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ManasManushya

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Everything posted by ManasManushya

  1. the one big potential i can also see in 0ad is that you can write an entire js code and then use it in your maps. This opens a new horizon to many new opportunities of making new and innovative maps.
  2. > 2. Upgrade Atlas Make Atlas a true scenario creation environment – with objectives, events, dialogues, reinforcements, ambushes, and dynamic gameplay. The creator should be able to focus on story and gameplay, not constantly think about the code required to make an idea work. THere are a lot of problems with the scenario maker, 1. It feels outdated 2. It is outdated 3. Has some Bugs 4. The js code required is too much complicated
  3. @Stan`but i dont think i will ever want to touch neovim, i want to stick to vscode. But vscode doesnt even show what functions it has.
  4. it seems like vscode is bad in specialised things, and clion can work with my files.
  5. So I just started tweaking and trying to contribute to 0ad, but oh my god. VSCode seems so dumb that it cannot resolve my entire project and showers errors to me. I, myself, dont know how to tackle this problem. Can someone help me with this things? Do this things happen to you? or is it just tradition?
  6. Well, I updated my local branch with the remote branch and thats when i got this error.
  7. Also, please take a look at this log too: ERROR: JavaScript error: simulation/components/UnitAI.js line 4253 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/UnitAI.js line 4253 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/UnitAI.js line 4253 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed GAME STARTED, ALL INIT COMPLETE 08:50:06: Debug: window wxMenuBar@0x5625bf50fdf0 ("menubar") lost focus even though it didn't have it ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed GAME STARTED, ALL INIT COMPLETE 08:52:51: Debug: window wxMenuBar@0x5625bf50fdf0 ("menubar") lost focus even though it didn't have it
  8. @EilatAlso, please take a look at this.
  9. @EilatIndeed But it still does nothing
  10. Actually, my aim is not to make a match against the bot. I was making a map but when I test it in my game, the AI does nothing for some reasons. Also, Im getting this new errors after updating my fork: ERROR: art/meshes/skeletal/new/m_tunic_long.dae: Exception caught while parsing a COLLADA document from file. ERROR: Could not load mesh 'art/meshes/skeletal/new/m_tunic_long.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/skeletal/new/m_tunic_long.dae failed to load ERROR: Error loading object variation (actor: art/actors/units/athenians/infantry_archer_c.xml) ERROR: JavaScript error: simulation/components/UnitAI.js line 4253 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/UnitAI.js line 4253 there is much more below it but I am keeping it this short for the sake of it.
  11. I was trying to make a map but for some reasons, The AI does nothing despite the fact that it was set as "Petra Bot".
  12. Hi guys, I was thinking of trying to add icons in the tutorial instructions. But I get lost because 0 AD API has no intellisense for javascript. So what are the best ways I can learn the 0 AD's Javascript API?
  13. thanks guys! now its working, now i will look forward for contributions.
  14. ok, now im running the scripts. So, which build tools should i use for 0ad?
  15. Still the same error: ~/Doc/Projects_Collab/0ad/build/workspaces main ?3 > ./update-workspaces.sh cd gcc make -j$(nproc) ./update-workspaces.sh: line 46: ../../libraries/source/premake-core/bin/premake5: No such file or directory ERROR: Premake failed cd: no such file or directory: gcc make: *** No targets specified and no makefile found. Stop. I had just installed premake
  16. yeah sorry for that, i forgot to change the directory. lemme redo it and see if it actually works ~/Documents/Projects_Collab/0ad main ?3 > pwd /home/Manas/Documents/Projects_Collab/0ad ~/Documents/Projects_Collab/0ad main ?3 > cd build/workspaces ./update-workspaces.sh cd gcc make -j$(nproc) ./update-workspaces.sh: line 46: ../../libraries/source/premake-core/bin/premake5: No such file or directory ERROR: Premake failed cd: no such file or directory: gcc make: *** No targets specified and no makefile found. Stop. this is still the same case
  17. yeah, I cannot build the project in my arch linux system. I got this error: ``` ~/Documents/Projects_Collab/Farming++ main > cd build/workspaces ./update-workspaces.sh cd gcc make -j$(nproc) cd: no such file or directory: build/workspaces zsh: no such file or directory: ./update-workspaces.sh cd: no such file or directory: gcc make: *** No targets specified and no makefile found. Stop. ``` I followed up using some AI responses (Sry for that) but it still doesnt do anything. I have installed the dependencies that the documentation asks for. Yet it still doesnt work. Sorry for my skill issue, im new to CMake but im still interested in contributing
  18. HI there! I am ManasManushya and i wanna contribute to 0 A.D., can i get help from someone about how to build the code, how to use it in general, etc. I have a Wildfire account and forked and cloned the repo. Now i still cant build it, I tried following the tutorials but it still doesnt work. OS: Arch linux
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