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Apomonomenos

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Everything posted by Apomonomenos

  1. That video was amazing! But I want to see one more thing; something like an Athenian Army with Petropolie (Greek meaning Rock-Thrower) or some other kind of seige weapons attacking a Persian city, and having one tower collapse to see how the destruction of a building would look like.
  2. Will there be a campaign mode for the Beta, or will it be limited to a single player random map type of thing?
  3. Hey I was thinking maybe there could be Certain bonuses for terrain. Such as Cavalry will get an attack bonus if fighting in a plain, and a hit point & armor rating minus in wetlands. And normal LoS (line of sight) rating for a daytime battle, and a minus LoS rating at night.
  4. The Greeks DID have chariots. When invading Troy, the Greeks mostly had one type of soldier, a soldier similar to the hoplite (The AoM version of a hoplite is from the classical age) http://www.amazon.com/Ancient-Greece-Odyss...d/dp/0199105324 this site leads to a store of a book about the Trojan war (hopefully a library near you has a copy of this book). If you look on pages 26-27, 33 and 38-39, you'll see some pictures of Greek and Trojan chariots. (P.S. the Trojans were really Babylons, but worshiped Persian gods and Zeus and Apollo, unlike what AoM states that they were Greeks)
  5. I was looking at some of the topics posted and it just hit me. Ok, maybe not all at once, I did take some time to think about it, but any way, why not have a main town for the empire? There could be groups for Multi~player, were the head of a Group gets to choose his main faction & branch, and gets to chose a name for the town (can only contain A-Z, -, ', and spaces). The group leader is the baron of the town. The group is called a county, and will be like counties verses different counties. But first let's start out with some Basics: 1)A player in Multi~player must first chose their main civ., which will be getting exp points for fighting in battles. When a player raises a level, the player gets a free shipment from the County Capitol (which will be explained later). The more points a player gets in a game, the more EXP. he/she will get. You can only get points by playing a random map type (so no one can make a map giving each player a ton of points) on their main civ. (if a player wants to try out a different civ on multi player, the player can chose to delete the town and start a new one or start a new character under a different name). 2)A player will start out in the county of the faction they chose. If they chose Macedonia, they will have their capitol set as Thessaloniki (Capitol of Greek Macedonia). Now to the Group: 3)To start a group, a player will get a registration form, allowing to start a new county once if a certain amount of people accept to sign it. 4)Once a Group is formed, the group leader will be able to get a certain amount of land in the country of the faction, such as Macedonia, they will be able to chose any area in Greece. When the town is bigger, more gold will come in. With enough Gold, a player can purchase more land for more buildings for better shipments. 5)There will be servers that a player will play on, so that a player will start a colony and people will be able to see how much land is conquered from them. A player can conquer another player by capturing their Capitol. After that, the players in the group can decide to whether A) Change their capitol to fight back. B ) Accept defeat and become a player in the conquering group (player stays same faction)(only available if group leader choses or if town player owns has been captured) C) Accept defeat but move back to Country Capitol. D) Accept defeat but stay in group while working for conquering faction (player stays same faction)(only available if group leader choses this) E) Accept defeat but be absorbed into an allied group's area to fight back (player changes to a temporary faction of the group)(only available if group is adjacent and/or leader accepts same choice). 6)To invade a county, a group or their ally must be adjacent to the county to invade. 7)A player will get some gold for starting the group to buy some land. There will always be some gold leftover from buying the land, but certain places will be more expansive then others. 8)Technology can be researched for the town. For example, to have a dock for Naval Shipments, a player whether has to be adjacent to a river/ocean or research canals. Researching does cost gold, but buying naval land is more expensive and you'll get less land (you can't build on water, but you have to have some area out in sea to be able to extend the dock. 9)If a player joins a group, then his rank will decide on the group leader. If he/she sees the player doing well for the group, he/she can promote the player. There are two ways to see how well a player is doing. One by the amount of gold the player has gotten (each player's main town gets a moderate gold increase after researching "tax"). 10)When buying larger amounts of extra land, or a lot of small pieces at a time, tribes known as "barbarians" that are just computers, but still can pose a threat to the town. They can be peaceful and willing to trade, or hostile wanting the blood of their enemies. Usually in small groups, but get larger in deeper areas such as unclaimed Gaul. 11)A player can get points for his town by playing a skirmish, which would not count in the group but would get the player points for his city. If a group has gotten into war with another group, the player can participate in it by making a smaller village to help grow their army, or simply to deploy some from their main town. While in war, a player will get 10x as many points as in a skirmish. If founding a town and/or destroying a barbarian village, then the player will get 5x as many points. 12)After a war is finished and a player has made a town for it, then the town will go under a computer mayor, and (with settings can do nothing) will continue to grow the town like as if it was his main town. The money gotten from tax will have 40% of it given to the founding player, 50% to the group's coffers, and 10% as an upkeep. The founding player can always assign the village to make one product in general, but the player will have to send some other resources to make up for the absence of their way to make it. Such as after a war, a player can assign the village to make wood products, because he realized there was much more forestry in the area but less of anything else. 13)A player can gain land by 2 ways. 1 is to buy it (from a player or a comp), and 2 is to conquer it. If it is unclaimed, the only way is to buy it (I don't want any of those rush for land things). If a player needs to sell some land for the group, then an offer will be made from the head city of that faction (Example: Athens) for times if there is no buyer available. If a player sells the area to the city, it will become unclaimed, available to anyone from buying. A player can buy land in another player/group, such as from Rome to Persia, but the player('s group) must Adjacent to that player/group, and when a player buys it, it will be slightly more expensive than an area near the player's original faction. That's pretty much everything. If you have any ideas on this, you can tell me and I will see how it'll work. If I decide to add your idea to it, I'll also add your name next to it.
