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Centurion_13

WFG Retired
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Posts posted by Centurion_13

  1. was just brainstorming on some ideas for the current "Specialty map" we have listed

    and we got some good ideas too. Too bad it would have been impossible or too comlicated to do all of them.

    First and foremost I just want to see some more discussion on this forum

    Yep its very quit around here compared to most of the other forums I visit.

    Same to YOU, pard.

    Thanks

    And I started doing my trial texture, its looking pretty good so far In my opinion, but I'll just have to see what you guys think when its done.

  2. Hey, I was talking to Mythos_Ruler and he told me that 0ad is going to have two types of RMs, historical ones like the nile and central mediteranean etc and specialty ones just for fun. He says your low on ideas for the specialty maps so I have a few sugestions.

    Centurion_13

    king of the hills:

    a large resource abundant plain with plataus with special "Citadel centres" on them which must all be captured or each one held for a certaain amount of time, the more held the more time. so it doesnt give the snowball efect like a blood creating a choice of shall I try and hold one for a short time or hold many for a long time

    Capture the flag:

    Each team starts with a large and well defended base, They have a special unit which doesnt fight but steals flags, has covert skils making him hard to see and high health but slow spead. the first to the specified amount of flags or the same amount of killed enemy flag catchers win

    forgoten lands:

    scatered ruins litter this map with low resources (because of a previous city) and many gaia buildings which can be captured

    Total War:

    make some maps like them total war ones, mostly blank with a few embellishments here and their, start with heaps of pop and resources all out battle

    Australia:

    add a map of australia in there, like any other rm but it goes in there because its not really related to the game (yes im just plugging my country but hey its the best one out there)

    World Map:

    Im sure you know what this is.

    Insanity

    100% random. no rules could be desert and icefield right next to eachother.

    Maze:

    symetrical maze. players start in corners and you go through a maze to get to other players.

    any other sugestions can get posted here as well I suppose and I'll put them in the list.

    So what do you guys think?

  3. Your right

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