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Showing results for tags 'sound design'.
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https://trac.wildfiregames.com/changeset/22586 Specifically, how can this be used for units with different genders represented in the actor? Is there an example yet in the core game?
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Hi Team, I'm starting this topic in order to start working on the missing sounds. As development moves forward, please post here the sounds to be created. Also, I will be updating the work sheet. Have a nice weekend everybody!
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Hey there! As I'm doing sound design for the game I open this topic to have everything organized and updated in one place. It would be nice if you can post your requests (with examples, if possible) so I can have a "to do" list to work on. Cheers! //////// Requests so far : attack sound by Gaia.( wild animals) heroe under attack in regicide. ✓ units sound after trained. before music play after win or lose, example AOE (I) This previous to music theme. each factions needs a sound after new phase reach.( the hardest - even our last sound lead can't/don't finish this) can be nice some to start each game previously to loading screen each faction( like AOE II) reasearch sound after a technology complete. Other wonder starting Wonder finished Wonder under attack ( wonder victory) //////// Currently working on: units sound after trained. reasearch sound after a technology complete. attack sound by Gaia.( wild animals) //////// Awaiting for feedback: Start Battle UI sound (UI_Start_Battle). It could work like so: Game launches > Main theme > Start game: SFX UI_Start_Battle.ogg //////// Ready for implementation: heroe under attack in regicide. Regicide_alert.ogg
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