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Deicide4u last won the day on March 25
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https://gitea.wildfiregames.com/0ad/0ad/ The above page throws "500 Internal Server Error" response.
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@BeTe I'm bit biased here, as it is my mod and all, but you could try installing the Imperia Vetera mod for alpha 9. Just to see if that old "look" will suit your eyes. It's there in my signature, or here if you aren't logged in. You'd need the Alpha 9 exe in order to install it. I'm assuming you have Wine installed if you're playing Brood War on Linux. https://releases.wildfiregames.com/0ad-r11339-alpha-win32.exe Of course, there is no Multiplayer, and the features are pretty bare-bones. Nevertheless, the game did look different at one point in time.
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I prefer looking at original AoE2 and AoM era graphics, as those just work for a RTS. Too much detail, and you get washed out or saturated assets that are hard to look at. Sometimes, it takes too long to recognize which structure you're looking at, which only amplifies the eye strain. Just take a look at old AoM videos. The art style was amazing for its time.
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My personal choice would be the Romans. Reason being that they have strong melee unit base, and solid cavalry. Their ranged units are lacking, for the lack of a better word. Marian Reforms unique tech can be powerful when timed correctly. I prefer their playstyle the most, and their units are very detailed. If I were more objective, the choice would be either Seleucids or Athenians.
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This would 100% improve single player experience. We can also make the AI focus on certain units in future campaign scenarios, similar to how other RTS games have done it. Example, you would have 3 AI opponents and each opponent will focus on his own unique army. So, the player will have to adjust to 3 different armies at once and choose wisely which army to defeat first.
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Releaae March 28th, 2026: - Champions are now stronger and worth the cost. - Two new trainable heroes. Demetrius for the Hellenes and Caratacos for the Celts. - Population cap is back to 300. - The AI is now stronger, with more massive attack waves.
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@willbont Have you tried disabling GPU Skinning? What about switching from OpenGL to Vulkan rendering (if your GPU supports it)? Are there any warnings or errors in the game logs? The below can't be true, as mods are not found within the game's root directory. They are installed in your My Documents/My Games/0ad path.
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If you don't like the Delenda Est mod, you can disable it in the "Mod Selection" screen. There are currently no official campaigns, only some tutorial mission as a demo campaign. You can play some custom Scenarios, Skirmish maps and Random maps. And multiplayer, but I wouldn't recommend that until you can beat the Very Hard AI first.
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I wouldn't say it's very low, but decent. Very low maybe for a player who can be considered a veteran of the game or "pro". But yes, there are still some issues. The AI doesn't counter-react to player's strategy, doesn't heal its units well, and still sends his gatherers to distant resources. Another major issue is the grouping logic, as the AI keeps sending attacking units in a straight line. Oh, and the classic one: it doesn't use Civilians only for gathering food and wood, and CS only for mining.
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Sometimes people can't join my game
Deicide4u replied to BeTe's topic in Game Development & Technical Discussion
Double bet, lol. -
Even that one cheat is enough, when combined with all-seeing eye of the AI. We don't need more. I am actually fine with the difficulty of AI. Medium AI should play like a half-competent player, that's the point. It's just a fair challenge without any bonuses. People just got used to weak AI in the past releases, so they will have to adjust their strategy. Proper booming is now a hard requirement to beating the Medium AI, and players need to learn how to do that. It should be nearly impossible to beat the AI 1vs2, otherwise the AI is very weak. Honestly, it's boring to always curb-stomp the AI without a challenge. People need good introduction to the meta, and your changes to the AI achieve that well.