  6. I know it's not out yet but if you guys programming it are up to it, maybe you can chose a select few (or more) to try out a demo-type of the game and see what they like about it, and what to change. Because a child has to learn how to walk before he learns how to run.
  7. I just wanted to know are the units created as one group like Praetorians (for PC) and Age of Empires (for Nintendo DS)? Because it is really frustrating to have just one big group, knowing that it's like making a whole Phalanx from just one Barracks, but can be trained in groups if the player wants to.
  8. It would also be amusing to have taunts that are spoken in languages the player's faction is.
  9. I think this would be a good idea, but in a different way. There will be wild horses, and Stabled horses. Each civ. starts out with 1 Mare and 2 Stallions, and there will be other wild horses that can be captured by Villagers and brought back to the nearest or tasked stable. Each horse will have a certain amount of speed, hit-points, Armor rating rating etc. and after researching "husbandry", all horses born in captivity will have better stats (according to parentage, so players can do selective breeding or have a button on which horses to breed so not to waist to much time: Example, there are two stables and a player wants one stable to have fast horses and another to have strong horses, so he clicks a button on the stable selection screen and all horses that have the best in what ever i needed will go to that certain stable. Example for that, villagers get a herd of horses and most are fast so most of them will go to the stable designed for fast horses without the player having to do anything. This can also apply for training soldiers, which type of soldier to train). After researching Husbandry, players will be able to go to an Armory and research Horseshoes and Chain Barding Armor, such as other armor for soldiers.
  10. Egyptians would rather fall under the Hellenic Faction if you ask me. After Egypt lost most of it's power, and Greece was the world power, there was a lot of trade & relations. The city of Thebes in Egypt was named after Thebes in Greece. There were many towns in Egypt called "Alexandria", named after, guess who? Alexander the Great. Today there are only about two. Ptolemy was from Greece and Cleopatra was half Egyptian and half Greek. The Rosetta Stone was written in two languages: Greek and Egyptian Hieroglyphics. And I'm sure you can find other relations with other factions, but these were major topics. An Egyptian equivalent to Zeus was called Ammon, and was thought to be the same god in certain towns in Egypt and often called the god "Zeus-Ammon". And if you're thinking of Great pyramids as the Egyptian civilization, that was a while ago. Around 6,000-4,000 B.C. and wouldn't make this game too accurate if according to history. But otherwise it would be good to make them Mercenaries bought from a Market (or any equivalent building to it). And one more thing, when making the unit's language to respond when clicked on, it's a better idea to make it Nubian because that's the closest scientists have gotten to Egyptian, since many Pharaohs had Nubian ancestry. Also, if you're going to add this, then you could have cats next to farms as a Prop, because Egyptians did use cats to protect Crops from rats and Birds (Ex. Crows). They might have used cats around this time period, because they were always popular, starting out at around 5,000 B.C. because of a Cat-like goddess that was called Sehkmet.
  11. Children would be a good idea . Instead of training Villagers, units can come to the town or have families and apply for jobs (or drafted in some factions), and whenever a town is captured, children won't remember it (if very small) or will have very low remembrance of it and will be taken to your town as your civilians. Also, when you click on the Civilization Centre (which was misspelled on http://www.wildfiregames.com/0ad/page.php?p=11303) it'll show ratio of housed citizens to homeless civilians to see how much more houses are needed to be built. Children can go to a Philosophy Academy or a school (I don't know what it was called, but I do know in Classical Aged Greece Most boys were taught by one of their friend's fathers as a home school, and that women weren't schooled because back then they were expected to care for children) and get skilled in a certain skill (farming, fishing, hunting, mining, etc.) and be tasked to it. The game Glory of the Roman Empire is a good game to learn about it, because they have most of what I mentioned (they did have a Philosophy Academy, but it would only generate gold , and it they only enemies were barbarians and all they would do is burn houses and kill soldiers, leaving the citizens to walk back to another town peacefully. )
  12. I think it would be a good idea to have a bar on the front page showing estimated percentage done, that's how it was for the game called Virtual Villagers (I don't play that game series, I just was looking on freeworldgroup.com but it's not free )
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