Centurion_13
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Posts posted by Centurion_13
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NNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
LETS JUST LEAVE IT AT THAT, why not....it so cool please put it in please please please make it optional please please please
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wow your a better swimmer than me, how much do you train?
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well I dont know anything about anyone else to talk about.....I spend more time refresing pages hoping for more screenshots or news than looking at posts, mauybe when Ive been around some more time.
oh yeah and my word is:
arrogant
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Collateral damge please!
so when you have a heap of archers shoot into a crowd they do damge to units the arrows hit if its not their target.
like when you turn collateral damge on in aom
It makes archers sooo much more effective! and realistc.
allied damage should be optional for offline but online shouldnt be used, unless those settings are made by the host so everyone gets the same settings.
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"your petty civilisation should tribute me if you wich to survive"
"I'm a psyco!"
"eeek"
"awwwww"
"your meager army will be crushed by my Immortal army"
"I think your lieing!"
"size doesnt always mean victory"
"1337 |5 1@M3" (leet is lame)
"I R0x0rz"
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not shifty eyed enough
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Gosford (where I live)
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nope, uppy will be next me thinks
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tipsy
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yep, thats why I posted it...very funny
*cough*donkey-kong*cough*and tree*cough* *cough*
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I suppose that will do, besides we can always link them in
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east
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Aww, well goodluck
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yep, next will be lorian (where did you get that name)
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well as lorian said to go for him, I say hes next
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actually that would be cool, you may block up shallow areas with towers but not notice the deepr parts allowing horsie raids
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on Donkey Kong 64, when DK is climbing a tree, its not really a glitch but sounds funny. it looks funnier if you make him go up and down real quick
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maybe he did! *shifty eyes* (btw, do we have a shifty eyes smilie here, we have everything else?)
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Wow thats really cool, dont forget to also add lots of miscelaneaus people for adding into large towns etc
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Thinking: well you live 100s and 100s of kms away, shippings going to cost a ton and I dont need one
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nah the next person will by the next poster um auron...I really need to learn more names berfore I post here again
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Stop it or the dancing bananna's gonna get you!
And thats why you shouldnt raid me.
Raiding Party!
You call that a town?
Yiepiehh
Salvete Omnes! (hello everybody in latin which would go with this game)
(pronounced: Sal-way-tay Om-nays)
I'm a nerd, I know everything about 0ad so your going to lose!
I hate it when people beat me
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wow I cant do that much 10 000m=10km thats way to much for me. but aushas done I think the best ever this year.
Suggestions for 0 A.D.
in Gameplay Discussion
Posted
I like the idea of those two modes, the voley mod would make formations more inportant when approching an army.
Look at me user.cfg: (yes cheesy this is your one I downloaded ages ago with a few modifcations of my own added to it)
// CheeZy's AOM Extra Features patch v1.0
// by CheeZy Monkey
// http://dgdn.net
// You can steal these and use them in your own stuff however mutch you want since i didn't really discover these ( i did some of them though)
//To change the pitch go to this file and change "limitpitch" to whatever you want. 45 is the default
// this lets you zoom in more (minzoom)
limitPitch=45
maxZoom=150
minZoom=-100
// bellow is an attempt to remove Height limits in the editor. I haven't tested to see if it works
//terrainMinHeight=-5000.0
//terrainMaxHeight=5000.0
useTerrainHeightLimits
// Remove the comment lines (//) and change the vallues to whatever(default=200x200). This is a workaround for the minimum mapsize of 200x200 and max of 500x500 (so now you can make bigger maps)
// Default size of the world in meters
WorldSizeX=100;
WorldSizeZ=100;
//debug random maps
debugRandomMaps
//THIS FIXES THE 2,4 ERROR UPLOADING STATS PROBLEM FOR GOOD. IF YOU STILL GET IT INCREASE THE VALUE
StatsUploadTimeout=120
aiDebug
developer
showAIEchoes
//heightadjust
flashHitpointBarsOnDamage
showMilliSeconds
screenShotHideCursor
waterAllowPaintDelta //debug:epsilon that allows water to be painted on variable terrain heights (unfortunantly doesnt seem to work)
jpegScreenshots
jpegScreenshotQuality=100
fullCommLogs
ShadeChance=85
alignResources //aligns resource placement in the editor
waterTest //HACK:turn on water test hack
waterBetterFloodFill
ballisticCollateralIDamage //allows projectiles to damage units other than their intended target. (this turns colateral damge on, there is another one which turns on friendly fire as well)
favorConversion
screenShotHideUI
(also I cant get them to work so if anyone can tell me why, let me know. I got bored of that one atlantean scene)
attractMode-scenario-0 ~AoM_pgs_Water
attractMode-scenario-1 ~UI_Norse
-attractMode-scenario-2~aom_pgs_underworld
-attractMode-scenario-3~aom_pgs_tundra
-attractMode-scenario-4~aom_pgs_midgard
-attractMode-scenario-5~aom_pgs_greece
-attractMode-scenario-6~aom_pgs_egypt
-attractMode-scenario-7~aom_pgs_atlantis
-attractMode-scenario-8~ui_norse
-attractMode-scenario-9~aom_pgs_water