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ElfTheHunter

WFG Retired
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Posts posted by ElfTheHunter

  1. Gaming btw... but really this isn't a real-life situation (as in, I won't be buying anything) but I'm more interested in gaming than anything else so it's easier to judge. As a furture reference, prices are really appreciated :)

    Lorian, I can track down the prices of those, but if I have many entries without prices it can become a bother tracking them down ;)

  2. Anyway, even though I don't plan on buying a computer any time soon... I thought of this contest, and since I woulnd't mind looking at comps (from stats to looks) i decided to do it...

    Anyway, this is the contest... build me a computer... list all the items, the prices and link to images if possible and then I will look at all the entries (bold and underline entries so that they're more noticeble) and I'll basically judge which looks the best, seems the most powerful and for the best price and choose a winner.

    This can actually turn out to be better, if we could get more than just me as a judge (two more people, hopefully more knowledgeable of computers than me) to judge as well we could make this into the Computer Desk's answer to the Community Writting Contest...

    What do you guys think? Any range counts, offer me a 200 dollar computer if you want, but I don't think I'll buy that piece of junk :)

    Almost forgot, as of now (me as only judge and contest just a fun thing) the prizes are:

    1st Place - Rep Up, 1000 Currency

    2nd Place - 1000 Currency

    3rd Place - 500 Currency

    And I'll look at entries again in August, specific date to be announced later (I'll give you plenty of time, like a month, before I give a final date)

  3. The engine Prometheus (you can learn more about it over at 0 A.D.) is built from the ground up as a modding platform. Indeed 0 A.D. and TLA are in practice very very big mods to the same engine. Art (models, textures, etc..) can all be plugged into the game easily (AFAIK). So to answer your question, I don't know (because playing Halo on legendary to me is considered easy, but to others it might be harder). But the games will be moddable, and we assume more moddable than most games out there. RTS that is...

    To find out more, and correct some of what i said, visit and ask about it at the 0 A.D. forums.

  4. Wow, you can tell if that's 64bit, or did you read it somewhere?

    Funny story about realism in games, I was driving past this lake and I looked at the water and the sun shining on it and thought: crappy water effects... LOL, it's funny. Also, many times I see sections of forests that do not look natural (maybe too many tree types, or too perfectly aligned) and if it was in a game I would say bad level design!!! :)

  5. That's nothing, you should see it in action (video)!!! Gamespy should have it (where I got mine).

    But you have to realize that this is not this next generation graphics (Doom 3, Half-Life 2 generation). The Half-Life 2 engine was at that state about 2-3 years ago... so expect that to hit comps in the form of a game about 2-3 years from now I'm guessing, well it's hard to tell their state of development from a video of course. But no game footage was shown in the entire video, only technology demos (like the Half-Life 2 tech demos shown in 2001 E3).

    But yes, it does look amazing!!! And the lighting is unbelievebable in motion!!

  6. Well, Geocities sucks. Angelfire did not allow me to just simply post images and link to them, they wanted me to develop an actual site and shut me down when I didn't do that.

    So I come here asking for your suggestions to image hosts...

  7. Supposidly she won't be involved with POP2... apparantly by cheating death, Fate spawned a supernatural assassin that hunts the Prince down. So POP2 looks like it will be about him avoiding and eventually killing it, i guess... Anyway, it's more dark and action oriented.

  8. Heh, got sort of stuck on a part where there's a huge room with boxes, a rocket launcher guy (human) at the far end and a bunch of shock troopers... VERY DIFFICULT. Then I bought Max Payne 2 and have been distracted... But I'm thinking if I continue to die in that level, I'll have to ditch the savepoints and use the save cheat in order to get farther after every enemy :) But after a few more tries!

    Also started replaying Halo on legendary (hardest) and found it a bit more difficult than I remembered (not nearly as hard as FarCry mind you) but I think it's the lack of auto-aim (playing it on PC this time). Max Payne only allowed me to play on easiest, you gotta beat that before you can raise the difficulty... not complaining.

  9. No, I don't think so... but I do think that while we were searching for our decision (tolkien based or pure tolkien) or maybe right after it we (adam) discovered Ancanar and a short consideration to make the game based on it... not a serious consideration I don't think. Can't remember anything about an actual campaign based on their story.

  10. Hey, I sent in one of those Questions for the Q&A thing and actually got a reponse (they didn't put it on the website, but one can't have it all)

    A N C A N A R . C O M

    June 17th, 2004

    RESPONSE TO QUESTION SENT: April 10, 2004

    Q: First let me congratulate you on what you've done (with the trailer

    footage at least)!  I myself am involved with a Tolkien inspired pet

    project, though not as big as yours (y)  But let's get to the question:

    In the beginning the budget was practically $20,000 right?  Well, since

    you've received some finacial support from producer Barry Opper I imagine,

    I'm not asking for specific numbers but is it still $40,000 or less,

    $50,000-$500,000 or do you think it might even reach a million?

    Also, what and how are special effects being handled?  Who is working on

    them?  Are there heavy CGI elements, other than just backgrounds or image

    shading.  Are there per say creatures or specific events that required CGI,

    or cool physical effects that you'd be willing to share?

    And I won't ask when the release date will be, rather will you make another

    trailer?

    A: Thanks for the kind words, Shane. Sounds like you've got something pretty

    cool in the works, I wish you the absolute best of luck on it. As for it not

    being "as big as ours," don't be too sure! We're essentially three people

    working out of one apartment - can't get much smaller than that.

    We support we've received from Barry is not financial - he's become a

    producer, opening his contacts for us and working on the budget. He has

    opened many doors, and put us in communication with companies/people we

    never could ourselves. The budget is still being worked on, so I can't give

    our numbers quite yet.

    The special effects are done entirely on our Apple G4s, with programs such

    as After Effects, Commotion, Combustion, Cinema 4D, Lightwave... We learned

    how to do that kind of stuff ourselves so that we could get this far. Will

    they be turned over to an actual FX house later on? Who knows.

    There are no creatures, so to speak, in Ancanar - it's a fantasy, but closer

    to a historical/drama fantasy like Gladiator. For us, it's a character drama

    that just happens to take place in a fictional pre-history Europe.

    We will probably release another trailer soon, depending on when we have

    time to work on it.

    Thanks for the questions, and please let us know how your project is coming!

    -Sam Balcomb, writer/director

    just to clear the record, I said TLA wasn't as big or important on purpose, it's not necesserily my true opinion but just wanted to act the friendliest as possible (no bragging, though I don't think their project being bigger than TLA is wrong)

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