sternstaub Posted January 30, 2023 Report Share Posted January 30, 2023 Hello fellow folks, shiny is a nice GUI mod for the game. Really like to use it; the menu feels more natural. But there is a problem with multiplayer for it. Certainly, you can already guess what i mean. If i were to use a mod which only changes the GUI and does not affect gameplay, this would prevent people who don't have it installed from playing with me. I wonder if it is neccessary for all players in the match to have this very mod installed; it only affects the interface, not the gameplay, hence it does not seem like a proper approach. I will try to put the modfiles into the /mods/user folder, that should work, right? Yes, it did work. But is this an intended solution? Or would it not be worth considering to have ..."hard-dependency mods" for multiplayer, like maps, 1000AD, new cultures etc. ...as opposed to non-gameplay related mods, which cannot be used to cheat an advantage in multiplayer? Quote Link to comment Share on other sites More sharing options...
hyperion Posted January 30, 2023 Report Share Posted January 30, 2023 There is a property that a mod can set in mod.json to take it out of validation, shiny most likely does this. mods/user is a ugly hack that was invented for use with atlas and never fixed properly. Avoid it whenever you can, it can break your installation in wondrous ways. 1 Quote Link to comment Share on other sites More sharing options...
sternstaub Posted January 31, 2023 Author Report Share Posted January 31, 2023 15 hours ago, hyperion said: There is a property that a mod can set in mod.json to take it out of validation, shiny most likely does this. Shiny indeed does not seem to do this. 15 hours ago, sternstaub said: I will try to put the modfiles into the /mods/user folder, that should work, right? Although only implicitly mentioned, i had the problem with shiny and thus use mods/user as a (temp) fix now. Quote Link to comment Share on other sites More sharing options...
hyperion Posted January 31, 2023 Report Share Posted January 31, 2023 It's the "ignoreInCompatibilityChecks" one which is responsible for making the mod "invisible". If it doesn't work it's a bug. How did you test it's not working? Quote Link to comment Share on other sites More sharing options...
sternstaub Posted January 31, 2023 Author Report Share Posted January 31, 2023 4 minutes ago, hyperion said: How did you test it's not working? Well, could not join games in lobby; told me that i have mod "0ad, shiny" but game requires "0ad". Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 31, 2023 Report Share Posted January 31, 2023 I usually avoid to add mods with that option to mod.io to prevent weird bugs; I suppose I could make an exception for that one @maroder Quote Link to comment Share on other sites More sharing options...
maroder Posted January 31, 2023 Report Share Posted January 31, 2023 Thanks for the bug report! That's weird. As the mod doesn't change anything sim related and as seen in the screenshot, I have set "ignoreInCompatibilityChecks": true @Stan` that is also true for the version that is on mod.io So it should work? As far as I remember I did play some multiplayer games with the mod enabled, but maybe I am misremembering things. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 31, 2023 Report Share Posted January 31, 2023 Yeah that sounds like a bug. BTW still waiting for a version with the new backgrounds Quote Link to comment Share on other sites More sharing options...
maroder Posted January 31, 2023 Report Share Posted January 31, 2023 1 hour ago, Stan` said: BTW still waiting for a version with the new backgrounds I'll plan to get it ready in time for the new release 1 Quote Link to comment Share on other sites More sharing options...
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