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Wall Garrison


Graham1
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  On 14/01/2023 at 7:55 AM, Graham1 said:

Do units fire arrows when garrisoned inside a wall? If so, is the attack strengthened by the number of units? If not, are units healed quicker?

:)

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Ranged units are garrisoned on top of the wall and loose their own projectiles. The units on the wall receive a range and armor bonus.

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  On 14/01/2023 at 7:32 PM, BreakfastBurrito_007 said:

I think one of the biggest downsides to garrisoning walls is how few positions for units there are. I know that 8 units looks good visually, but 20 would be much more useful for gameplay purposes. Perhaps 2 rows of 8 for a total of 16 would make the most sense.

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Especially if the garrisoned units are javs. The fight basically has to be right in front of you for it to ever make sense to garrison javs. I would personally prefer if they just become like towers and shot out arrows. 

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  On 14/01/2023 at 7:36 PM, chrstgtr said:

Especially if the garrisoned units are javs. The fight basically has to be right in front of you for it to ever make sense to garrison javs. I would personally prefer if they just become like towers and shot out arrows. 

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Maybe have more damage applied to the enemy in front of you (using javs and pikemen) but have slingers or archers apply less damage but with a further reach. I guess the main reason I garrison my units in this part of the wall is due to an invading army and not having enough towers to garrison in. Better in the wall than on it.

:)

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