Argalius
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Posts posted by Argalius
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I thought I should get my PS skills a bit up so what do you do then? Right, make a planet...
Anyway, I'm rather happy with it. (except the clouds, couldn't really get them right...)
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I never played RoN nor have I ever played any forum of CTW. But I did play Risk and I must say I like it. So I think it would be awesome in a game too.
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I hate music on the internet if I haven't asked for it. This is because I listen most of the time to my own music and havening two different music played at the same time is really annoying. Just my €0,02.
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Will there be a conquer the world type of game?
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You should really read a few post first... it has been abolished. (or however you say it)
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No, gave it up quite some time ago. I can't even remember why... but the forums we used to use have been down too for months.
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The beta should have been out last summer (these were the first esstimates (SP?) 2-3 years ago. Then it should come out at the end of 2005 ... and now it's probably the end of 2006
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I'll go with Vinguald and "just" welcome you.
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Hey welcome Acid, any change we could see some of your work?
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LotR? Or atleast Tolkien I presume.
Anyway, welcome Elda.
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Now you say it, it does look like rope. And does the man that stands infront of it come with the weapon standardly or is it just placed in front of it in the editor? (Might be interesting for the animation )
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The animations are totally awesome, really brings the screenshots alive.
The siege weapon looks cool, but I have no idea how it works.
And the texture, it looks a bit wrong. The two vertical wooden beams next to the center gap, are they supposed to look like that?
Anyway, awesome job!
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Triggers or scripts? Or maybe both?
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Looks awesome, guys! Nice map design as well. But I don't think we'll see so many objects in a random game, would we?
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Woohoo! Love the guy! Nice and dark, but still detailed. It's even so good that I don't mind it showing up twice.
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Yeah, I agree. Now where is that Christmas present screenshot?
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Ok, very cool. (on both things) Thanks for the info, guys.
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Well, lets see if somebody knows...
But I have another question. We all know that the game will be highly moddable. But how are animations used in the game? Is there a library of all animation which are then shared by comparable units, like in AoE3? Because this would make modding much easier because animations are most of the time the hardest part. And I think with a system like this you'll really boost good quality mods. And it might also save you a lot of time.
I'm not sure if this is mentioned somewhere, because I vaguely remember it but I ask it nontheless. Will small expansions be available after the game's release? Like new maps, maybe even a new civ (highly doubt the new civ, but you get the idea)?
Thanks. (just one year to go, right? Right?!)
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I didn't have an idea how to explain it, so it might be a little vague.
Anyway, mostly when I'm working on a few things I have atleast 5 things open at the same time. I don't really have much RAM so my PC tends to lag pretty much. Especially WMP is taking up a lot of it and slowing down everything. Now I was thinking, do you know a music player that doesn't take a lot of ram?
It doesn't have to have all the funky features, just a play and stop button will do.
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Physics
I already thought it wouldn't be include. And I know it doesn't affect gameplay, but it does increase the "fun" factor a lot. But that probably doesn't outweigh all the time that has to be put in it.
there are simple free games which let you do just thatThanks for the tip, they are awesome.
That could be a nice idea when we get around to implementing bridgesThat would be really awesome. It does give an extra feel of realism to the game, I sure hope it gets in. It can also add a little bit of tactics. Blasting a bridge when an army crosses it. That brings me to the point, how will bridges work? Just undamagable objects or things that can be build and destroyed on fixed positions?
It's possible to make quite steep terrain.In AoE3 you can really make vertical cliffs, which I think it pretty cool because units can walk on it. Will this be added too, or just the AoM idea of a cliff, the tile based one?
BTW, thanks for your detailed explanation, Ykkrosh.
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Physics, will this be in? I think not, but I do hope it gets in, because after playing AoE3 for a while now I must say that's the best thing in the game. Shooting with your cannon all that rubble of those buildings, love it.
Also I just saw a little trailer for Rise of Legends and there was a bridge in it, being blown apart. The bridge was located above a ravine and the units dropped in it. Now this doesn't have to happen (because you'll need physics for that) but are ravines included in the game? They are very similar to rivers, so I don't think it should be a very big problem. (note that just lowering the ground isn't enough, I want real ravines, so no bottom. Adds a little RPG effect to it. )
Now that I'm on the right way, I can aswell just continue.
Could thinks like this be done too? So you get an almost vertical map? Would be especially awesome for in a campaign. The problem would be lag though, when you're on the top you can look pretty far down... hmm. Maybe that can be obscured by fog or something...
I know I'm asking quite a lot, but well, I could at least try.
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Wow, who enlarged that picture? I wish I could play it at that resolution.
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I'm looking forward to new screenshots. (hint, hint, ho ho ho, ... got it?)
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Lol, I like the Big Tiki Drive.
I think it would
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Then you shouldn't have asked about our oppinions but that we should help you.