MrEmjeR
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Posts posted by MrEmjeR
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if you wanna get the real meaning of 300 you should look "meet the spartans"
i would say that 300 is a missmaking of the sarcastic comedy Meet the spartans!!!
Meet the spartans rocks
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you guys don't have to forget that more than the half of the persian empire army is not of persian race!!
there where a lot of Assyrians (wich was the empire before that of babylon), there where a lot of Judes who where banned to persian..
Egyptians where also under command of the persian and the height of the persian empire. Phoenicans where very important on sea!!
and the Medes of course..
Libians, phrygians,
all this different cultures trained their soldiers at their own usual way!
so you cannot easily sea that perisans are this or that...
but i do believe that the guys from the persian race where very good horsemen and bowmen
the greeks always saw the bow as a minor weapon. the spear/javelin was thé range weapons of the time, as the greeks say.
but persians where masters in bow. especialy mounted bow.
but the average persian unit was indeed lighter than the greeks, romans or carthaginians. i think as light as the egyptians.
but light never will mean weak!!
look to the peltasts. one greek leather, connot remember his name, defeated a meaning phalanx with a peltast army. while peltasts are very light and nearly armoured!
btw fzerorubigd (can you tell how to speak this out??)
are there any good works of any persian history writer from the ancient times????
i'm reading Thucydides and Herodotus now. but i realy wanna read something of another perspective about another place
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hmmm
i'm working on it. but now there's nothing related to it.
btw archer and infantry units will be visible on deck. so sea battles are nice to on a map with a lot of sea!
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unit's will just be able to garrison a battle ship
so all ships are battle ship as well as a transport ship!
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Name: Matthijs de Rijk
Nick Name: EmjeR - My initials are M J R. When you say that in dutch, it sounds like emjer.
Job Title: 3D artist/Programmer
Joined: September 11 2008
Department: Art Department/Programming Department
Job Responsibilities: Modeling and programming ship system.
Location: The Netherlands
Birth Date: 11 June, 1992
Website: EmjeR.com
Home Town: Alphen aan den Rijn
Interests: Greek History, Medieval History, WWI planes, RTS games
Hobbies: Modelling, Modding (AoM, RTW, M&B, Stronghold 2), Gaming, Custom Weapons, Streetsoccer
Favourite Musicians/Bands: Coldplay, Nelly Furtado, Lennard (friend and starting sing-and-songwriter)
Favourite Computer Games: Age of Mythology, Rise and Fall, Mount & Blade, Stronghold 2, Age of Empires II, Doom 2
Short (Long ) Bio: At the age of 11 a friend taught me te basics of creating games with GameMaker. I learnt very fast and soon I could make every game I wanted. At school I was most time busy with hanging out the nerd by programming on my calculator. When i was fully experied at that, I started to learn python and web-build languages. My progress at that time was slow because I was somehow addicted to the MMORPG Runescape . When I came over it i downloaded Blender, that was in summer 2007. At the start of the new year I bought the game Age of Mythology and i started modding with it. A half year later, when searching for references for a mod, I noticed 0 A.D. After some time i joined the team.
Currently working on: Modelling ships for the game and programming the system for them.
Quote: I'll looked for quotes, maybe i should start with it.
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there where no Turks at that time!
you had Ionians at the west of Turkey, wich was called Asia at that time.
and the assyrians on the left.
the assyrians where under the control of the persians
you should tell them that there is a persian empire in the game, wich has a close relation to the easters people now.
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i can't download the game
after waiting 5 seconds to download.. it tells me that the page is not available!
the problem was that Chrome cannot download it...
btw micheal: now i saw the trailer, i can't afford to scale down the ships... the naval battles are too real here with normal sized ships! i have to find a way to make a crack in the ships when they are hit.
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We already have the counter-system designed. It is not a straight rock-paper-scissors system. What happens is each unit gets a primary counter and a secondary counter. They get a 2x attack boost vs. their primary counter and a 1.5x attack boost vs. their secondary counter. It's an overlapping system that way, where each unit counters 2 other units, but is itself countered by two units.
can you make this more clear??
i don't get what effect it has ingame... does it mean that one unit can fight 2 at the time??
