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leopard

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leopard last won the day on July 4 2024

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  1. At least capturing will take less time, and as @MarcusAureliu#s said, the animations for capturing are different, providing a visual clue that the units are not attacking but rather attempting to capture. Currently, we have no idea whether they are attacking organic units or simply throwing javelins at houses. If they were slingers, we could destroy houses faster, but doing so during a fight is pointless. In Age of Empires (AOE), whenever units attack buildings, they use fire, which is a reasonable distinction with a different animation. This makes it easy for users to understand what is happening. Right now, we think they are attacking units, but in reality, they are attacking houses with javelins.
  2. Yesterday, I was fighting Shmurda and Triamphathol's army. Whenever I tried to queue my commands using Shift + Ctrl + Attack, the units started attacking houses instead. I was left with no choice but to constantly monitor every move of my units and bring them back from making foolish decisions. It was too much work, and whenever I had to fight on multiple fronts, I would inevitably lose my units and look like an idiot in front of others—despite having an exceptional plan in mind. This is a terrible user experience.
  3. This video is Unlisted only people with link can view them.
  4. I think @nani autociv should be in vanilla. why should it be a separate project, @seeh's version of autociv has a lot of features too. if we could add them to vanilla it would be great, plus 0AD should allow double press of a key as a single hotkey( not sure if I said it correctly) for example in age of empires we can build houses using hotkey Q+Q, that could makes things easy. AOE hotkeys seems practical.
  5. I like this one and kate mod will reduce lag for sure, but everyone should use it else other will be in a disadvantage. low graphics settings to 0 extra graphics is preferable
  6. I think 0AD is not using GPU that much, uses less than 50% every time, but AOE4 always uses 95% of GPU, when I try to change window to something else everything is stuttering, i.e, every other apps will run slow while AOE4 is running (plus I had screen recorder on). I think we should be more greedy in terms of resources. this was openGL, Vulkan is Better than this.
  7. minimum requirements?, A27 has performance issues even if I use good enough PC that can play AOE4 without any stuttering at all.
  8. I bought a new display to fix this. GUI scaling is an ugly fix. buy full HD display
  9. 0 A.D. won't die as long as developers are contributing. However, I think players don’t contribute much to the game beyond calling others weak or noobs. We need a plan to attract more developers to contribute to 0 A.D. If the game fixes its issues and becomes easier to use, more people will join. The main problem I currently face is being unable to connect to games without a VPN due to the infamous UDP 20595 issue. After speaking with @Norse_Harold , I understand that this is caused by my ISP using CGNAT. We need a workaround to resolve this issue as soon as possible. I believe many newcomers stop playing multiplayer because of this problem. Lag remains a significant issue that has not been satisfactorily fixed. Some players use extremely slow hardware (mine isn’t great, but some people are using even worse setups). The ego of players—unfortunately, I see no cure for that. Lack of funding and developers is another major concern. I see around 1.5k issues on Gitea, and it seems like only one or two developers are trying to fix everything. Impatient players who blame developers and other players as if they are the CEOs of Wildfire Games.
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