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Posts posted by Genava55
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3 hours ago, Nescio said:
That said, they're not introductions written for a general audience. (I don't know if that's the purpose of this thread.)
Well the thread is simply an opportunity to exchange references, to share book reviews or to ask other members if they know any reference on a topic. While being also a useful list for everyone. Thus, very general.
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6 minutes ago, jorellaf said:
I speak some Welsh, know plenty of the grammar of both Brittonic and Goidelic languages, speak a Romance language, and a tiny bit of Latin (useful if you accept Italo-Celtic
). Not all that much, but it could be useful for a couple of things I feel.
Well I am trying to introduce Gaulish instead of the modern Celtic language in the name of the units and of the buildings. I have a dictionary for Gaulish, but obviously some words needed for the buildings are not attested so I made-up some words with different roots. I am not confident with Indo-European grammar, so this is why I asked.
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@Nescio I have seen this book recommended by other people: "War, Warlords, and Interstate Relations in the Ancient Mediterranean". The book is in libgen in case. Just in case you are interested, I share it with you.
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1 hour ago, jorellaf said:
Position: Historian, linguistics consultant, text editor (not in the list of openings, but I have seen a few things that could be very much improved)
Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes
Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes
Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes
Name: jorellaf
Email: contact jorellaf com
Location: Europe
Availability: 1-4, depending on the week
Age: Mid-20s
Occupation: PhD researcher in archaeology
Skills and Experience: PhD in archaeology, in-prep papers in ancient history, work in other historical mods, intermediate Ancient Greek, some Welsh, programming in various languages, from Python to C++.
Motivation: I have had an interest in ancient history for a long time
Personality: Affable but also hot-tempered judgemental nitpicking perfectionist with a sense of humour.
Short Essay: Can't remember when I first heard of 0 A.D., but I've played on and off since around 2016-2017. Wanted to work on such a nice open-source project, and contribute my own knowledge to help out wherever I can, especially when it comes to improving things. I like to point out issues and help correct them, which also drives me to do research whenever I feel something is not right. I try not to be an eternal downer, and like to construct rather than destruct (not a word probably). I'm a friendly person, I swear!
Interests and Hobbies: Ancient history, archaeology, illustration, drawing, folk and ancient music (beginner, can't play instruments properly worth a crap), aviation, historical linguistics, Celtic languages.
Staff: Nyet.
Community: RTW Discord, Total War Centre, Total War org, not very active normally unless I'm helping out.
Favorite Game: Currently: Rome: Total War with RTR? All time: perhaps RTW with EB? Hegemony I and/or III? EU3 with MEIOU? Hard to say really.
Work Examples: See, e.g. here, here, also made the faction logo, though trying to rework it for another illustration cause it's kinda crap. Working on the RTR8 team (made the game launcher too).
Hi, welcome aboard.
I am currently participating in Europa Barbarorum II mod and a bit in Crossing the Rubicon (Bannerlord) mostly for Celtic archaeology. What are your skill with language and more particularly Celtic language?
Personally I am not contributing to the models and the scripts here. I am not enough familiar with javascript, I am mostly working with python and SQL for GIS and other spatial databases. And learning java and javascript do not fit in my schedule for the moment.
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darn it is looking cool
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8 hours ago, Stan` said:
During which I spent my time working on a lot of 3D models, a lot of which were just thrown in the garbage can because they were not good enough.
I know it is not only this example, but I still want to say I am sorry for your Gallic tavern, I really like the model though.
