Jump to content

bill2505

Community Members
  • Posts

    29
  • Joined

  • Last visited

Everything posted by bill2505

  1. men when someone suggests something doesnt do it for the next alpha but for the future versions
  2. bullshit? how is going to affect your game a name
  3. yea but there are basic question ununswered. will port forwarting will damage my internet in any way. will both the players need to do it
  4. idea 1 what about every male citizent - soldier when you click on them have a random name. for example you click on a greek hoplite = Socrates pausanios ( socrates son of paysanias)
  5. i sugesti what i suggested( i dont know what settler gameplay is ,sorry)
  6. i host a game . i sent my ip to my friend .he tries to put the server name and my ip but when he tries to connect gets cannot connect for uknown reasons
  7. how can i play multiplayer with one of my friend throught internet
  8. whatever.the building doesnt matter.my suggestion is about the citizent ,soldier part not the building its self =)
  9. after you press the "call to arms" button" your soldiers run to armory or whatever and then they are transformed into soldiers as it was historically) and then you can use them as soldiers
  10. what you mean micro manage.no micromanage at all and not simplifyingwhat i am suggesting in few sentences. 1 make all resource gathering using the ancient wars of sparta unique way .you build a gold/wood gathering building ,you send 3-5 citizens to work and you are finished(you wont have to micromanage your recourses or anything) 2 make all civilian/luxury/culture buildings(nearly all buildings)need to be manned (send citizent inside it) to work. for example university(you cant reasearch without proffesors) 2b sort the buildings into a few categories based on incomes. for example wood gathers and gold will be in the same 3 you are attacked you press "call to arms " 4 all your citizens units are ejected(add options for key buildings not) , from their jobs buildings 5 run to armory 6 based on their income ( every fisherman will have the same income,not turn this into sim like building) 7 your are army is transformed into a various citizent-soldier units .rich will have rich equipment and poor poor 8 you can defend with them or attack 9 someone will say that you wont have time to do if the enemy attacks then build walls easy and quick(i dont see micromanaging anything) this i thing is more close to reality i am only suggesting guys=) . no need to start the learn to mod it your self stuff(everybody knows it already=) see easy
  11. I use a second thread because this suggestion need completely change this system.This idea will need a bit balancing of and will be for the future course As you know Greeks never used mass standing armies. In the game this is not portrayed properly yet so i suggest this lets speak only for greek faction at the moment 1A : Greek army will be split bettwen standing(some police duty soldiers mostly) and non standing . Standing soldiers will be recruited from military baracks like buildings . Non standing will be recruited in this way 1B: You cant train units in the way that happens now 1C : You can only train simple civilian male citizens (except the standing army units) 1D: you will use citizen to do jobs(build gather....) 1E: When you will need your soldier you can press a button "call to arms" which will make all units(if you want you can do it to individual units via button there) be called to arms What this means 2A : When the unit will be called to arm it will go to the nearer Armory and will get its self weapons and armor 2B : bazed on its income and class it will get the apropriate weapons and Armor what i meant income and class? 3:A every job your citizen make has a vallue how much he is paid(not exactly) more or less for example: gatherers =5 gold ( ancient greek currency) builder= 15 gold 3B : Based on the vallue when you press "call to arms button" he will go to the armory to buy his weapons (and story it afterwards) for example: poor citizent <5 gold= crude sling man,archer ... a bit random poor citizent>5 = good archer ,sling,peltast(non elite) average income citizent= income>10(but lower than 15)= militia hoplite 15 until 20 income= standard hoplite and some small amount good equipment light infantry and..................... how are you going to assign income to Citizens? 4A : make all citizens have a steady job 4B how to do this? 4C ancient wars of sparta uses a system of recourse gathering unique.you build a farm/gold gatherer ,wood) building near the resource and you send your citizens to work inside them and your citizens work by giving steady resource . 4D every citizend then is going to take a individual promotion(or something like this) based on his job and income 4E when you press call to arms 3 will happen Elite units :how to train them) i mean elite not by experience but by equipment 5A make some civing/cultural/luxury buildings like temple ,universities...... needs citizens .those citizens will have hight income 6 A bit idea for gaining more elites Arictocrat building. this building will be a recourse gathering building(or something like this) that needs to be manned .if you put near farms (and maybe other recourses,i dont know) will increase their output. 6B this men will have highter pay and when reqruited will get cavalry mostly and a bit elite hoplites please comment and suggest. thanks in advance
  12. 1 not all civs uses citizen soldier concept specialy like the greek one 2 the fact that one time your soldiers are armored brutes and the other time are cutting trees and the other time the armored brutes again is immersion killer so i suggest this a new soldier button "call to arm" and a second" get back to work) when you press the button get back to work your spearment will get to your nearest military building or armory and will leave his weapon and start working. if you press "call to armrs " your soldiers will go to the nearest armory or central building to get their armors
  13. http://www.rzuser.uni-heidelberg.de/~q67/Info/HymnsIntro.pdfsee this about humns
  14. a quesition . will every new feature from part 2 work to part 1
  15. i took this idea from rise of nation 1 game. i suggest both in campagn map and in the skirmish maps a new big(not huge ) city like building that will be named polis or village(if its a village).this building will represent lesser tribes (like gauls or whatever) and cities (italian, greek ones).if you capture this building you will be able to build one or two special units .also in this city building you will be able to build some buildings (some native and some yours ) but in a reasearch form(more like upgrades) .with this way map will be more alive
  16. no i dont agree with this. and in the end if you dont like the idea play faster .no one forces you to play slowly
  17. to be honest even if i like this game i dont like on thing . how citizens soldiers are portrayed .now in 2 secondes a citezen turns from gatherer to fully equipped soldier which is unrealistic. my suggestion is that citizents like gatheres dont turn immediately to soldiers but they will need to go to a building like an armory or acropoli to arm themselves
  18. i am afraid to ask but can we have something like this in game
  19. i strongly agree about renewable resources
  20. i am very interested to see a mod like this . for inpiration see medival total war 2 .they blend the rts and the city managment great
  21. i prefer wals to be strong .hight cost and upkeep. wooden walls can be dammaged only with seige equipment
×
×
  • Create New...