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Argalius

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Posts posted by Argalius

  1. The animations are totally awesome, really brings the screenshots alive.

    The siege weapon looks cool, but I have no idea how it works. :P

    And the texture, it looks a bit wrong. The two vertical wooden beams next to the center gap, are they supposed to look like that?

    Anyway, awesome job!

  2. Well, lets see if somebody knows...

    But I have another question. We all know that the game will be highly moddable. But how are animations used in the game? Is there a library of all animation which are then shared by comparable units, like in AoE3? Because this would make modding much easier because animations are most of the time the hardest part. And I think with a system like this you'll really boost good quality mods. And it might also save you a lot of time.

    I'm not sure if this is mentioned somewhere, because I vaguely remember it but I ask it nontheless. Will small expansions be available after the game's release? Like new maps, maybe even a new civ (highly doubt the new civ, but you get the idea)?

    Thanks. :D (just one year to go, right? Right?!)

  3. I didn't have an idea how to explain it, so it might be a little vague. :P

    Anyway, mostly when I'm working on a few things I have atleast 5 things open at the same time. I don't really have much RAM so my PC tends to lag pretty much. Especially WMP is taking up a lot of it and slowing down everything. Now I was thinking, do you know a music player that doesn't take a lot of ram?

    It doesn't have to have all the funky features, just a play and stop button will do. :D

  4. Physics

    I already thought it wouldn't be include. And I know it doesn't affect gameplay, but it does increase the "fun" factor a lot. :P But that probably doesn't outweigh all the time that has to be put in it.

    there are simple free games which let you do just that

    Thanks for the tip, they are awesome. :D

    That could be a nice idea when we get around to implementing bridges

    That would be really awesome. It does give an extra feel of realism to the game, I sure hope it gets in. It can also add a little bit of tactics. Blasting a bridge when an army crosses it. That brings me to the point, how will bridges work? Just undamagable objects or things that can be build and destroyed on fixed positions?

    It's possible to make quite steep terrain.

    In AoE3 you can really make vertical cliffs, which I think it pretty cool because units can walk on it. Will this be added too, or just the AoM idea of a cliff, the tile based one?

    BTW, thanks for your detailed explanation, Ykkrosh. :P

  5. Physics, will this be in? I think not, but I do hope it gets in, because after playing AoE3 for a while now I must say that's the best thing in the game. Shooting with your cannon all that rubble of those buildings, love it.

    Also I just saw a little trailer for Rise of Legends and there was a bridge in it, being blown apart. The bridge was located above a ravine and the units dropped in it. Now this doesn't have to happen (because you'll need physics for that) but are ravines included in the game? They are very similar to rivers, so I don't think it should be a very big problem. (note that just lowering the ground isn't enough, I want real ravines, so no bottom. Adds a little RPG effect to it. :P)

    Now that I'm on the right way, I can aswell just continue. :P

    Could thinks like this be done too? So you get an almost vertical map? Would be especially awesome for in a campaign. The problem would be lag though, when you're on the top you can look pretty far down... hmm. Maybe that can be obscured by fog or something...

    I know I'm asking quite a lot, but well, I could at least try. :D

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