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it realy depends on what kind of infantry! (I'm only talking about infantry)
for, lets say, celt soldiers with axes or two handed swords... i'll realy choose for 10.000 weak soldiers. since even one hero could not hold 10 axes on his head!
for the greek hoplites i'll choose for 1.000 strong! since the phalanx formation is a very close and strong formation, but once the line is broken there is a change of 80% for the broken phalanx to be defeated!
so 1.000 well trained soldiers could easily break the line of the noobs and then the noobs will be slaughterd or they'll run away!
in short: if there are no formations, it's realy 1 against 10. but when there is order and formation and a good leader, it IS 1.000 to 10.000.
and if the bad guys don't use formations or don't follow their orders it's 1.000 against 1
i also realy agree with buggy's idea about mentality!
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Oh, and another thing.Will heavily damaged ships sink randomly? Will the ships have different defense and properties based on the different areas of the ship? I'm aware that the Soldiers will be utilizing shields which gives them more attack on the front and things like that so will a similar aspect be implemented on ships?
i think there will be a random faction in there... but i'm sure there will be som code that looks if the ship is hit in the front or in the middle.
a ship hit in the middle at maximum speed will certainly sink at once!
what is your source about the shields?? the only thing i know is that they just used the shields as defence of the guys on the deck or the rowers.
Also, will masts be damageable and destroyable? And if so, how will it affect the rate of the ship movement?What about repairing ships in harbors and such (or maybe hire carpenters and sailors on board to further boost recovery/speed?)
masts can't be damaged because the will be laid down in battle.
i'm not sure about repairing but i think they will be repaired automaticly when there is any normal soldier aboard. since all infantry can build and repair. And a ship that will be repaired when it's near the harbour isn't a bad idea either.
btw how will the ships board each other? Will it be graphically represented or will it just be a 2 ships next to each other with a boarding icon on top of them? How about grappling hooks and swing aboard like they do in Pirates of Caribbean? Set a plank and run across?
not sure about that. i'm even not sure how the did in history. in the book of Thucydides about the poleponnesian war, I read about a sea battle between Corcyra and Corinth. the Corinth fleet had 150 triremes manned with hoplites, archers and javelin throwers. The Corcyrians had 110 triremes of themselfs and a support of 10 athenian ships also they had about 1000 hoplites, a lot of archer and javelinman aboard. they charged at a very close formation, so it was hard to ram another ship at the required speed. they ended up as a mess of ships layed next to each other and there was only men to men fight. Thucydides called it a land battle on sea.
this gives the feeling that hoplites and other man where just able to walk or climb to other ships without entering anchers or planks.
btw for who's intrested: both sides claimed the victory after the battle. Corinth because they defeated the most enemey ships. and Corcyra because the got the Corithians on flight and they ruined their base camp at land. the last event was mainly because the Corinthians saw thirthy new athenian ships at the horizon, comming to support the Corcyrians. since the Corinthians where afraid of athenain ships, cuz the athenians where ways better in seafarring, they fell back and went home.
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i think they will be faster as running human but slower than a running horse
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a year ago, i wasn't at the team yet, i was very active here.
but i got other jobs to do so i forget to post here
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we are still thinking about that...
it would be nice as infantry units realy enter the enemey ship, but also hard to code.
archers ofcourse stays at their ship
i hope we can make units walk on the deck and not just stand at a solid stand...
if you don't garrison men, the ship will still be able to move and ram.
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vista premium
still have the plan to install ubuntu .....
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but i think peopl may just send entries even there is nothing to win..
we still need that sounds.
(actually i like to make some noise..)
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congrats!!
so what about the celts?
would there be another contest?
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3D artists are also allowed to join???
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hmmmm..
very very nice buildings!!
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they don't get air lol
i said that before
when fishes are out of water the can't breath!
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yeah, i heard this riddle before. but there they where goldfishes.
they also could be other fishes
and as i said. this riddle has many answers that fits
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ooohh
then they where plants fallen from the window
in my next answer they where also not men but fish
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ye that's right
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uhh i think u teleprot the spartans from the future!
myrmidons where the best fighters at that time, not spartans!
so u gonna lose:P
Persian race :)
in General Discussion
Posted · Edited by EmjeR
My dream is a holographical strategy game! then is my pc life complete!!
they only won battles by the amazing big stupid mistakes of xerxes
as did the poleponnesians against athens
Athens should have won that war