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NOXAS1

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Everything posted by NOXAS1

  1. Ok I'll add forests but I still like individual trees too so I'll mix that up Oh and SMST thank you for the compliment. I only added some trees to the tops of those cliffs. Also I am curious what did you use for that tall grass?
  2. Screenshots for your viewing pleasure Please tell me what you think Oh any criticism is very welcome because this is my first atlas map and I'd like it to be on par with everyone else's parts of the map oh and with the bog I was hoping that some one would add the water and stuff on the blue side because idk how to do the water that good in atlas yet.
  3. ok so my svn version works. However I am having problems with the editor. When I try to get to the temperate textures it freezes. Seems to be only an Ubuntu problem because it seems that SMST and his windows OS worked fine. Any ideas to fix that? I might just get the svn on my big computer to try since it's a windows. I just hate using that pc because it has Windows 7 and I highly dislike windows 7 and Vista lol Update: well since I hate it when things don't work for me I did some playing with the program and found it works if you enlarge the screen of the Atlas. Still slow but at least now it's workable, I am now working on the green part and hopefully will have some screenshots by the end of the day
  4. Really? Cool Beans. Update: ok so this is weird and idk if it is supposed to do this but this is the last message I got in my terminal when I did the svn thing off that list on ubuntu. Code thingy: svn: GET of '/public/!svn/ver/6391/ps/trunk/binaries/data/mods/public/art/textures/animated/water/noise/normal11.dds': could not connect to server (http://svn.wildfiregames.com) I believe something may be wrong with the server, that or its done but idk it seems like I may have to either update it so I get the rest of the files or idk *shrug* ok I did (sudo svn up 0ad) and it seems to start where it left off. Thats good and I can't wait to see what else I ca do to fix it. Update: I did it!!! Yes!!! Finally!!! now to work on those maps and testing the game out with the new stuff.
  5. good news, I figured it out and I feel stupid lol. Sorry man didn't understand your wording. ok now to get to work on the project. Edit: ok so I did get it all on my home folder on ubuntu it has a folder that says 0ad and then a folder that says trunk which has all the same files. and I still have some problems with the maps when I press the 0ad button. Do I have to switch these files with the ones on the original files? or is there an easier way? Any help would be welcome. Update: Ok I deleted my alpha 6 from the ppa style thing and now I am just trying to do the svn thing from beginning to end from this link (http://trac.wildfiregames.com/wiki/BuildInstructions#DebianUbuntu) hopefully I am doing the right thing. If this works I will update this post again and say I am done and ready to begin.
  6. where should the directory be? and can the update be run in the terminal? or can you do a step by step thing? I am just a bit confused since I am still a greenhorn when it comes to most ubuntu functions
  7. I remember him from the AoM forums too. Good times

  8. question on ubuntu how can I update the SVN? it seems I am having the same problems as SMST
  9. Please fix this because I'm having such troubles as well and well I have a hard time figuring out where to put the map files as well when I save one from the community
  10. Oh on ubuntu where do maps save and where should I put this one? Also I think I found the file but it's in a zip file...but idk it's on share/games/0ad/mods/public and then it's just a zipfile that says public on it
  11. Yay I get to try and well that's good because I can wait for the files and that'll help a lot with me trying to work on a basis of an idea while SMST is on vacation. I would also like to use this opportunity to add to my application if possible when I am finished with whatever color or colors (maybe two?) I do. Thank you Mythos and Pureon
  12. Um I would like to try and prove my self with my scenario making skills if thats ok with you. May I try? And if yes um my questions are which color and what biome do you want exactly?
  13. Thank you chess007_Phoenix_clan for getting that lol I thought I was the only one. But yeah it'd be a great mod and I'm willing to learn coding and such to help out.
  14. love the new alpha

  15. that would be awesome! and those are cool screenshots Mythos_Ruler. Oh I got an error when I tried to see the other topic with the discussion Mythos
  16. Gaugamela? idk just thinking of G words that make sense for game
  17. YAY!!! Thank you man. one other question since it's about walls. Will there be palisade walls?
  18. Just curious but when will walls be able to be built easier and more efficiently like a drag system to build multiple parts of a wall? Also when will gates be able to work? I love how they looked and they made great eye candy just well trying to make a wall straight was a pain lol.
  19. I also wanted to say that sometimes the battering rams do the same thing and look like one battering ram
  20. (i have Ubuntu) I pressed the website link and it went to the sight, however the mouse in the screen wouldn't move. It's kind of like it crashed on me so I had to press the power button and enter to shut down my computer and restart it to play.
  21. is there anything that may help me learn to program? C++ or Java? I would love to contribute in any way possible.
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