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15 hours ago, DanW58 said:
Well, the new stack is in the future; this shader is now, and it doesn't just make frequent improvements; it also makes a big general improvement in the lighting of all scenes, from an arcadish, too much ambient light, half way between 3D and cartoon, and scenes that look more realistic, more colorful. You can't say that darkening saturated terrains and applying ambient occlusions with correct gains amounts to just "often beneficial". You also seem to be looking for reasons NOT to adopt the shader, and ignoring any reasons to adopt it. But in so doing you know you hurt me, and then you have to consider what might happen if I leave. I have many years of experience in graphics, and not just years of doing what everybody else does, but years of pioneering work. I've alredy corrected many small mistakes and a big one in the current shader, namely that shadows were being applied to specular reflections. The version of the shader you are testing doesn't have that fix. The version you have doesn't have ambient mapping with specular occlusion; I offered you to test it but you didn't care. It seems to me I'm being subtly attacked from all sides here. First I tried to contribute a nice code cleanup of the VectorXD and FixedVectorXD classes, hiding away public members, etc. Wraitii rejected my patch on the basis of taste; he doesn't like get() and set() functions. Now I come up with great improvements to your shaders, and you just look for any absurd fears and excuses to reject my work.
Though, to your credit, this is the story of my entire life.
But this may just be the end of it. I frankly can't take it anymore and my health is not getting better. But really, other than for Elon Musk, I think this world belongs to @#$%s. All they care about is their bloody who's who, who is supposed to brown nose to whom, and such garbage. And they all hate perfectionists, AND gang up on them. They all agree behind the scenes, this guy is a perfectionist; let's get rid of him.
Personally I found your insights interesting. The only thing is that it is really different from what is done currently, from a visual perspective. So it has huge impacts. This is why other people are prudent and skeptical. I am absolutely not competent to give any opinion on this matter, but I really like the final render of your shader. As Nescio said, try to argue differently and to explain your point of view. I understand your frustration but going in a personal and political argument is not helping you.
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Welcome!
8 hours ago, Anamuraalententa said:I see there are many civilizations that are very similar, like many roman ones, I wonder about this decision.
Many Roman factions? I think you are confusing the Hellenistic factions with the only Roman faction in the game.
There are two Greek cities as factions: Sparta and Athens.
There are three Hellenistic kingdoms related to the conquest of Alexander the Great: the Macedonian Kingdom (i.e. the homeland of Alexander), the Ptolemaic Kingdom (Egypt under the rule of a Hellenistic dynasty) and the Seleucid Empire (Persia and Anatolia under the rule of a Hellenistic dynasty).
The two Hellenistic dynasties in Egypt and Persia are due to the break-up of the Macedonian Empire following Alexander's death. I suggest you to check wikipedia's article about the Diadochi (aka the successors):
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3 hours ago, wowgetoffyourcellphone said:
The most relevant real time information for most players is: What is this unit or building good at doing? What is its role? Number crunching every stat in real time satisfies a small minority of players, when most players just need to know which units to use against these other units because unit types have roles.
Like AoE2 telling you which unit counter what?
2 hours ago, badosu said:I think the stat itself is not as important as knowing whether the opponent has upgrades or not. In real life that would be akin to opponent having a well-maintained equipment and noticeable visually. I'm not advocating for cramming stats in the interface, just a representation of most important modifiers.
Personally I am not against your proposal, but the game doesn't include at the moment any visual changes for blacksmith upgrades for example.
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Maybe the compromise should be a stat visualizer option enabled only for debugging and testing, something modders could activate. I really want to stress the necessity to keep flexibility for the future and people could have different needs.
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If I said it is against open source philosophy, this is because of testing and modding. It further complicates everything.
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Not very compatible with open source philosophy. Transparency is better.
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28 minutes ago, borg- said:
Generally free values do not work very well for balancing. Having a population of cost 0 is a huge advantage against any player with a civilization that does not have mercenaries, and the situation only gets worse in team games. Another example would be a nomad or deathmatch game, where you can have a clear advantage over your opponent. Putting a number limit on mercenaries that can be trained doesn't seem like a good solution either.
Increasing cost and increasing recruitment/training duration could solve the issue.
For example, above 10 mercenaries, the cost increases exponentially (+10% metal cumulative). It could also decrease by their death or simply with a cooldown.
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0 pop units would be really innovative and an interesting approach.
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Interesting for balance
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Big thanks to Fernando Quesada-Sanz for sharing this thesis on the Iberian armament, volume 2 should be uploaded soon:
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It depends on the definition and scope of the Iberian faction. At some point it must be decided what it should portray and what it shouldn't.
