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Sukkit

WFG Retired
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Posts posted by Sukkit

  1. Yeah, Voronwë was a Noldorin elf from Gondolin (it's interesting that his name is Quenya, and wasn't translated to Sindarin. It comes to illustrate the idea that the Elves of Gondolin were bilingual after all) who tried to sail to Valinor, but failed. He was saved by Ulmo so he could lead Tuor to Gondolin.

    It's too well known to work as a generic name :brow:

  2. Or am I on the wrong track

    I think so :brow: The point is that an archer doesn't choose "parabolic" fire or "direct" fire, he merely adjusts his angle of elevation and draws the bow the same length back. So if he wants to shoot very far, he draws back at a 45 degree angle, and if he wants to shoot at someone close, he draws back at an angle close to 0.

    The point is, the player shouldn't be able to choose this, instead the engine should do this automatically based on how far the archer is from the target. And in following with this, the farther an archer is from a target the less accuracy he will have.

    Forget I used 'parabolic' and 'direct', please! I couldn't find more appropiate words :brow:

    What I mean is:

    A) The archer chooses an individual target, that is in a relatively close range.

    :brow: The archer, along with other mates in a formation, chooses an area to rain arrows upon.

  3. Ah, but I consider Arien's fire to be just a different kind of embodiment :brow: She left her Elvish 'garments' (body) and adopted new ones: fire. But it's not said that an embodiment must be humanoid. Yavanna used to appear as a tree.

    An Ainu's unclad version would be invisible. This is clearly stated when Tolkien speaks about Olórin and how he liked to walk among Elves without a body, and then Elves could not recognize him, maybe not even perceive him.

    This is my interpretation, at least.

  4. Few people in the internet, and no one in real life except for some family members, know that I'm a language nerd. Not only Tolkien languages (which is more 'professional' and better known here), but language in general. I guess not many people have hobbies like trying to learn Hebrew (failed so far for lack of a dictionary and energy - I know the alphabet, some basic grammar and some words) or building their own languages.

  5. Baggins -> Bolsón

    Samwise Gamgee -> Samsagaz Gamyi

    The Shire -> La Comarca

    Brandywine -> Brandivino

    Took -> Tuk

    Brandybuck -> Brandigamo

    Hobbiton -> Hobbiton

    Crickhollow -> Cricava

    Rivendell -> Rivendel

    Shelob -> Ella-Laraña

    And yes, Anglo-saxon remained so in the Spanish translation. Actually, I think even some place names are translated. At least we have "Abismo de Helm" and not "Abismo del Yelmo", although in UT, Elfhelm is translated as "Yelmo de Elfo" :brow:

  6. The Ringwraiths were invisible but physical.

    I don't think any creature of Sauron could recover the Ring from the sea. The bad guys (except some Men) loathed the sea, and there the power of Ulmo was still strong. I guess this is just one of those things Tolkien would have corrected if he had had enough time to publish the Akallabeth in life.

  7. The problem with 'friendly fire' is that it makes archers almost useless. As soon as the hand-to-hand combat starts, the player would have to make sure they don't shoot.

    I propose that archers have two fire modes instead: direct and parabollic. Direct fire would be the standard option, and it wouldn't cause damage to friendly units because the archer would aim for individual targets (he could still miss the target, but wouldn't hurt friendly units, for gameplay reasons). Then, parabollic would be a special mode, it would grant the archer much more range, and perhaps a small attack bonus, but it could harm friendly units, as the archer wouldn't choose an individual target but aim for a general area. Maybe this parabollic shot would be available only for archer formations.

    What do you think?

  8. Well I really liked that in Tzar (I think its not very popular wich is a shame) there was a day and nigh cycle wich actually effected the units

    Really? I've played Tzar, but didn't notice any change in the units' performance... only that the screen was darker (it was cool anyway). But again, I didn't play too much so I could have missed something. What was the effect?

  9. I was thinking, if Sauron (embodied in his 'fair' and 'nice' form, maybe the same he used as Annatar) died in the fall of Númenor, when he was taken by surprise, sitting in Melkor's temple, by the storm and wave that destroyed the Land of Gift, AND he was wearing the Ring... why wasn't the Ring destroyed or lost in the chasm, and how could Sauron's spirit take it back to Barad-dur?

    Possible solutions:

    1) He left the Ring in Barad-dur. I don't think so, frankly (maybe there's even some direct evidence that he was wearing it indeed in Númenor)

    2) He somehow could transport the Ring (a physical object) with his spirit. I honestly don't know how this could be possible. Even if we accept that the Ring, thanks to its own malice or just luck, didn't fell into the chasm, how could Sauron find it, not to talk about physically transport it? And if that was possible, why didn't he do the same in the Third Age?

    Maybe there's an obvious answer out there, but I just don't know.

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