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Ginnungagap

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Everything posted by Ginnungagap

  1. Ginnungagap christmas special 2024 Day 17 Games between - 17.12.2024 - 19:00 UTC and 21:00 UTC - WFG-Lobby-A26 - Host: Ginnungagap Islands Map settings:
  2. Ginnungagap christmas special 2024 Day 16 Games between - 16.12.2024 - 19:00 UTC and 21:00 UTC - WFG-Lobby-A26 - Host: Ginnungagap Polarsee (4vs4) Replay-1, Replay-2 Map settings:
  3. Ginnungagap christmas special 2024 Day 15 Games between - 15.12.2024 - 21:00 UTC and 23:00 UTC - WFG-Lobby-A26 - Host: Ginnungagap Extinct volcano Replay-1, Replay-2 Map settings:
  4. Pizza² has been enjoyed by many players yesterday. In total we played 11 games with the announced map and settings. These games have been very active from early to endgame. This replay is a good example for a good game with a lot of action, where until a player throw the towel i couldn't tell who is winning, or this one where funny strategies like a Nuba-Clubman rush have been played. Because a few players joined with new/unknown accounts and lied about their identity or skill level, which resulted in trolled games, I have adjusted the house rules for the next games of the christmas special. Expand spoiler to see changes. Now i can reveal with pleasure the next map for you: Ginnungagap christmas special 2024 Day 14 Games between - 14.12.2024 - 21:00 UTC and 2300 UTC - WFG-Lobby-A26 - Host: Ginnungagap Survival of the fittest Replay-1, Replay-2, Replay-3 Map settings:
  5. @real_tabasco_sauce: I do not have planned to host a community game with community mod until christmas. But i am open for future events with different mod and map settings where creators and modders can profit from direct feedback. @ShadowOfHassen: Let's hope i will remember my mementary motivation to make this in 2025 again, so we can make something bigger and better together. Ginnungagap christmas special 2024 Day 13 For day 13 i have something tasty for you. This time we have a time span of 3 hours to play the next scenario. Again and again. Games between - 13.12.2024 - 19:00 UTC and 21:00 UTC - WFG-Lobby-A26 - Host: Ginnungagap [Pizza²] Map settings:
  6. We had some great games together. Long, laggy and with some oos errors after ~35-40 minutes. For Danubius i really should've considered a bigger time window. I added links to replays of the Day 11 games to my previous post. Ginnungagap christmas special 2024 Day 12 Game 24-12-1: 12.12.2024 - Wed 19:00 UTC - WFG-Lobby-A26 - Host: Ginnungagap - replay/results Game 24-12-2: 12.12.2024 - Wed 20:00 UTC - WFG-Lobby-A26 - Host: Ginnungagap - replay/results Atlas Valleys (4vs4) Map settings:
  7. I know, i know. A normal schedule starts with day one and a christmas calender on 1.st of december. But this idea just came right now, so better late then never. Ginnungagap christmas special 2024 Day 11 Game 24-11-1: 11.12.2024 - Wed 19:00 UTC - Host: Ginnungagap - replay/results Game 24-11-2: 11.12.2024 - Wed 20:00 UTC - Host: Ginnungagap - replay/results Game 24-11-3: 11.12.2024 - Wed 21:00 UTC - Host: Ginnungagap - replay/results Danubius Map settings:
  8. You have played hundreds of temperate mainland games, maybe thousands? You mastered to hit the population cap of 200 before minute 13 with ease and your playbook contains a big variety of build orders as well as strategies? Good, let us call that a training for what comes now: The Ginnungagap christmas special Every day until christmas i'll reveal in this thread a lovingly selected map and setting specially chosen for you, furthermore times and dates when we'll play. I would love to in invite you warm-hearted to play together on woodless ice landscapes, a extinct vulcan or battlegrounds that might be flooded. Let's play some already half forgotten community maps and scenarios where so much gaia is crushing your base that it will make your CPU melt, increasing the warmth brought to you when some awesome community members come together for the simple joy of a good free game. Next game: House rules: Chat language: → Youth-friendly, → non-violent → and in a good manner. Who plays here: → Long term community members and experienced players. → No new or unknown accounts will be assigned to play. Accounts with a high number of games in my archive will probably be assigned automatically. If you not have been assigned automatically and think this game is for you write: "!play!" If you then are recognized by host or already assigned players you might get a seat. → If more players join then the map setting allows we will prioritize by game count. Means old accounts with more games played are privileged play. No first come first serve mentality here, this time. To verify your claims we use the lobby statistics and my replay archive where many of you are in 100+ games. This is for you. Mods & Cheats: Modify your GUI until your map looks like a candy cotton planet? → Yes please ! Bypass fog of war, view enemy statistics, scripted unit behavior? → Clear no ! Reading chat messages which are not addressed to you? → How dare you to even think about trying this ? No really, what is wrong with you? Balance: Balance is a myth. But let's try to discuss together, to find team compositions that will lead us to a fair and pleasureful game. By hitting ready you approve to given balance/myth. In game: After map was generated, a few seconds into the game, we pause for up to 2 minutes for a tactical team chat. Spectators are not allowed reveal any in game information. This also applies to writing "gg" if not specifically asked. Game list: (Hyperlink in map name) Edit history: (This post will be updated regulary to find actual game on first post)
  9. Yesterday i played with sanafur and while analyzing the replay i noticed the same unti behavior ffm2 described in this thread. Since the subject of cheating being discussed in lobby yesterday as well and sanafur claiming using a gaming mouse, i got suspicious and took a look at the command.txt and used the script that ffm2 provided to plot this graph. Here is an excerpt from three consecutive turns within a spike of single unit attacks that shows within just over a half second sanafur makes 21 individual attack commands on 4 enemy units — no misclicks. commands.txt
  10. I can reproduce this issue under linux while running multiple instances of 0ad. It happened to me several times that I caused this accidentally while using multiple instances of 0.A.D, when using a shortcut that will stop the process to close the game.
  11. Groundhog Day. Another successfully failed game. At the moment this screenshot was taken already more then 14 million packets from over 1500 different IP's have been delivered, which lead to i disconnection of the connected players.
  12. Yesterday evening (UTC) while hosting games i received the heartwarming gift of millions of packets from around the world tried to be delivered in a short period of time, which you also would call a DDOS attack.
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