Jump to content

Search the Community

Showing results for tags 'source'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome
    • Announcements / News
    • Introductions & Off-Topic Discussion
    • Help & Feedback
  • 0 A.D.
    • General Discussion
    • Gameplay Discussion
    • Game Development & Technical Discussion
    • Art Development
    • Game Modification
    • Project Governance
    • Testing

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


First Name


Last Name


Skype ID

Found 3 results

  1. Hi :), I've got a troubles with building game from source. After "git clone" ... "./update-workspaces.sh -j3" has finished with error message " the file fmt/printf.h included in ~/source/ps/CLogger.h not exist". I have added the full file path and "./update-workspaces.sh -j3" has finished successefully: Updating bundled third-party dependencies... FCollada is already up to date. SpiderMonkey is already up to date. NVTT is already up to date. make: Entering directory '/home/ssdhp/0adnew/0ad/build/premake/premake5/build/gmake2.unix' ==== Building lua-lib (release) ==== ==== Building zip-lib (release) ==== ==== Building zlib-lib (release) ==== ==== Building curl-lib (release) ==== ==== Building mbedtls-lib (release) ==== ==== Building luashim-lib (release) ==== ==== Building example (release) ==== ==== Building luasocket (release) ==== ==== Building Premake5 (release) ==== make: Leaving directory '/home/ssdhp/0adnew/0ad/build/premake/premake5/build/gmake2.unix' Premake args: --atlas Building configurations... Running action 'gmake'... Done (2327ms). !!!...but "make -j3" has finished with : "==== Building mocks_real (release) ==== ==== Building network (release) ==== ==== Building rlinterface (release) ==== ==== Building tinygettext (release) ==== ==== Building lobby (release) ==== ==== Building glooxwrapper (release) ==== ==== Building simulation2 (release) ==== ==== Building scriptinterface (release) ==== ==== Building engine (release) ==== ==== Building graphics (release) ==== ==== Building atlas (release) ==== ==== Building gui (release) ==== ==== Building lowlevel (release) ==== ==== Building mongoose (release) ==== ==== Building Collada (release) ==== ==== Building pyrogenesis (release) ==== Linking pyrogenesis /usr/bin/ld: not exist -lfmt collect2: error: ld returned 1 exit status pyrogenesis.make:80: recipe for target '../../../binaries/system/pyrogenesis' failed make[1]: *** [../../../binaries/system/pyrogenesis] Error 1 Makefile:70: recipe for target 'pyrogenesis' failed make: *** [pyrogenesis] Error 2" A little help :), please p.s. Linux 4.15.0-99-generic #100-Ubuntu SMP Wed Apr 22 20:32:56 UTC 2020 x86_64 x86_64 x86_64 GNU/Linux
  2. If I sell this game, will I get sued if I sell the source code for about $1,000, or do I have to give away the source code for free.
  3. Hello, I am on a Mac computer. I just downloaded the source code. I don't know that much about code besides if it has to do with audio within a game. I am wondering - Is there a way I can load the code into Unreal Engine and / or Wise that way I can load and test my sounds that I have created within the game? Thanks in advance! - Luke Farroh
×
×
  • Create New...