Centurion_13
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Posts posted by Centurion_13
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Not sure when I started, working on it, maybe 2004? I don't really have any old files as a reference. I would have been around 14 I guess? Give or take. I'm 22 now, seems so long ago. It did help me make some friends once, when I moved states back in 05 or so. It was pretty cool to be part of the project.
I vaguely remember you, well your name at least, as you said I don't think we got to interact much though.
EDIT: How long has it been open sourced now?
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So recently I was messing around with linux set up that I normally use for android development and I randomly decided to check out some of the games available through synaptic. Lo and behold, perhaps due to some unintentionally strategic naming, (0 followed by an a? It's an alphabetical order dream come true) 0ad sat at the top of the list. Some time ago, (my inbox suggests ~2005?), long before it open sourced) I used to work on in the art department (although, in retrospect I was pretty terrible and was constantly busy with high school and stuff so I don't think I really ended up helping much). So anyway, I decided to check it out.
Firstly, Hey cool, it's actually playable - kind of. I think the only major/noticeable difference from last time I checked it out (it was still on an SVN I believe) is the addition of AI and the path finding seemed a little better. I'm sure there has been much added to it since but that's pretty cool. Some of the new maps are pretty awesome too. Rather liked the Peloponese one, did Michael make that? It's very similar to the one he made for AoM. Sadly it runs pretty slow and has a lot of graphical glitches on my computer, but I suspect that is mostly due to my poor video drivers on linux than it is the games fault. It used to run buttery smooth on my old integrated intel graphics chip and ~1.2GHz celeron processor from 2002 so yeah. I take it we overshot the planned release date of late 2006 or whatever though, seeing as we seem to be still in alpha builds. What happened there? Just not enough programming support? We seemed to be pretty on schedule at the time.
I used to rather enjoy hanging out here and it had some really great community forums. Sadly it seems they've mostly become archived which is kind of disappointing. Also I noticed that the TLA sections got archived, although it's still on the website? Is that canned or what? It seemed like a pretty cool spin-off project.
Anyway, I hope you are all doing well, how's it going these days?
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Got any particularly favorite WWII small arms? Mine would have to be all German: Gewehr 43, Mauser 98k, and FG-42
The Kar 98K is awesome. I love it. As is the Gewehr 43. The Mosin-Nagant also is pretty good.
I happen to like rifles.
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When I first heard the name I instantly thought that was what was going to happen.
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Well from what I hear, he should be a hero, shooting a lawyer and all that.
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Well for people in America at least, The game is out.
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well it works fine with me.
Sorry I can't be of more help. Are you sure you did it right, Saved it and everything else?
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in UNIQUEUNITS.XML
Search for "Slave_I" until you come to it.
then
<Shield_Points>150</Shield_Points>
<Tactical_Health>1000</Tactical_Health>
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
<Energy_Capacity>999</Energy_Capacity>
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
<Size_Value>120</Size_Value>
<Damage>5</Damage>scroll down until you find here. here you can change the shields damage etc.
then for the special.
<Unit_Ability>
<Type>HARMONIC_BOMB</Type>
<Recharge_Seconds>20</Recharge_Seconds>
<Spawned_Object_Type>Proj_Harmonic_Bomb_Slave_I</Spawned_Object_Type>
<Bomb_Countdown_Seconds>1.5</Bomb_Countdown_Seconds> <!-- AI 8.12 -->
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Ability_Boba_Fett</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>here you can change the recharge time etc. It's all pretty obvious.
For the ATAT go to GROUNDCOMPANIES.XML and search for "Imperial_Heavy_Assault_Company"
For the special ability, scroll down a bit until you get here...
<Unit_Ability>
<Type>DEPLOY_TROOPERS</Type>
<Recharge_Seconds>20</Recharge_Seconds>
<Spawned_Object_Type>Veers_Deployed_Imperial_Stormtrooper_Squad</Spawned_Object_Type>
<Max_Num_Spawned_Objects>2</Max_Num_Spawned_Objects>
<Owner_Attachment_Bone>B_Trooper_00, B_Trooper_01, B_Trooper_02 </Owner_Attachment_Bone>
</Unit_Ability>Obvious enough, change the max spawned storm troopers.
and finally for the ISD.
go to SPACEUNISCAPITAL.XML and search for
"Generic_Star_Destroyer"
then go find
<Build_Cost_Credits>5900</Build_Cost_Credits>
and make the cost 0 or whatever.
