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WFG Retired
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Posts posted by MrEmjeR

  1. you have to remember that this is a RTS game and not a RPG with levels

    and this game is based on the idea of the most rpg's like AoE, AoK, AoM, command and conquers etc...

    and now a big part of the programming of the basic gameplay is gone, and if u want to change it u have to change almost the whole basic game, also for the multiplayer part. u have to make an other gameplay and i don't think that people like it if the myltiplayer is so much else as the single player. maybe it's an idea for the second release part...

  2. i think its better that u can give commands to them

    but nothing else, u cant delete them and the other can take them back when he wants

    and he also has to give u access to use his troops

    so you cant go to an village and own all his people and then set his deplomacy to enemey and kill him with his own units

    this would ofcourse only be possible in the multiplayer mode

    i have an other question would it be possible that u can give ally AI computer players commands of attacking to a specefic place, falling back, save u out of an ugly situationor fall the enemey in the back or focus on development of infantry/cavalery/naval/villies or gathering resources or build specific buildings or defences???

    (like what was the plan of AoK, wich never realy works)

  3. oh you mean that a new farm automaticly became build and cost no extra wood?

    thats also what i said before

    @ plumo - tip for aoe2: if u didnt know but you can make a serval farms in your mill so the villies make automaticly a new one til the fram"stock" is out

  4. only fire arrows can set ships in fire. I suggest this system:

    Ships cost very much population (cuz all the slaves who row the ships)


    boats are not the fasted units in the game, something faster then infantery(depend on the size)but much slower then infantry

    they sail not in one time their full speed but it has to "accelerate"

    triremes cant rotate fast (what i hate in aom/aok/aoe)

    there also are fishing ships and small transport ships who are more flexible in steering

    I find there must be rowboats for one to 4 people (those are of course very slow and weak)


    what mythos ruler said before was very good so

    there can be upto 40 poulation in the triremes and in small transportships upto 20(and no siege)

    people who are garrisoned are visible on the decks unless u have a roofed ship


    a normal ship cant fight! only if there are units garrisoned inside

    also fishing ships can contain a archer or javelin thrower

    achers an javelin throwers can shoot arrows to other ships to kill the people on the deck.

    there has to be an upgrade for ships so they has fire baskets inside an then they can shoot fire arrows and burn the other ships down.

    transport ships can also fight if there are people inside


    a trireme can only ram one time in into an other boat

    the damage is ramdom: the other ship sinks or is only heavy damaged

    if there are people on the other decks most of them fall into the water


    a other ship can also be entered! this is only possible if theres infantry inside

    there are special ships(i cant remeber the name) who has long planks wich can be put on other ships so soldiers can run over and enter the ship.

    if all people garrisoned in a ship are killed the ship becames yours

    you can also steel a ship if it is on the beach

  5. please read this whole text (y)

    1 I think there are enough resources near the drop-off building! not like aom where u have a stack of stone and gold ore that only have 6000 gold resourses and thats it. and then you have to cross the whole map for find an other mine. and i think wood give also much more resoureses i don't know if they grow up after the are cut, like in Knight and Merchants.

    2 i don't hope. i like it if they have to sow the lands again afther a harvest (like in K&M) cuz thats more realistic.

    i think this is a real system:

    some villies sow on a large field and after a minute of five they can harvest the it. and in that five minutes they have to wait they can do other things(the men can fight and the women can cut wood or something). and of course they can carry much more food and the fields can give a lot of it

    3 yeah thats a good idea. it would be awesome

    4 i find the aom system very good that cattle is of a player but other players can stole it, cuz why should you hill the cattle if you can use it by your own. and it must be possible that wild animals like wolfs and lions can kill ur cattle. I suggest this system:

    if u have cattle u need to make a range of fences to defend it from wild animals. other players can damage the fences and if they are close the cattle becames his. but only if ur people are ca 100m or more away. if u see the other people steel ur cattle u can directly get it back cuz the enemey is to close so u have to kill them. than u can take ur cattle back and repair the fences.

    but u can only give "orders" to ur cattle if there is a people of u in the 100m area around.

    that 100m can also be 50m or an other distance

  6. in aok female villagers are handling slower but thats only the animation, the gathering is the same speed as the male

    for example females chop less fast then males, cuz the has more effort to rise their axe

  7. that from AoK is only possible with 2D Isometric games not with 3D games.

    they used this trick: they se a square from 2 by 2 where people can't walk and then they set a pic of a cliff on it and that it looks like people stay higher as they stay after the cliff.

    but if u do this in a 3D game it just looks like a normal wall where u cant walk on :)

    with stronghold 2 it's possible to walk on the walls.

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