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59 minutes ago, Oxenstierna said:
Alpha 24 is about to be released. A decision has been made for the name ?
Obviously the Chineses are not coming with this release, so...
Personally I liked Xylon ; Xšayaṛša ; Xulsigiae
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The brutal massacre of the Iberian town of La Hoya
https://historia.nationalgeographic.com.es/a/brutal-masacre-poblado-iberico-hoya_15725
A study carried out by Spanish and British researchers on the discovered human remains of the inhabitants of this Iberian site located in Álava sheds new light on how they died: brutally murdered.
An atrocious attack on an Iron Age city in northern Spain in the mid-4th or late 3rd century BC left more than a dozen corpses of men, women, and children strewn in the streets as the city burned. The injuries inflicted on the people who died there were horrible. One individual was beheaded, two had their arms severed and nearly half of the remains showed signs of mutilation, archaeologists studying the area have recently discovered. Now, a new study of the victims' bones, the first detailed investigation of their injuries, led by researcher Teresa Fernández-Crespo, of the University of Oxford, and published by the journal Antiquity, suggests they were killed by a neighboring community during a calculated takeover or act of revenge.
https://en.wikipedia.org/wiki/La_Hoya,_Alava
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Be aware that Divide et Impera mod is not really accurate on several aspects so stay critical.
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Pontus used it several times (1st century BC)
https://en.wikipedia.org/wiki/Battle_of_Zela
https://en.wikipedia.org/wiki/Battle_of_the_River_Amnias
For the Diadochi I don't know.
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Just now, Stan` said:
Fixed
Thank you very much!
celtic reference
in Tutorials, references and art help
Posted · Edited by Genava55
@jorellaf Oh thank you very much for your useful insights and suggestions. I really appreciate.
That's exactly what I follow. I rely on Xavier Delamarre dictionary. Delamarre is mostly doing the same than Jaones. Obviously there should be some difference between ancient British/Brytonic and Gaulish, but the former is lesser known so relying on Gaulish is good enough. If we can know the difference, it is interesting to put forward. If not, Gaulish is acceptable.
Tig- or teg- seem to be both attested, notably in Tigorix, Ciuotegetis and Tegonius. Delamarre suggests tegia because there are several old toponyms based on this root (Attegia, Ategiola, Adteia) and the surviving teza/tedza in some North-Italian dialects. Although it could be a general deformation due to Latin. He did mention *tegos- for the Insular languages. For me, your suggestion tegos is fine.
Old Irish less 'courtyard', Welsh llys 'court, courtyard, palace', old Breton lis and middle Breton les for 'court, courtyard'. In Belgium, Lestines>Estines from a possible Listinas. It seems to designate a place of power.
Well I am not very fond of Tigernotreba either. I made up this word because I wanted to differentiate the Britons from the Gauls on a few buildings. Tigern- is more common in the British Isles, I started from this, that's why. So your idea has my preference. Cridio(n)towtâs is interesting and catchy.
Praesidium is basically a military outpost. In Latin, we have castrum, but the etymology is quite complex and difficult to mimic for a Celtic language. The word barrack comes from Old French and Old Spanish, barraca. Probably from barrum, clay/mud. Not useful in our case. So I found praesidium as an interesting case where the concept of seat is used in a military context for a building. Anyway the concept of "barracks" doesn't exist in ancient Celtic societies. This is a constraint from the gameplay, not from the historical evidences.
I really dislike anything with 'house of' because this is inheriting a concept from English and other Germanic languages where the house is a wide and flexible concept. I am not sure that the Greek language is using the word στέγω (stégō) the same way English is using the word house.
While Coriossedens(es) is attested by an inscription found in Gard (France) related to a people and coriiosed- is attested on Lezoux plate.
The rotary mill has been removed because it is not historical accurate. There is indeed a manual rotary mill found in Gallic context, but the oldest evidences are suggesting North-Eastern Iberian context as the origin.