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Delfador

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Everything posted by Delfador

  1. When I try to place a wall near cliff, I get an error: ERROR: No placement possible for distance=7.046, minOverlap=0.05, maxOverlap=0.85
  2. The system Print Screen does not capture the screen. Need to fix it, because I can not reshoot errors in the console.
  3. Here is a wall building bug in an explored but not visible area. As you can see from the video, as soon as the units begin to see the previously explored area, the wall block becomes available. 2023-06-03 14-40-59.mkv In the second video, you can see that the new wall segment cannot hook the old one. 2023-06-03 14-47-37.mkv
  4. We really need the ability to load saved games while playing, not just from the main menu.
  5. The problem was solved by reloading this save. The textures were at the standard level and have not changed since the game was installed. There are no modifications. This is the current Release Candidate.
  6. I don't carry passwords with me as I rarely play the game and only create accounts when I find something egregiously ugly to look out for.
  7. Sounds tempting... But you already have nations with different building perimeters. Why not make different houses? I can't believe you don't see these inconsistencies yourself.
  8. Are you saying that my request to observe the aesthetic and logical proportions of objects in order to get the best picture in the game, when creating a new civilization, is an unreasonable whim? Do you like it when elephants are bigger than people, and chickens are smaller? Well, why are the details of houses worse than chickens and elephants? I already spoke about Roman houses: if you reproduced Roman insulas with this model of a house, then in this size it is just a laughingstock. It's even unpleasant to play for "such Rome". Since you inherit different types of buildings, why not give them different dimensions? Let the Greek house be a conventional unit, then make an insula the size of two units or two and a half. For you, matching the details of the house model to the very scale of the house is "absurd hyper realism"? Oh my Darwin... If you still decide to bring the house models into logical correspondence, if not to human units, but at least to themselves, then you can loudly declare that 0 A.D. is a hyper-realistic game! Isn't it worth it? You will be famous, because no one else will have it!
  9. Oh yes. If you really want to follow the rules of the Red Cross, you should remove all unauthorized red cross signs from the game, like healing icons and so on.
  10. It's like a game about antiquity, in which 99.9% had neither human rights nor stupid useless organizations. Following the sick logic of the Red Cross, you should stop developing the game altogether and stop promoting the times where slavery was the norm. If you hide the cruelty of real life everywhere and everywhere all the time, then over time the question may arise: "Since everything was "white and fluffy", then what have you been fighting against all this time?"
  11. I just want developers not to step on the old "visual rake" when creating new civilizations. Moreover, they have all the resources to use the best practices, given the experience of playing all the previously existing popular strategy franchises.
  12. Then the only hope is the tooltip... Shouldn't the interface adapt to the resolution? For example, in Heroes 4, the interface at low resolution was made more compact than at high resolution, and no one suffered.
  13. Then make it less conspicuous. The Age of Empires 2 just bribed the fact that the scale of the units to the buildings may not have been realistic, but this was clearly not evident.
  14. Since you are talking about "the best possible quality and realism", can I ask the developers to make the entrance to this house model more "realistic and best possible quality"? Because it seems that in Carthage people didn’t enter the house on their feet, but crawled on all fours. And in general, before designing buildings, it would be great to at least occasionally check their scale in relation to the inhabitants theoretically inhabiting these buildings, otherwise our city is not for people, but for some garden gnomes. The devil is in the details. Although in the RTS building models are often simplified to the limit, if they look completely doll-like, this spoils the overall picture of the game.
  15. Will we only see the full set of units in Empires Besieged?
  16. Since 0 AD is a video game, I think nothing terrible will happen if the player can keep the general outline of the map by changing the biome and time of day as the player wants.
  17. The battle of the Kushites with the Chinese is also scientifically ridiculous. And yet... I believe that the ability for all nations to have a basic set of units, as in the Age of Empires 2, is not useless, but on the contrary, with certain allied bonuses, it can change the tactics of playing for a nation. I am not asking to give elephants to all nations, but to give them the combat units that obviously existed among them.
  18. You know, I really like the map of Bahrain, but it's very embarrassing that it is made in one template - the desert. I would like all random maps to have access to all biomes and times of day.
  19. Just great. You will use authentic old Germanic names of buildings and units, right? https://starlingdb.org/cgi-bin/query.cgi?basename=\data\ie\germet&root=config&morpho=0 http://www.koeblergerhard.de/publikat.html https://bosworthtoller.com/
  20. According to the Roman historian Tacitus, “The Germans have no shells, no helmets, and their shields are not upholstered with either iron or leather - they are woven from twigs or made from thin painted planks. Only those who fight in the front row are somehow equipped with spears, while everyone else has stakes or short darts burned in the fire." The results of a quantitative analysis of the finds show that the German armies were small - from several hundred to several thousand professional soldiers. Up to a third of them fought with swords, mostly of Roman manufacture. The rest were armed with spears and darts, defended themselves with shields. Some may have worn armor. All weapons were distinguished by high quality workmanship and decorations: shields were brightly painted, sword hilts and scabbards were supplied with metal plates, belt buckles were covered with silver, etc. Some finds amaze with the luxury of decoration and the richness of silver jewelry. Such weapons, most likely, could only be afforded by the leaders in order to indicate their high status with its help.
  21. And I heard that the main weapon of the Germans was a spear.
  22. Then you should definitely get to the "real time tactics" stage and leave one headquarters and points scattered around the map to capture... Of course, I heard that the local public likes Total War, where the role of the city and buildings is minimized and where flanking units still have not learned how to surround a small enemy squad and attack from all sides... But nevertheless, an option that allows you to impose limits on some key buildings would be handy.
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