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Showing results for tags 'resources'.
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Here are some tutorials for making procedural materials (Materials that doesn't exactly need a texture image for looks good) Have fun. Eyes making https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Advanced_Tutorials/Procedural_Eyeball_in_Cycles Marble/Stone like materials and Cracks/veins https://cgmasters.net/free-tutorials/blender-cycles-tutorial-stonemarble-how-to-make-any-texture/ Letters animations (Maybe for making introduction videos).
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I was surfing the web, trying to find some free 3D models for my mod when I found this site: https://www.smk.dk/article/digitale-afstoebninger/ The site is in Danish, so I have to use Google Translate. So SMK (Gallery Museum of Denmark) 3D-scanned some of their collection and released the 3D models free of charge (CC0). We still need to reduce polygon and paint it, I guess (I'm not skilled in 3D modeling). It's okay to use Public Domain object for 0 A.D, right?
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How To Play update or downgrade 0 A.D. to fit the requirements of the mod version you want to play download the .zip file of the desired MinMod version extract it to <0 A.D. installation folder>\binaries\data\mods run 0 A.D. and navigate from the main menu to Tools & Options → Mod Selection (select the mineral mod entry in the upper field) → Enable → Start Mods start a new single player game with a supported map ************************************************** VERSION 0.2 ************************************************** ************************************************** VERSION 0.1 ************************************************** ********************************************** ANNOUNCEMENT **********************************************
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I have some ideas for some resources that we may want to consider adding to the game. Some could be added very soon, while others will not have a purpose until more features are added to the game. Water - How are my soldiers living without water? Here is a better use for this resource after some features are added: flowing water (like a river/stream) can turn a wheel for a granary (to be added to game) which produces food. Uranium (Nuclear resources) - If nuclear weapons and power plants are added, uranium/polonium/radium/etc. can be mined as a resource. Fossil Fuels - These can be used if industrial-age features are added, or now to make food faster. For example, the 0AD developers can add a "Large Bakery" which would use fossil fuels to cook large amounts of food. Some fossil fuels we could add could be coal, pea, natural gas, oil Wood (modified) - As we all know, we already have trees for wood, but I found a major flaw. Wood is a renewable resource. Why are more trees not growing? (http://en.wikipedia.org/wiki/Renewable_resources) Wind and Solar power - Wind and solar power are related resources that could be added in the future. Cotton - Not sure what we can use for this. Any thoughts or further ideas? Do the 0AD developers actively view these forums? I hope my ideas at least inspire the developers.