-
Posts
375 -
Joined
-
Last visited
-
Days Won
3
leopard last won the day on July 4 2024
leopard had the most liked content!
Contact Methods
-
Website URL
https://www.youtube.com/channel/UC-8qhHTBw48iIqks_Ur3e3A
Profile Information
-
Gender
Male
-
Location
India
Recent Profile Visitors
leopard's Achievements

Centurio (6/14)
264
Reputation
-
Mainland Twilight new mod for Team Games
leopard replied to leopard's topic in Scenario Design/Map making
... -
Mainland Twilight new mod for Team Games
leopard replied to leopard's topic in Scenario Design/Map making
@Atrik I need log files of other players to compare with mine to analyze OOS error -
he should do commentary of game replay, it can reduce lag, also showcase other players
-
Mainland Twilight new mod for Team Games
leopard replied to leopard's topic in Scenario Design/Map making
-
Mainland Twilight new mod for Team Games
leopard replied to leopard's topic in Scenario Design/Map making
mainland-twilight.pyromod mainland-twilight.zip -
Mainland Twilight new mod for Team Games
leopard replied to leopard's topic in Scenario Design/Map making
thanks to you for testing it. -
Mainland Twilight new mod for Team Games
leopard replied to leopard's topic in Scenario Design/Map making
https://github.com/Haroldgomez777/0ad-maximalists-map/releases/tag/1.2 -
Caltrops and formation bonus for pikemen, Cavalry should get auto damaged like poison effect while fighting upgraded javelineer and pikemen should be harder to kill if they are in formation. If it is too much to implement maybe a tech upgrade will be enough. or a throw Caltrops button somewhere if we select an army and there should be a metal cost each time it is used.
-
Yes, caltrops, also known as "crow's feet", were used in the Battle of Gaugamela in 331 BCE. They were an effective weapon against cavalry and chariots. [1, 2, 3] How were they used? [3] Caltrops are area denial weapons made of sharp nails or spines arranged in a pattern. [3] They were used to slow down the advance of troops, especially horses, chariots, and war elephants. [3] The Romans called them tribulus, which means "jagged iron". [4] How were they used in the Battle of Gaugamela? [1] According to a history written centuries after the battle, Persian King Darius III strewed the ground with caltrops to stop Alexander the Great's forces. [1] Alexander was able to maneuver around the caltrops and win the battle. [2] How were they used in other battles? [1] Caltrops were used in the Battle of Nisibis in 217 AD, where they helped the Roman infantry break up a Parthian cavalry charge. [1] In modern times, caltrops are effective against wheeled vehicles with pneumatic tires. [3] Generative AI is experimental. [1] https://www.popularmechanics.com/military/weapons/a60661761/ukraine-dungeons-and-dragons-weapon/ [2] https://www.historynet.com/weaponry-the-caltrop/ [3] https://en.wikipedia.org/wiki/Caltrop [4] https://simple.wikipedia.org/wiki/Caltrop Not all images can be exported from Search.
-
a anti-cav tech upgrade or weapons or formation bonus can fix it in my opinion.
-
I don't understand why people want to nerf champion cavalry, Historically they are supposed to be more powerful and invincible, we might need a counter weapon to cause damage to them like Caltrop. Ranged units can use them, and we can give extra HP for spears if they are in formation. or make them invincible in formation. But in an 1v1 fight with an unskilled peasant, they are supposed to kill them in 1 hit. yet they don't do that in 0AD. In Age of Empires IV, heavy cavalry units deal extra damage when they charge. Cavalry charges can also break enemy lines, which can be useful for hit-and-run tactics, we don't have it. I think making them weak only make them useless in battle, forget about 1v1s in real battle 3-4 pikes attack a single champ and kill them easily, the champ cavalry should justify the cost. I think there should be anti-cavalry training upgrades for units so that they can reasonably save themselves from slaughter, army should have this upgrade if they must counter cavalry.
-
Saved Games feature is great
-
-
Why 0 A.D. Units Prefer Buildings Over Enemies!
leopard replied to leopard's topic in Gameplay Discussion
-
Why 0 A.D. Units Prefer Buildings Over Enemies!
leopard replied to leopard's topic in Gameplay Discussion
At least capturing will take less time, and as @MarcusAureliu#s said, the animations for capturing are different, providing a visual clue that the units are not attacking but rather attempting to capture. Currently, we have no idea whether they are attacking organic units or simply throwing javelins at houses. If they were slingers, we could destroy houses faster, but doing so during a fight is pointless. In Age of Empires (AOE), whenever units attack buildings, they use fire, which is a reasonable distinction with a different animation. This makes it easy for users to understand what is happening. Right now, we think they are attacking units, but in reality, they are attacking houses with javelins.