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BeTe

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BeTe last won the day on June 7

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  1. I like this strategical discussion. It's important to clarify what "we" want before you/we do any changes. Regarding this, my opinion is that more durable and fewer units on the battlefield what makes good RTS. More micro abilities not just Attack move and few target-fire clicks... It seems 0AD is too spamy now.
  2. Hey guys. Was there any discussion about this recently? I think that's good way to find games, to engage community, to advertise 0AD on Twitch/Youtube with some fun content, to encourage players to practice, etc. My idea would be to organize something like "0AD Summer League" which would be 4 rounds (swiss format or groups) + play-offs, 1 match peer week. And to have 3-4 such tournaments per year. Alternative would be longer league (if we can have like 20 participants and do round robin/league format), but I think this is better b/c I doubt we will get 20 signups in reasonable amount of time. Better to split in smaller tourneys so people can join each, which'd not be case with long league. Additional details: - Stream. It'd be fun if someone can stream/cast games (i'd prefer 1600 MMR or better players who will explain what's going on - I can't do it). Ideally find some popular streamer with many viewers, from AOE or whatever other game so we advertise 0AD more actively. Could be co-casted with some 0AD top player. - Prize pool. If someone is credible in the community and willing to collect money on Patreon, Ko-fi.com or similar platform. And sponsor would be awesome. - Test gameplay/balance changes. These tournaments is good way to test all balance changes. Community-mod used to hold these tourneys iirc. - Share to in-game news. Over there in the lobby. How it works, who has permissions? What do you think guys? If noone else wants, I can take organization which would include: preparation invitations/forum posts, making event on Challonge, collect replays, communication with players, etc. Other parts, I'd need help with.
  3. Always great to watch : (https://www.youtube.com/watch?v=1GzQPxblnxg )
  4. Aren't you the guy who fights against CS? So Cavs aren't CS so we want to encourage people to use them instead CS, don't we??
  5. Don't forget this is real-time strategy, not turn-based strategy game.
  6. If someone is interested into how ELO (very small customization for first few games) and Glicko2 works, I made wrapper website here where you can see how rating is changing after each game: https://bete8.alwaysdata.net/rts/ora_elo.php https://bete8.alwaysdata.net/rts/ora_glicko2.php Imho, ELO is much better.
  7. I don't think there's such video, here is Eco guide: (Tho watching ValihrAnt is also good idea, agree with Stockfish)
  8. ok earlier raids, but those will not finish game most likely. With less resources, Tier 3 structures, Fortress, unlock champions technologies, Siege units and at the end producing metal-heavy champions will be slower. Maybe women gather rate increase for wood/metal/stone will be required? But yeah, the best to find out is by testing. edit: yeah maybe less spam is even better. Now game is too spammy anyways.
  9. A bit "brainstorming predictions" (I've just made up that term haha)... I guess it would impact mostly Phase 1 as Food&Wood are the resources you need then. This sounds right to me as otherwise, we may slow down going to Phase 3. But now that I think, maybe that'd not be too bad actually b/c usually in my games I am able to do (almost) all upgrades (eco and army) simultaneously. So maybe if we slow down metal/stone gather rates for CS , it would slow down all these? But how games would look then would it prolong fights even more? Anyways, I threw these thoughs in hope it could help. Sorry if that would lead to overthinking. P.S. would you test it in Comm-mod or brand new mod?
  10. @real_tabasco_sauceThese are up-to-date commits, right? https://gitea.wildfiregames.com/0ad/0ad-community-mod/commits/branch/main
  11. Why not? If "semantically", then it makes sense for me - Blacksmith is for iron upgrading and eco tools are made from iron, right? Alternatively add another building for eco upgrades so you choose to add Barracks/more CS or Eco upgrades. idk how exactly but something... Ofc, those are just rough ideas - but as many people said, in good RTS game design you need to allow players to make more decisions, some of them are eco vs army. At least in my understanding.
  12. P.S. i have one more sub-idea: move Eco upgrades from Storehouse/farms to Blacksmith. I didn't think a lot about that, but I guess it'd make some earlier timing pushes more viable. Tho idk if you will be able to do enough damage to pay off delaying eco upgrades?
  13. It's kinda weird mechanics, but why not try since we want to be weird (different to classic RTSes/AOE). Question is just technically how complex is that to implement for programmers. Ofc, time is to be discussed and tested. Eventually time can be different in each Phase if needed.
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