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I mostly worked with adding new units etc and only recently got the extractor working (meaning I had to hex edit a heap). I'll be looking into that soon anyway.
EDIT: Having jsut messer around with editing the stats of units.. now I can maybe help. What exactly are you wanting to increase?
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* CPU: AMD Athlon™ 64 Processor 3200+
* Video: NVIDIA GeForce 6800 GS
* Audio: M-Audio Delta 66
* Motherboard: Asus A8N-SLI
* Memory: 1 GB Kingston DDR
* Storage: 200 GB Maxtor
Rather similar to my system except I have half the ram and a few other minor differences. I really love the processor though.
Yeah, uh, that's just insane.Quite, insane. For now though I am satisfied with my current level. I can play HL2 and Cod2 on the highest settings available with no lag at about 1024x768.
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There are already many mods in production which plan to do that sort of thing anyway.
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It will have two online modes
Campagin (aka conquer the galaxy) with 2 players and battle Which is a land or space battle (with up to about 8 players I think).
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I have modded the demo a fair bit myself.
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Yes I have a similar mod called "Briant's mod" It's lets me play as both the rebels and Empire. Great fun.
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Ah, yes I know you then. I don't think you will be getting a name change over there anytime soon though.
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swgb was pretty good, but rather limited due to the use of the AoK engine.
Anyway I must say I have been enjoying it a lot.
Also for those interested.
opened around 9:45am US EST or something which was
(also if you go there you may see many of my screenshots in the screenshot galery)
There was another game similar to that one your showing off now... I forget the name, it is a few years old so I don't remember, but it was awful. But this game does look fantastic. Glad to see they are putting a lot into the space combat.Force Commander?
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So some of you may have heard of this, some of you may not have, but in short it's latest and greatest Star Wars RTS game released. Now I may be a bit of a star wars fan boy so my opinion may be a little biased but I was really impressed by the demo and have severely modded it already enabling various things.
Cinematic mode is one of the best features, allowing you to watch tactical battles take place as if it was in a movie (although still not perfectly done, it may be better in the full thing).
The game is set between episodes 3 and 4 in a time before the Death Star had begun construction. But this can change pretty quickly as one of the units available to command IS the deathstar.
This game combines tactics of traditional RTS games with strategy from Grand strategy style games.
not only do you control star ships and in glorious battle but the entire galaxy and it's economy.
The game is due out to be released around the 19th I believe (not sure) though.
Now ofcourse I have prepared some screenshots for you, so enjoy. (although they all only show the tactical battles since they're what I enjoy taking pictures of most).
EDIT: I thought I should just clarify that these are from the demo which is available for download.
An imperial fleet in formation
Here you can see two acclamator class ships to the left, an interdictor on the right a Star Destroyer in the centre.
Here with have a Mon Calamari Cruiser in the foreground
Sand Crawler, need I say more?
This is one of my favoutrites. I love my rocket artillery flying off in the background.
Here's an Acclamator Class, hit by ion cannons from the Y-Wing bombers. It is going to die soon.
This is a nice one which shows depth nicely.
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I must say the game really can shine on multiplayer. But only when I'm in the mood and playing with friends whilst on skype with them.
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I'm going to try that at school. Although I think they have only 10.3.9 or something.
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The other thing to think about, while gaming you really shouldn't be looking down at your keys all the time, you should already know them. But I can see it being useful for people learning.
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Centy (HG name, no idea what his name is here).
Presumably you mean me..
Although I don't really recognise your name here..
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I'm getting the same thing.
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In my opinion, the best conquer the world game is Hearts of Iron 2.
It is one of my favourite games at the moment.
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The main reason why I am asking in here, is because my graphics company [sis] refuses to reply to my questions that I send them, and hence know little about the comparison between other graphics cards... such as Radeon or NVidia. Any help here to clear up this confusion would be appreciated.
You could try googling.
But I don't really know much about that one in particular. If I remember correctly it's an intergrated gpu on mother boards and those tend to be lacking in power.
Long time
in Introductions & Off-Topic Discussion
Posted
Ah fair enough. I'm not overly familiar the the codebase on this but I've inherited a mess of a codebase on an android project before and it was pretty depressing to work on. Anyway, I'm glad to hear it's sorted out now (fairly recently it seems).