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Delfador

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Everything posted by Delfador

  1. Then you should definitely get to the "real time tactics" stage and leave one headquarters and points scattered around the map to capture... Of course, I heard that the local public likes Total War, where the role of the city and buildings is minimized and where flanking units still have not learned how to surround a small enemy squad and attack from all sides... But nevertheless, an option that allows you to impose limits on some key buildings would be handy.
  2. I would like to be able to set limits not only for units, but also for buildings, for example, set the maximum number of city centers. This would make the game more similar to the Age of Empires, because as you know, AI in the Age of Empires only occupies its own corner, uses all types of units, but does not strive to fill the entire map with itself.
  3. I don't think that an indicator of a million will be critically out of place at a small resolution.
  4. You know, you have so much space here. Why not use numbers up to the sixth digit? Or at least specify the exact amount of the resource when hovering over it, because those "K" don't mean much.
  5. Mercenary foot archers already served with the Roman republican army... It could be mercenary archers. Another option is to allow the Romans to create archers only in the captured buildings of other factions. Or if you have another player on the map with archers, the Romans will also be able to hire these archers.
  6. It is also nice to add the sound of the beginning of the construction of the wonder of the world and tribute.
  7. But I found another problem: in this picture of the war between Rome and the Cimbri, we see the presence of bows among the Romans. Maybe you will still give the Romans at least some bows in the 28th alpha? Well, at least as a secondary weapon, like Anushiya of the Persians?
  8. As far as I can see, it would be more logical to replace Athens, which seems to be subordinate to the Macedonian Empire, with Epirus or Syracuse.
  9. I am not against nomadic tribes, but only if you teach them AI how to use mobile carts. And I hope you leave them at least some stockade...
  10. I'm just asking that the developers avoid using words that uniquely determine the gender of the player when composing phrases for the sake of greater universality. Or use words that are equally suitable for both women and men. For example, instead of "Yes, my lady!" or "Yes, sir!", use the word "majesty" or its equivalents. In Age of Empires 2, this rule is followed by: https://ageofempires.fandom.com/wiki/Britons
  11. I don't know Chinese, but it would be nice if the phrases referring to the player had words that apply to both genders universally. Because it's very funny when units address a hypothetical girl-player as "sir". In general, this rule would be great to apply to all dubs.
  12. It is necessary to add the name of the capitals and largest cities of each nation, otherwise few people even know that Seleucia is not Syrian Damascus, but Antioch. So that people at least understand where it is and where all the action takes place. And throw some map into the encyclopedia.
  13. Always wondered, isn't there a free licensed Vocaloid to voice all nations?
  14. I noticed that AI players, when enemy attacking an allied AI, help each other fight back. But AI almost never helps a live player. Therefore, it would be nice if allied action commands were added for area actions. For example, one could ask an ally's AI to "clear" a certain area by marking it with a marker on the map. Example:
  15. When loading the game, the textures of stone and metal mines disappeared. It is likely that the trees from which wood is extracted could also disappear. Unfortunately, it is not clear. 023-05-27 06-26-46.mkv Unit textures also disappeared. 2023-05-27 06-33-22.mkv But upon reloading, they all "recovered".
  16. Win10x64, current RC Agni. The problem is that immediately after loading the save, the snapping worked, but when you press Ctrl again, it began to slide again, skipping the side snap points.
  17. The arsenal of the Persians does not allow other buildings to stick to itself. They slide along the border of the texture, but do not stick.
  18. Not all publishers like to have their book content retelled. I think the city library would be the best option for non-copyrighted content. Although the laws of many countries allow you to quote the text for informational purposes. https://en.wikipedia.org/wiki/Tadeusz_Stefan_ZieliƄski He has excellent books on Rome, Macedonia, the Ptolemies, the Seleucids, Epirus and Syracuse (probably). But it was hardly published in English...
  19. I noticed that Ptolemy on an elephant cannot hide in any building. This is fine?
  20. It would be nice if related biomes could overlap on the same map. It will be much more interesting to see part of the map as Nubia and part as Sahara.
  21. There is periodicaly no "sticking" of buildings to the side of the Chinese CC. The building just slides, not sticky.
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