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ManasManushya

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Everything posted by ManasManushya

  1. @lilypoppyi think i shall also spend some time examining the 0ad's scenario editor (Yeah, its called scenario editor not atlas) so that i can see some by myself.
  2. @lilypoppythats cool, but will you be adding cinematic scenes to it or is it just a scenario?
  3. idk if i can make all of this happen but i may try to make only a few points possible. You shall give it a try by posting it as a seperate post so that it gets more attention.
  4. sorry buddy, the gitea page is offline right now. I can share you the screenshot at the most.
  5. @lilypoppyhey there, i have decided that i will be trying my best to make atlas as good as possible. The First Step that I have taken is adding some basic shortcuts like Ctrl+O, Ctrl+S, Ctrl+Shift+S. Well, right now, this may not be much but i am always looking forward to make the atlas even better as a new developer in the 0ad community, because it is the most flawed areas in the game as by now.
  6. the one big potential i can also see in 0ad is that you can write an entire js code and then use it in your maps. This opens a new horizon to many new opportunities of making new and innovative maps.
  7. > 2. Upgrade Atlas Make Atlas a true scenario creation environment – with objectives, events, dialogues, reinforcements, ambushes, and dynamic gameplay. The creator should be able to focus on story and gameplay, not constantly think about the code required to make an idea work. THere are a lot of problems with the scenario maker, 1. It feels outdated 2. It is outdated 3. Has some Bugs 4. The js code required is too much complicated
  8. @Stan`but i dont think i will ever want to touch neovim, i want to stick to vscode. But vscode doesnt even show what functions it has.
  9. it seems like vscode is bad in specialised things, and clion can work with my files.
  10. So I just started tweaking and trying to contribute to 0ad, but oh my god. VSCode seems so dumb that it cannot resolve my entire project and showers errors to me. I, myself, dont know how to tackle this problem. Can someone help me with this things? Do this things happen to you? or is it just tradition?
  11. Well, I updated my local branch with the remote branch and thats when i got this error.
  12. Also, please take a look at this log too: ERROR: JavaScript error: simulation/components/UnitAI.js line 4253 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/UnitAI.js line 4253 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/UnitAI.js line 4253 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed GAME STARTED, ALL INIT COMPLETE 08:50:06: Debug: window wxMenuBar@0x5625bf50fdf0 ("menubar") lost focus even though it didn't have it ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed GAME STARTED, ALL INIT COMPLETE 08:52:51: Debug: window wxMenuBar@0x5625bf50fdf0 ("menubar") lost focus even though it didn't have it
  13. @EilatAlso, please take a look at this.
  14. @EilatIndeed But it still does nothing
  15. Actually, my aim is not to make a match against the bot. I was making a map but when I test it in my game, the AI does nothing for some reasons. Also, Im getting this new errors after updating my fork: ERROR: art/meshes/skeletal/new/m_tunic_long.dae: Exception caught while parsing a COLLADA document from file. ERROR: Could not load mesh 'art/meshes/skeletal/new/m_tunic_long.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/skeletal/new/m_tunic_long.dae failed to load ERROR: Error loading object variation (actor: art/actors/units/athenians/infantry_archer_c.xml) ERROR: JavaScript error: simulation/components/UnitAI.js line 4253 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/UnitAI.js line 4253 there is much more below it but I am keeping it this short for the sake of it.
  16. I was trying to make a map but for some reasons, The AI does nothing despite the fact that it was set as "Petra Bot".
  17. Hi guys, I was thinking of trying to add icons in the tutorial instructions. But I get lost because 0 AD API has no intellisense for javascript. So what are the best ways I can learn the 0 AD's Javascript API?
  18. thanks guys! now its working, now i will look forward for contributions.
  19. ok, now im running the scripts. So, which build tools should i use for 0ad?
  20. Still the same error: ~/Doc/Projects_Collab/0ad/build/workspaces main ?3 > ./update-workspaces.sh cd gcc make -j$(nproc) ./update-workspaces.sh: line 46: ../../libraries/source/premake-core/bin/premake5: No such file or directory ERROR: Premake failed cd: no such file or directory: gcc make: *** No targets specified and no makefile found. Stop. I had just installed premake
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