA's engine is free. http://www.ageia.com/developers/index.html Edited October 20, 2007 by Breepee Quote Link to comment Share on other sites More sharing options...
Aigis Posted October 20, 2007 Report Share Posted October 20, 2007 I never really played AOM except for the demos. I do own all the other AOEs xD even AOE3. ANd i love AOE3. I like the gameplay and the gfx. But hey, to each his own.As far as bloom and HDR. I like bloom, and turn it on in almost all my games. I like it, but thats me. As far as rag doll feature, it would be nice, but i understand if u cant get it. BUt i would like to be playing the game before 2015 xD Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted October 20, 2007 Report Share Posted October 20, 2007 AGEIA's engine is free. http://www.ageia.com/developers/index.htmlIt's only available for "Windows & Linux (soon)", whereas we want Linux (now) and OS X too. It also looks like it can't be used as part of any open source software, since it has restrictions on redistribution that don't allow derived work. Even without monetary issues, commercial libraries are quite problematic for projects like ours. Open source libraries like ODE are much better from a licensing perspective, but I believe the main problem with implementing physics is the complexity and time that would be needed to integrate it with the game's art and engine. It's particularly a pain for modders - if you look at a building from AoE3, the artists have to create several models and animations to handle destruction for every individual building, and it becomes prohibitively difficult for anyone else to add their own new building model into the game. Quote Link to comment Share on other sites More sharing options...
Brent Posted October 21, 2007 Report Share Posted October 21, 2007 (edited) I was going to mention ODE, looks pretty kewl too. I was simply responding to the monetary issue. Edited October 21, 2007 by Breepee Quote Link to comment Share on other sites More sharing options...
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