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    john
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    doe
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  1. It does sound hard to programme, it looks like units have a fixed range and can hit units no matter what's in the way and to distinguish that would be a ton of work to do.
  2. I'm unsure whether this is just a glitch or an underdevelopment but in real life you cannot shoot arrows, rocks or javelins through a wall. Those rocks aren't paper thin, they look like they could withstand a shot from a Panzer and stand there unfazed like Donald Trump when some loser tried to assassinate him. Anyway, this would be a great feature for iberians as currently it doesn't make any sense how people can shoot anyone within the iberian walls.
  3. I feel like this would be a good feature to have as there is no way to show players results of team games. It would be fun and a lot more competitive if there was a leaderboard system just like how it is for 1v1s. I also think all games should be recorded so you can track how much you've won and lost overall as well as potential other stats such as total kills, champs made etc., regardless of whether it is rated or not, similar to a lot of other multiplayer games. Currently, such feature is only available for 1v1 rated games but most players, especially good ones, just play team games most of the time and there is nothing to show their skill. It would encourage a more competitive environment and would just be a great additional features to the game.
  4. sexy right? 8E86F688-4067-4091-8F09-0668072CE809 (1).mp4
  5. maybe you should consider adding upgrades to the fort, similar to how stone towers are
  6. I understand why people might disagree as if u micro them perfectly they are impossible to hit pretty much so there should be restrictions on how much the soldier can shoot. Like only until 90 degrees or something and then say ur running away u can't shoot.
  7. I feel like chariots need to be changed because barely anyone actually uses them and they have a much higher hit-point than other units so they aren't the ideal choice of champion. The suggestion I'm proposing is to allow the soldier who shoots to be able to shoot at enemies while the chariot is moving. It would make sense for this to work because the guy shooting isn't controlling the horses dragging the chariot so it's actually realistic. I'd like to hear everyone's opinions on this as I think it should be a thing already.
  8. Requirement to stream every game played for money and problem solved
  9. Unsure why this is a thing but as we know there is a limit of how many units you can select (limit 200). Although this isn't a problem for most games, in 1v1s, this can affect gameplay as you can't select all your units depending on how much pop you're playing with.
  10. You don't need to be good to play for money. Instead, you can just play with other lower level players. For example, I see @Norse_Haroldfrequently hosting TG's with lower level players so they could all play for money there and then OP players play against each other to ensure fair matches. In relations to your point about player's considering themselves as friends, I agree with that and you will obviously still be able to play the game for free/how it is now but implementing an opportunity to play for money would benefit 0 A.D. as it will motivate players to improve and grind the game to get better. Maybe wagers shouldn't be implemented straight away, instead we should create regular tournaments (on weekends depending on popularity) where we all contribute to a prize pool like you mentioned. To ensure no cheating happens, we can require players to stream their gameplay and if we suspect them cheating, we can review the footage and deal with it accordingly.
  11. You will get used to losing, trust me, but there would be no better feeling than enjoying 0 A.D. and winning money to go along with it. In terms of players skill gap, we can enforce balance similar to how we do TGs but obviously we will make sure its as balanced as possible. Playing for $5-10 is pretty chill and I don't see why anyone would have a problem with losing a game with that and it makes it more interesting as you aren't totally wasting your time playing. In addition to that, players will be more eager to improve making it more competitive thus making balancing easier in the future.
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