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Showing results for tags 'campaign'.
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Hi, I see that some mods have added/changed some screens for the UI of the game (for example fgod mod). Is it possible to add, via modding, a new screen? Let's say it would be accessible from the currently disabled button "campaign" in the main menu > Single Player. Then, this screen could have an image where some parts are clickable and lead to a scenario game? (More or less like the campaign screen in AoE2.) If these things are possible, then it seems that campaigns are mostly implementable already as mods, or am I missing something? I am asking because I have seen that the trigger mechanics seem quite powerful already, so maybe I would try to experiment on that. Thanks!
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I created this post for discussing #4395 In Aok, you have like 3 kinds of scenarios: Build and Destroy, Fixed Force and RPG. Then you would have some subtypes: Defend only (hold the ground), Destroy/assault with timer, tug of war, scripted mission with triggers (like 1rst mongol scenario) -Specific commandos: defend this unit, area. Attack this unit/area. Wait until X for other commandos or strategy. Repair never/when possible. Don't train units -Specific strategy: Only rebuild existing units/buildings, but don't expand. Don't attack, only defend. Never or always defend the ally. Forbid some units/buildings. With this I would say that there's a good basis for starting scenarios and campaigns. What do you think?